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Fordítási probléma jelentése
The fetch is only the crest, tea-bowls and similar
did you read what I meant ? real side quests, besides like fetch stuff where you have to kill and kill and kill.
I mean like story side quests, how side quests are in any other RPG not just kill 100 here and kill 200 there
This kind of sidequests are more in mmos. Singleplayer games are more "main story driven", also AC.
I knew this looked familiar. You said the same exact thing Word for Word in the Subreddit. Didn't like the answer you got there it seems.
There's also at least most often, quests related to followers and peoples joining, most are also true quests.
But there's clearly too many side missions that are a set of target to locate and kill, and if you add to that generic missions, and kill x amount goals, that's a lot of side stuff that aren't really quests.
Current tendency for RPG or almost RPG is to have less side quests but each more develop. But side quests is a paradigm of RPG not of mmo.
Its all about the direction. I think these are lackluster and lacks like the whole game in the writing, but atleast you get to do ninja-stuff.
The series has often struggled with sides. I personally think Unity was the low-bar that really felt like mmo-stuff (not even proper dialoge or scene, Arno just stands there).
But people for some reason really complained in Origins/Odyssey which had long chains and felt like they has to do them (I thought it was good stuff) so they changed around again so they became non-existant in Valhalla and now we are back to minor targets
It doesn't. It's designed very differently from other games.
Side quests, as you know them traditionally, are practically non-existent in Shadows.
It's full of mini-games, loot challenges, and touching base with other characters for brief chores, dialogue, and cutscenes.
The quests that you do run into, however, tend to be very long. To the point where you lump them all into the same category. The game is essentially full of main story-related quests.
It doesn't have your typical side quests. Like help grandma build a bookshelf for her collection of haiku poetry books, which she lost somewhere in Wakasa.
0/12 found.
Help people, explore, Listen to conversations (especially with "look" prompt) and you will find even more single side quests and hidden multi side quests.
- two love interests, a guy for Naoe in Harima and a girl for Yasuke in Kii, 2x3 quests each = 6 quests
- checking up on Auntie Matsu in Iga, can't recall whether it's two short quests or one long one, let's make it 2
- "location" quests like "cloud gazing" and "world out there" where Yasuke and Naoe briefly reminisce before continuing with their daily chores = 2 quests
Aaaand that's all she wrote. Kind of sad, really.
lmao
AC Valhalla is worse then, all quests are main quest related, with a tiny bit coming from an activity type providing a tiny quest and a few time a quest a bit longer.