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Sarcasm aside. I've not met a AC game yet that isn't insanely easy. Sekiro I've heard gives hardcore gamers PTSD. :D
Valid choice for the developers to go for, but, the difficulty of some of those games does turn off a lot of the potential audience.
It just forces you to actually adapt and learn unlike ubisoft games which now go out of their way to even sell your microtransactions and skips.
In a single player game.
Do yourself a a favor and skip this game and lock in and play sekiro. Or even rise of the Ronin or tsushima or something
Glad to hear it. Sekiro is the worst game I've ever played. Can't even beat any enemies on that game because of how hard it is plus there's not way to choose a difficulty level. Idk who actually enjoys these kind of games
I loved that game and still do love it. I have pre-ordered this one also.
If you've played previous AC titles, just assume the difficulty will be somewhat on par with those, so it would really be anything challenging if you know what you're doing.
Sekiro is another Soulsborne.
Souls games have limits. The problem is, they have no variety, such as base-building. They also suffer from the same mechanics. Lose your souls and you have one chance to get back to your corpse to fix the problem. Not to mention, visually, they all look the same. The animations, the combat. The Mordor look.
Assassin's Creed: Shadows is not only the most visually-stunning Creed game ever made, but it outshines those souls games in every video game design category.
Which is frightening, because Sekiro: Shadows Die Twice won Best Action/Adventure and Game of the Year at The Game Awards in 2019. That's something that Shadows has the power to duplicate, depending on who shows up to the competition.
Last year it was Astro Bot, a game that belongs in every Child Care center across the globe. You won't see infants playing a game with a 17+ ESRB rating.
We'll find out in December as Assassin's Creed: Shadows will be nominated for multiple awards. Including awards that Sekiro couldn't possibly win and Shadows will win. Such as Best Audio Design and Innovation in Accessibility.
Best Action/Adventure is also in the bag. Nothing will beat it.
Best Game Direction, Best Art Direction are possibilities.
Best Narrative, we can't say because we haven't seen the writing on the wall. Knowing how bad video game writing is, this could be a loss. Flip a coin.
Best Music and Score. You can listen to the music online. Sounds like a mix between Japanese and rock. That'll probably lose. Flip another coin.
Best Performance. Another loss because the voice acting that I've heard doesn't always sound promising. You need impactful voice acting. Like James Clyde playing Phillip Strenger in Witcher III.
Game of the Year. Depends on the other horses in the race.
The fix is in.
I much prefer the plot being there, combat not feeling like a nuisance and the knowledge that I'm not going to screw anything up because of a decision I made 30 hours ago.