Assassin's Creed Shadows

Assassin's Creed Shadows

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I finished AC Shadows
and i have to say after 100h of gameplay Ghost of Tsushima is better in Combat
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Showing 31-42 of 42 comments
Harris Apr 9 @ 2:06pm 
Originally posted by Shin Happens:
There also never is a moment in Shadows where you literally feel that you are powerful, I mean, you DO get powerful, but whereas in GoT you get the moment where you first become the Ghost (one of the most empowering moments in recent video game history) and people eventually become so scared of you they literally run away, in Shadows guards treat you like rabble in hour 1 and they will treat you like rabble in hour 100, you do not have a reputation.

Talking about different things though. I am talking about real, tangible power that you feel as soon as you realize there is no elaborate stealth puzzle a simple kunai to the head wouldn't solve. It only gets better/worse throughout the game, to the point where you can run around in broad daylight and assassinate everyone through a combination of Hidden Hand, smoke bombs and "Throw Kunai" perk. Yeah, you don't build a reputation, because... you don't need to. As shinobi, being recognized by everyone is the opposite of what you want. And for Yasuke, some enemies yell "Yasuke" in combat, leading to impression everyone has a pretty good idea who the guy is.

Ghost builds a reputation because fear tactics is part of Ghost's arsenal. And, truth be told, by the time I reached that point in game I had unlocked chain assassinations, standoffs, smoke bombs, poison darts and heaven knows what else - to the point where Ghost stance became one of a half a dozen ways to take care of a group in addition to what I already had. It's surely stylish af, but it did not divide the game into "before" and "after" for me.

Originally posted by Shin Happens:
GoT's world is pretty empty and the settlements are tiny, if feels like a movie set piece (a very pretty one), Shadows feels more grounded.

To put things in perspective, the entire Japanese army of Tsushima is like 80 men, meanwhile in Shadows "kill 100 samurai" is just another side quest.

Originally posted by Shin Happens:
All in all I feel GoT is the better overall Assassin in Japan game

I honestly don't know how you say that. I mean, I kinda can, as you clearly stated the "movie" and narrative parts are more important to you. But from the pure gameplay perspective, GoT is lacking. Going with Tsushima and especially Mongols as the enemy really limited the variety of locations and enemies. Like I said, just two tiny castles. Stealth feels like an afterthought. There are new game+ items, plenty of builds you can put together with DLC in mind - like an archer build where you shoot guided arrows that auto-heatshot (yet another way to trivialize combat).

Problem is - there is basically nowhere to put it all to use and no reason to do so. It's the same problem Shadows have, but it's even worse there. Like, every side quest boils down to "talk - ride to a location - fight - ride back - talk". The narrative part you've already experienced, so it's not interesting anymore. And the combat is trivialized through one of a half a dozen flavors of power fantasy, boiling down to just clicking a couple buttons every once in a while. Once I realized that, I lost motivation to keep playing.

To me, the most exciting part of those games is at the beginning - when you have to sneak around because a single 3-chunk samurai poses an existential threat. Or when you've just started out as Ghost and your every sneaky stab is still slow and clumsy. Unfortunately, in both games that moment quickly passes.
Max Apr 9 @ 2:38pm 
AC Shadows is way better game than GOT, GOT is good game, but that's it. I remeber it as samurai game, but I was really bored after 30 hours. Played DLC and was frustrated how game was presented in cutscenes (mostly view from long distance, long enough to not see lypsync...because there was none, game developer was just cutting corners). Also it's pretty but overstylized, plus ahistorical: armors, castles etc. are not from era game's story is placed. Naoe is proper ninja, Total War Shogun 1&2 are one of my favorite games, also was addicted to Tenchu 1&2 as teenager. So I'm not really surprised why i reallly like this game.
I dont think enjoying a product with less content is saying anything special about the product or yourself. If anything it proves that Shadows could cure cancer and you people will still sit here trying to make two action figures fight

Pathetic
Last edited by MythicRocfordson; Apr 9 @ 2:47pm
Originally posted by Big M:
and i have to say after 100h of gameplay Ghost of Tsushima is better in Combat
Clown you are, you have 0 hours in game you didn t even buy it.
space Apr 9 @ 3:09pm 
Originally posted by ★Don't call me sugar★:
Clown you are, you have 0 hours in game you didn t even buy it.
not everybody bought it from steam
Originally posted by space:
Originally posted by ★Don't call me sugar★:
Clown you are, you have 0 hours in game you didn t even buy it.
not everybody bought it from steam
If you didn't bought on steam don t speak here and cry about the game is better than woke of tsushima.
space Apr 9 @ 3:26pm 
Originally posted by ★Don't call me sugar★:
If you didn't bought on steam don t speak here and cry about the game is better than woke of tsushima.
well you didn't buy it on steam either and yet you're telling other people not to speak their minds? that's quite the hypocritical stance
Last edited by space; Apr 9 @ 3:27pm
Originally posted by Harris:

I honestly don't know how you say that. I mean, I kinda can, as you clearly stated the "movie" and narrative parts are more important to you. But from the pure gameplay perspective, GoT is lacking. Going with Tsushima and especially Mongols as the enemy really limited the variety of locations and enemies. Like I said, just two tiny castles. Stealth feels like an afterthought. There are new game+ items, plenty of builds you can put together with DLC in mind - like an archer build where you shoot guided arrows that auto-heatshot (yet another way to trivialize combat).

You can trivialise combat in both games really. I feel the gameplay in both games is much alike and mostly the same than it is fundamentally different. You do get the stances for melee in GoT where each stance is good for a specific archetype. You need to adapt on the fly against the various archetypes, which often attack you at the same time.

I mean, how many archetypes does Shadows have? People with polearms/lances, people with bows/rifles and people with swords and then people with a lot of health and grunts. And then reskins for each different faction. Enemy variety is not super high in Shadows either.

In GoT you get stand-offs, more stylish than necessary, but it can be very satisfying with the right armour set etc, you get the combat with four different stances, only melee weapon variety is lacking, but the stances make up for it (think of the different weapon types in Shadows as "stances" really), on top of that you have the kunai, a bow and ranged combat is more than covered and stealth is perfectly fine and does not feel like an afterthought to me, you can, after a while, approach each situation however you like... be the honourable samurai who challenges his enemies, or be the Ghost that murders everyone from the shadows or even be the archer that eliminates people without even entering the camp, this is functionally virtually identical to almost any AC game ever. Jin even gets the grappling hook Naoe has. And the paths of honour in Shadows are very similar to the various shrines/temples you need to climb up to.
How is the gameplay in GoT worse then? It's virtually identical really.

On top of that you get legendary / boss enemies that give meaningful rewards, you get quests for armour sets that are often really, really good whereas in Shadows new gear for the most part only means to find a chest (some enemies award you with gear), chests that are no challenge to find.

I feel it's solely down to taste... what do you like more? A more grounded "realistic" feeling and looking Japan that is massive in size? Or a much more stylised romanticised version of Japan where magic birds can show you the way to poi or loot, foxes guide you to small shrines and love to be petted and that is more cinematic and somewhat more compact? Don't forget the wind mechanic that guides you through the game, which is pretty unique and immersive.

If you value interesting NPCs and a compelling narrative then GoT will probably come out on top for most people. Just compare someone like Yuna in GoT with Yaya in Shadows. The one feels like a real character, the other more like a gameplay gimmick (like any other ally in Shadows) that gives you some passive ability or briefly helps out in combat, they are for the most part gameplay devices in Shadows, whereas the NPCs in GoT have multi part arcs of their own, the characters are more3-dimensional.

I believe one can easily like or love both games, they are thematically somewhat similar because of the setting, but have different approaches. One is a Kurasawa movie as a game, kind of, the other feels much less cinematic and more grounded, at the end of the day you infiltrate castles or forts/camps in both games, kill enemies either stealthily or in open combat and you need to defeat some big bad.
Honestly I don't even think the NPC's in GoT are anything to write home about
Platinum trophy Sekiro player here. I don't think Ubisoft really meant for it to have that bloody real sword fight feel as it increases the difficulty threshold for the player base significantly. To appeal to a larger crowd of much younger and older players while retaining some of the sword fight feel they found a good balance. Team Shinobi. :ACSH_Naoe:
Max Apr 10 @ 8:11am 
Originally posted by EightBitRich:
Platinum trophy Sekiro player here. I don't think Ubisoft really meant for it to have that bloody real sword fight feel as it increases the difficulty threshold for the player base significantly. To appeal to a larger crowd of much younger and older players while retaining some of the sword fight feel they found a good balance. Team Shinobi. :ACSH_Naoe:
Same here, should I flex here, I beat inner ishin, this game is for peasant? easy? Sekiro is also pretty easy after some time and Sekiro is combat driven game? Sekiro is not great game because its difficult, but because its combat system is very enging and rewarding. Did people complain about how silly is Elden Ring's combat compared to Sekiro's? So stop ♥♥♥♥♥♥♥♥ about Shadows, its combat system is very good for what this game can offer outside it. In Sekiro stealth gameplay is very basic, and comparing it to Shadows stealth it's like comparing grappling hooks from both games. In Sekiro they went full Tenchu :)) with no respect for physics :)) Even masterpieces are not perfect games....
Last edited by Max; Apr 10 @ 8:12am
If AC Shadows had the combat of Ghost of Tsushima it would have been game of the year. The game is gorgeous and does a lot right, but it cannot compete with the amazing combat of Ghost. That combat is so gratifying and fluid.
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