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It's even worse because eventually Naoe progresses to the point that she becomes a combat master herself who can take down anyone, even entire mobs, in record time. Making Yasuke even more useless from a gameplay perspective.
If they wanted dual protagonists then Odyssey and Valhalla already had the perfect formula... why change it? This game would have benefited from making Naoe the sole protagonist and making Yasuke an ally with all of his stuff put in a sidequest chain where Naoe does all the gameplay bits though, maybe have co-op fights with AI controlled Yasuke be a thing for those parts. That would have been fun, I think.
Ignoring all the culture war bits... what were Ubisoft thinking here in regards to gameplay???? I don't get it. You literally cannot play the game as Yasuke because he can't climb most things and various parts of the gameworld are forever out of reach for him. So even if someone wanted to be Yasuke they are forced to play as Naoe for substantial parts of the game (the entire first 10-20 hours for example). And if you want to be Naoe... you are always interrupted by short but often pesky Yasuke gameplay bits and they often feel very forced, as if Ubi DEMANDS you play this character now. It's about freedom of choice, do not limit my freedom as a player, it was bad enough in Syndicate where you absolutely had to play as both characters even if you wanted to be just one of them. That they repeated this mistake here after Odyssey and Valhalla had the perfect solution for a dual protagonist is simply confusing.
I literally cannot understand the thought process behind all this. What were the game designers thinking? Did anyone who playtested this not tell Ubi that Yasuke is a very limited and therefore unfun character to play as?
Chew on that for a bit.
Given their past comments about female protagonists in AC games this is indeed telling.... the game would have been a more coherent experience with Naoe as the sole playable character. She is all this game needs. Yasuke is literally side character material. He would have made for a great ally with his own questline.
Another thought on this is: the decision to split existing playstyles between two characters doesn't work well for me.
Switching roles pulls me out of the immersion, and it makes it even harder for me to identify with the gameplay.
Besides, it's just annoying to constantly bypass tasks that simply can't be completed with the character.
Basically, the devs were making Naoe too powerful, so they put him in the game so they could dilude all that power into him while keeping Naoe focused on stealth ninja stuff. So basically, his existence in the game made Naoe a better character, which we can all be grateful for.
I feel like there many things done greatly about Naoe, she feels good to play and fits into the world, while Yasuke is just a poorly flashed out sidekick wich still gets a cover photo.
Color me skeptical.
Because it seems this isn't the first time the dev team set out to make a game with a solo female protagonist and then had a "change of heart" at some point in the development process. In fact, it might be at least the third time this has happened.
Yet somehow in the midst of all this they managed to push out a down-sized AC with a solo male protagonist who was mostly stealth focused in Mirage.
Don't get me wrong. I tend to approve of Ubisoft messing around with the formula each time. It makes each game different in an interesting way usually. I just find it odd that they seem to be able to make daring choices in many other ways... but not this one particular way.
I really dislike the very presence of a samurai character because I blame the whole "focus, not a feature" of stealth and parkour on him.
I really dislike how Ubisoft felt the need to hammer home how Yasuke is a full-fledged samurai. How he is recognized as full samurai by everyone in Japan, how he literally uses his samurai status to get an audience with feudal lords... And he gets exactly zero prejudice for being a black man. On that note, I equally dislike how Ubisoft creates an imaginary world where a woman is seen as equal in a strictly male-dominated feudal society through characters like Naoe, Matsu, Katsuhime. When I am exposed to such narratives, I am starting to wonder: why was this made this way, what was the ultimate goal behind this?
Also, here's some food for thought. Even if we assume Yasuke was indeed a samurai for argument's sake, samurai without a lord becomes ronin. Essentially something in between a mercenary and a bandit? However, Yasuke does not get the ronin stigma while ALSO has no master to answer to, so is free to travel around Japan as he wishes. Comfy, isn't it?