Assassin's Creed Shadows

Assassin's Creed Shadows

View Stats:
39.5k all time peak?
Not much more to say here... what a grand "success" for Ubisoft, lmao
Last edited by Locket Rauncher; Mar 20 @ 7:30am
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Showing 76-90 of 112 comments
Caduryn Mar 20 @ 9:57am 
Originally posted by Sinistra:
Originally posted by EasyOut:
It's up 4% now
ok so 73% down still

i am sure this will pull them out of a possible Chapter 11/14 situation /s
78.36%

If you set to minimum 2h played, its rocking 90%
Last edited by Caduryn; Mar 20 @ 9:58am
tonymonk Mar 20 @ 9:59am 
Yeah, it's a success. Shadows became 2nd AC game on Steam just after Odyssey and maybe will be 1st after weekend.
vkobe Mar 20 @ 10:12am 
Originally posted by tonymonk:
Yeah, it's a success. Shadows became 2nd AC game on Steam just after Odyssey and maybe will be 1st after weekend.
dont know man

electronic say dragon age veilguard is failure with 100k on steam

if assassin creed shadow cant beat this number it will look very bad for ubisoft

also ubisoft say 3 million sales for star war outlaw nearly cripple them
Sinistra Mar 20 @ 10:36am 
Originally posted by EasyOut:
Originally posted by Sinistra:
ok so 73% down still

i am sure this will pull them out of a possible Chapter 11/14 situation /s
You "Only .11 percent that's not enough" that's goalpost 1.
So, it's thousands of times higher than that, fieldgoal is good.
You: "let me move these goalposts backkkkkk ok now kick!"
i was miss typed but you are too stupid to realize by just looking at the stocks themselves

i had put down .11 on accident

.11 is the gain it had in cents

it went up .11 cents at 4%

my god why are people on here so incredibly stupid. i mean how do you even remember to breath air

A 4 point gain is so so bad when you are down almost 80 points
Last edited by Sinistra; Mar 20 @ 10:38am
Originally posted by vkobe:
Originally posted by tonymonk:
Yeah, it's a success. Shadows became 2nd AC game on Steam just after Odyssey and maybe will be 1st after weekend.
dont know man

electronic say dragon age veilguard is failure with 100k on steam

if assassin creed shadow cant beat this number it will look very bad for ubisoft

also ubisoft say 3 million sales for star war outlaw nearly cripple them

Star Wars Outlaws had a development budget of 300 millions, but Shadows have 400 million in development budget (+ the 20 million extra for the delay)

So its safe to say, that even 4-5 million sold copies might not even break them even, depending on the gross reveneue from sales.. (they are not static after all, some copies are worth more than others)

Overall these numbers are not good.. but we can´t judge overall, unless we see statements as consoles could make up for some of it. Outlaws did poorly on consoles as well.
Sinistra Mar 20 @ 10:39am 
Originally posted by Punished Jeremy:
Originally posted by Sinistra:
they will never finish them
if this fails within the first week they will cease all development and consolidate, fire people, liquidate the studio used, sell off all the land and buildings of said studio and equipment inside of them to recoup expenses


Have you looked at UBI stocks

They where at 20 bucks a share 5 years ago. they are at less then 3 bucks a share today. -9.83 (-77.65%)past 5 years

it went up .11% today

Less than a percent. on a major game release.

in taht same time period Capcom is up over 200% +8.56 (244.64%)past 5 years
Nothing you said is relevant to what I said. This game could have cost ubi the race the second it was announced and it could still be considered a financial success based on what THEY are expecting to make from it

There's plenty of examples of the opposite happening. Games making 2-3 times the budget and are still considered disappointing because the publisher is stupid and greedy
you are making an assumption of what "THEY" want. do you know what they want to profit or are you just making up an argument to support a... non argument
Ele Mar 20 @ 10:40am 
Originally posted by EasyOut:
Originally posted by Sinistra:
ok so 73% down still

i am sure this will pull them out of a possible Chapter 11/14 situation /s
You "Only .11 percent that's not enough" that's goalpost 1.
So, it's thousands of times higher than that, fieldgoal is good.
You: "let me move these goalposts backkkkkk ok now kick!"

Buyers remorse much?
Sinistra Mar 20 @ 10:40am 
Originally posted by EasyOut:
Originally posted by Sinistra:
ok so 73% down still

i am sure this will pull them out of a possible Chapter 11/14 situation /s
You "Only .11 percent that's not enough" that's goalpost 1.
So, it's thousands of times higher than that, fieldgoal is good.
You: "let me move these goalposts backkkkkk ok now kick!"

not thousands at all it is exactly how i stated it at the time i just put the dollar amount instead of the % amount.

currently it is at
+0.13 (4.74%)
today

it is still down 73% at its peak

It started at 5 bucks a share when it went open oh so many years ago its below 3 now

UBISOFT IS WORTH LESS THEN IT WAS WHEN IT STARTED TRADING PUBLICLY
Last edited by Sinistra; Mar 20 @ 10:44am
vkobe Mar 20 @ 10:55am 
Originally posted by AdahnGorion:
Originally posted by vkobe:
dont know man

electronic say dragon age veilguard is failure with 100k on steam

if assassin creed shadow cant beat this number it will look very bad for ubisoft

also ubisoft say 3 million sales for star war outlaw nearly cripple them

Star Wars Outlaws had a development budget of 300 millions, but Shadows have 400 million in development budget (+ the 20 million extra for the delay)

So its safe to say, that even 4-5 million sold copies might not even break them even, depending on the gross reveneue from sales.. (they are not static after all, some copies are worth more than others)

Overall these numbers are not good.. but we can´t judge overall, unless we see statements as consoles could make up for some of it. Outlaws did poorly on consoles as well.
i use dragon age veilguard and star war outlaw comparison, because if assassin creed shadow cant beat dragon age veilguard number you know ubisoft is toasted, console not going to save the game like console didnt save dragon age from flop and obviously console didnt save either star war outlaw

when publisher fail on steam it mean 99% chance it will fail on console

it is not like with game published by sony, xbox, nintendo, if their game fail on pc, their own console may still save them, but for publisher like ubisoft, electronic art, square enix if pc sale go bad, you know it going to be failure on console
Originally posted by vkobe:
Originally posted by AdahnGorion:

Star Wars Outlaws had a development budget of 300 millions, but Shadows have 400 million in development budget (+ the 20 million extra for the delay)

So its safe to say, that even 4-5 million sold copies might not even break them even, depending on the gross reveneue from sales.. (they are not static after all, some copies are worth more than others)

Overall these numbers are not good.. but we can´t judge overall, unless we see statements as consoles could make up for some of it. Outlaws did poorly on consoles as well.
i use dragon age veilguard and star war outlaw comparison, because if assassin creed shadow cant beat dragon age veilguard number you know ubisoft is toasted, console not going to save the game like console didnt save dragon age from flop and obviously console didnt save either star war outlaw

when publisher fail on steam it mean 99% chance it will fail on console

it is not like with game published by sony, xbox, nintendo, if their game fail on pc, their own console may still save them, but for publisher like ubisoft, electronic art, square enix if pc sale go bad, you know it going to be failure on console

The issue is the budget. If this game was a 50 million project, these numbers would be fine and they would make a profit..
The issue is that this is a 400 million project.

Overall it is perfectly fair to compare with Veilguard, as that had similar budget.
tfa Mar 20 @ 11:19am 
Originally posted by Sinistra:
Originally posted by tfa:
To be fair, Valhalla came to Steam 2 years late and Steam has grown a lot since 2018 when Odyssey launched. Peak concurrent user count was 18 million in 2018 and is now 40 million.
it was 10 million after the 2024 Ubisoft Fiscal report

Stop posting fake stats

and the concurrent player numbers have never been released by Ubisoft for Valhalla was also never released by UBI. only total sales.

and Valhalla also was not billed as a historically accurate portrayal of a historical figure.

Who was in actuality a fictional char written by a white guy base doff of 3 sentences uttered by Nobunaga himself describing a "Dark skinned man from the deserts of Egypt"

Then a white guy decided to take those words and create a fictional story of a black samurai

It was the white guy who gave him the name used in game. Nobunaga never even had a name for this guy.
Try reading it again. I was clearly pointing out Steam usage stats not AC Valhalla player counts.
Marhack Mar 20 @ 11:24am 
because of Uplay, lot of people bought it there.
Originally posted by Sinistra:
Originally posted by Punished Jeremy:
Nothing you said is relevant to what I said. This game could have cost ubi the race the second it was announced and it could still be considered a financial success based on what THEY are expecting to make from it

There's plenty of examples of the opposite happening. Games making 2-3 times the budget and are still considered disappointing because the publisher is stupid and greedy
you are making an assumption of what "THEY" want. do you know what they want to profit or are you just making up an argument to support a... non argument
You need to pay attention to what I'm saying

I'm not declaring this a flop or success. I'm just telling you that YOU are making assumptions because you can't possibly know what Ubisoft expects unless they tell us. They set the financial goal and there's nothing stopping them from stretching the truth to look better for the investors. This is common knowledge for the games industry. You are welcome to infer based on your gut, and some of its common sense because AC in Japan SHOULD be a lay up, but game sale expectations are not automatic multipliers on the budget. They might take into account recent controversies regarding the marketing for the game and a certain money hole in Singapore. It's not a scheme for them to lower there expectations. It's just how this works, so there's no reason for you to be so eager about it failing unless you want it to fail
soso Mar 20 @ 11:28am 
Wow
Lebhleb Mar 20 @ 11:30am 
Do people not realise how Steam peaks work...
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Date Posted: Mar 20 @ 7:15am
Posts: 112