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The delay might be a clue. It might have something to do with whether or not the 2nd enemy sees you kill the first. It never mattered in the other recent games that had this "kill 2nd enemy" mechanic like Origins or Valhalla. The 2nd guy could be altered and already starting to attack you when you threw the weapon to kill him. The only thing that could go wrong is if he moved out of line-of-sign in that time and then the 2nd assassinate would fail.
Yeah saw that. Here's hoping. Some nice QoL changes at any rate. We get the self-driving horse from previous games. And multiple sell/dismantle.
Had two missions today where that issue reared it's head. I've noticed that if a castle has a viewpoint perch and you head up there, you can fast travel. I wonder if a character switch will work up there? It would save you from having to exit castle grounds.
Like, every one of those Game Improvements on their list in the Patch Highlights is great. Really, looks like a very good patch.
https://store.steampowered.com/news/app/3159330/view/519709875052217328
Patch installed and it did nothing to fix the weapon customisation glitches when changing weapon parts. My Tanto shows as unsheathed, as is my Katana when certain part combinations are chosen.
They've also introduced a different bug. As I use Tanto all the time and got annoyed at accidentally hitting the key to switch between weapons, I unequipped Katana. Previously that would make the Katana AND the Saya disappear from my back, both in the Inventory view and in the game world, but now it leaves the Saya and the sword showing in Inventory but just leaves the Saya there with no sword in it in the game world.
Also not fixed is the annoying Inventory exclamation mark indicating new items have been picked up. I've gone through both Naoe and Yasuke weapon slots, armour slots, tools slots and bag slots to check for new items and there's nothing there.
Also, still no sign of Yaya at hideout and still not way to disable tutorial message popups.
Cut-scenes still locked to 30 fps. Worst, decision, ever! Probably the result of a myopic focus on console platform hardware limitations that are not revisited for the more capable PC platform hardware capabilities and scalability.
Do these people even play test their games before release and also after releasing patches? Modern game's publishers and devs really do seem to have a minimum-viable-effort policy when it comes to product testing and polish.
My pain is your gain 😉