Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem with Yasuke is not even about historical accuracy - it's just that people don't really want the samurai fantasy (a lot of games like that exists anyway, and they do a better job) and want a focused shinobi fantasy instead.
So it seems like we'll be:
A) forced into playstyle we don't necessarily care about, just because Naoe is supposed to run away from combat and not engage with it (unless you play on Story mode)
B) forced to going into menus and switching all the time, which is also due to a decision to bind useful abilities like double assassinations to only certain weapons.
Ultimately, it boils down to Ubisoft's mistake of attempting to please everyone and cover everything Japan within the single game. Which is in turn a result of their previous mistake of not creating a new IP for their RPG games and exploiting the Assassin's Creed name to drive sales of whatever unrelated game they cook up.
The likely outcome we'll get is two separate and largely disjointed games - each of them being inferior compared to more focused and "specialized" ones.
That's BS.
It's only a handful of story missions where you'll have to use a certain character.
The game is huge. Large enough that it won't feel like a big deal when you are forced to switch.
If you want Naoe to go toe-to-toe against a boss, you can.
If you want Naoe to 100-percent the game, you can.
I will not be using the fat slob unless they make me.
47 days.
i have really tried to like it. combatz feels right, stealth too. but why the just did that stupid decision about movement... And there is tons of other problems that this episode has but this one is the worst for me. I have already uninstall the game and have no intention to go back to it. waste of time a nerves.
Naoe is more fragile...but if you can overcome that aspect (skill and/or gear) she's probably just all around better.
Other than that.. mmm... Yasuke is not very good for exploration and sneaking (a core pillar of that game), but he sure destroy when I am fed up being all sneaky like ^_^
Yasuke is capable of destroying some obstacles that Naoe can't.
If it's not one of the graves, you can simply climb over the obstacles.
If the story or whatever doesn't require me to switch to Yasuke, I'm playing with Naoe and it's been fine, doesn't feel particularly weak in combat either.
They just have to load a single character model!
I wonder whether it always takes a fixed time, or if it is as short as possible...
I didn't realize how cool it would be until this one, but, yeah, this opens a lot of doors for interesting gameplay.
I love having two very different approaches represented.