Assassin's Creed Shadows

Assassin's Creed Shadows

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Mission variety dimishing now and things becoming repetative.
My Objectives board is now riddled with quest types where I have to to kill large groups of opponents. This started with things like The Twisted Tree, then the Iron Hand Guild and the latest is Yamabushi Imposters. There's about 12 of these groups with multiple targets inside each group.

The devs really seem to have run out of ideas and got bored with creating compelling mission content and started overusing this type of activity. I'm beginning to lose the will to live with each new group that appears. It's bad enough that some quests have you killing 25, 50 and then 100 pirates, or bandits.

It was okay when a few of these activities started showing up but it's become far too dull and repetitive to enjoy anymore. This is minimum-viable-effort quest design at its worst.
Last edited by Darren Evans; Apr 2 @ 10:46am
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In my opinion the assassination quests are fine, as such... BUT, the game lacks some mission variety, and what we needed more of are more story focused missions and some fun bits that are not all about just stabbing people to death or visiting 100 shrines. Still, assassinating does not really get old, but when those Yamabushi were revealed to me today I just thought... "there's even MORE of those???" :-D I would guess each region has at least one of those kill quest chains.

The previous games offered some more variety when it comes to side content. Sadly, ever since Odyssey Ubisoft apparently forgot how to make fun side content for their AC games.
You could be right about those assassination groups being related to each region having their own wayward bands of bad guys terrorising the people. All I know is my Objectives screen is now full of them. Besides the main Shinbakufu gang, I have 13 other gangs shown with a mix of member counts of 5, 6, 8 and the latest Yamabushi Imposters having 9 members to track down and kill. It all just seems a little too much of a 'copy & paste' mentality to fill the game with content.

I just noticed some new Anomlies missions in the Animus Objectives just turned up to add a little more variety. Ah well. I guess I better crack on with all the stabbing and slashing 🙂
Last edited by Darren Evans; Apr 3 @ 8:43am
I have 17 circles with baddies (not counting the league, hideout and allies) on my board now, so you are still missing a few it seems.... I have been to all regions now, but I am not entirely certain I have met all NPCs that hand out these kill quests :-D Only today I picked up the "Kill 100 bandits in Iga!" quest... All in all I have 31 circles on the quest board.

The anomaly missions are always the same as well... kill corrupted entity... retrieve data chunks guarded by enemies... the tournament thing was a bit different but ultimately means you need to kill all targets. But it's a nice diversion and I bought some outfit for Naoe with the keys from the exchange. I appreciate it that Helix store items can be acquired for free via the exchange and the keys. Not that microtransactions in a full price single player gamer are ever a good thing in my opinion, but at least it feels "fair" that the game hands out free currency you can use to buy items.
Every region has one or two news gangs. Some targets won't even spawn until you get the quest that introduces you to them. So you can't just go accidental ham on random groups.
Harris Apr 3 @ 1:38pm 
Shadows is essentially Hitman set in feudal Japan.

You have your main missions in Shinbakufu and Templars, that come with a lot of narrative and targets background.

You have your "elusive targets" in those "circles" that get the bare minimum of narrative content ("they are bandits, bandits bad, kill them") but are essentially still glorified contracts.

And then you have contracts, which is a random target on the level chosen for you to assassinate.

Of course, this is all kinda weird for an AC game, but when you consider pure minute to minute stealth gameplay is Shadows' high point, it kind of starts to make sense. 200 hours later I'm still discovering tricks, like you can kill someone with a falling bell, or headshot someone with kunai through shoji doors or the cloth camp walls...

I mean, I want to like Shadows, and as much as I hate the "kill 100 Harima ronin" quest design, at least we no longer have to follow people around.

So really, Shadows is as repetitive as your playstyle. Experiment with a different build, try some new gear. Watch some Youtube or read some Reddit for gameplay ideas and inspiration. StealthGamerBR has already uploaded a few videos, great stuff.

https://www.youtube.com/watch?v=ipVfsR_WKm8
Last edited by Harris; Apr 3 @ 1:40pm
Originally posted by Harris:

So really, Shadows is as repetitive as your playstyle. Experiment with a different build, try some new gear. Watch some Youtube or read some Reddit for gameplay ideas and inspiration. StealthGamerBR has already uploaded a few videos, great stuff.

I think this is the main takeaway... if you are bored just use Naoe to enter a castle through the main gate and enter open combat and see if you can kill everyone. Or try different and new builds. Just change your playstyle for a bit and shake things up. Create your own challenges.

I actually did not know you can kill enemies with the bell, but I have not been so lucky yet to find some poor victim standing in the right spot for that to happen... will try to find an opportunity now.

Of course once you minmax a build it becomes very compelling to use it all the time. I hope the DLC(s) will add some new mechanics to spice things up a bit more.
Harris Apr 3 @ 2:12pm 
Originally posted by Shin Happens:
I actually did not know you can kill enemies with the bell, but I have not been so lucky yet to find some poor victim standing in the right spot for that to happen...

It doesn't have much to do with luck but has a lot to do with strategically placing bodies and then luring enemies to investigate. Also perfect for luring enemies towards the spots indoors where you can hang from the ceiling.
Acpolax Apr 3 @ 2:18pm 
its rather disapointing, there is so much wasted potential and all these "kill 100 bandits/samurai/rifleman in region XY" quests just show the lack of creativity.
The assassination contracts are nice to have but they are always the same
and the endgame is clearly missing the challenge, the difficulty even on expert is way too low with no options for enemy scaling either and I dont even see a point in excploring japan cause apparently its the only place on earth where you cant find any Isu artefacts!
Its a shame they had a really solid basis with Odyssey all they had to do was making just another Odyssey in japan but they werent able to.
Why are there not even mercenaries, the worst thing that can happen to you is when you let them trigger the alarm, thats actually the funniest thing in the game if you think about it, there is always one guy shouting "I am gong to ring the bell" and then he is going or rather climbing up the 10 meter ladder, waiting for you to shoot him with a kunai before he can reach the top and if you actually let him go all the way up while there are no enemies around then there are no enemies around after that except for the 3 guards that spawn in, who are also a joke if you just kill the rifleman first. They are only a threat if you also let them call the shotgunner but come on.
Originally posted by Darren Evans:
My Objectives board is now riddled with quest types where I have to to kill large groups of opponents. This started with things like The Twisted Tree, then the Iron Hand Guild and the latest is Yamabushi Imposters. There's about 12 of these groups with multiple targets inside each group.

The devs really seem to have run out of ideas and got bored with creating compelling mission content and started overusing this type of activity. I'm beginning to lose the will to live with each new group that appears. It's bad enough that some quests have you killing 25, 50 and then 100 pirates, or bandits.

It was okay when a few of these activities started showing up but it's become far too dull and repetitive to enjoy anymore. This is minimum-viable-effort quest design at its worst.
Well.. the name of the game is a hint... ;)
It's a game about killing people! But with style!
The weird thing is that most of the named targets roam the world from the start and if you focus on them, they glow blue. Since only two things happen when non-merchant NPCs highlight blue (intel you can eavesdrop to obtain or they're an assassination target,) I completed several of these groups (listed as "unknown") before getting the quests themselves.

It made my main quest fly by when I got around to it, but I missed out on all the possible dialogue, and I absolutely missed opportunities to spare any of those early found targets...

But to sympathize with OP, by the time the tenth or eleventh new circle of targets popped up on the objectives page, I was starting to get less a feeling of "more satisfying content" and instead a feeling of "padded for length" and "How long is this going to take me?"
I don't mind it tbh, I feel like the gameplay + the ninja fantasy is fun enough for me to carry the repetitive mission structure. I also love GR Wildlands even though it's arguably as repetitive or even more as Shadows, once again because the gameplay and the spec ops fantasy is enough for me to not care about the repetition
Originally posted by Harris:
It doesn't have much to do with luck but has a lot to do with strategically placing bodies and then luring enemies to investigate. Also perfect for luring enemies towards the spots indoors where you can hang from the ceiling.

This is where Yasuke vs Naoe comes into play... carrying bodies with Naoe is just a chore so I never really do it or even try to hide bodies in bushes etc :-D I wish the shinobi bells worked properly, but more often than not the guards are not lured in so currently I do not bother with them. But I may give it a try and strategically place a body at the foot of a bell tower.
Originally posted by Shin Happens:
Originally posted by Harris:
It doesn't have much to do with luck but has a lot to do with strategically placing bodies and then luring enemies to investigate. Also perfect for luring enemies towards the spots indoors where you can hang from the ceiling.

This is where Yasuke vs Naoe comes into play... carrying bodies with Naoe is just a chore so I never really do it or even try to hide bodies in bushes etc :-D I wish the shinobi bells worked properly, but more often than not the guards are not lured in so currently I do not bother with them. But I may give it a try and strategically place a body at the foot of a bell tower.

The bells do work well, but you need to get the last upgrade for it work the way it really should.
You're an Assassin. Hunting down and eliminating targets is your job. It's how you earn a living.

But in all seriousness, welcome to Ubisoft. A large map peppered with repetitive tasks is kind of the developers trademark.

Prior to playing Shadows, I played Syndicate and Far Cry 5. Same thing. Free the children, kidnap the Blighter, assassinate the yellow target.

Free the hostages, destroy the trucks, raid the bunker!

Ubisoft games are repetitive by nature. It's the scenery and the approach that changes, not much the objective. I like it. Feels like my characters are sometimes on a campaign, and sometimes just going to work.
Originally posted by Shin Happens:
The previous games offered some more variety when it comes to side content. Sadly, ever since Odyssey Ubisoft apparently forgot how to make fun side content for their AC games.
That's harsh and even false.

I guess you are making a confusion between side activities and generic quests.

ACV is even the Ubi top for side activities depth and amount of types. Alas ACV is also the weakest to make feel side activities as well merged to global gameplay and feeling natural, it's mostly the reverse, ACV side activities feel the most artificial ever seen in any game using a similar blueprint.

Odyssey was less bad for making feel side activities more natural and had a good set of types, but smaller set than ACV, and overall some less depth.

ACS is a big regression on amount of side activities types, but less bad than ACV to make them feel less artificial.

And then all, Origin, Odyssey, Valhalla, get some years of updates increasing this aspect, compare them to ACS isn't fully fair.

Moreover for generic side quests, which is a deeply different topic than side activities, yeah ACO was average ok, ACV was bad, and ACS is for now as bad than ACV. But for all the main problem comes from world feeling that would need be much better to make feel generic quests much better. It's unfortunate that on this aspect ACS still shows no improvement, and ACOr was less bad, and ACOd special a lot because of an extra good bounty hunters system even if with many potential of improvement.
Last edited by Letterit; Apr 3 @ 8:30pm
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Date Posted: Apr 2 @ 10:40am
Posts: 15