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Rapportera problem med översättningen
English is bad, Ubisoft was too cheap to hire English VAs, so they forced their Japanese VAs to also be the English VAs despite knowing they aren't good english speakers to begin with.
However, I hate that I cannot get to choose if Naoe or Yasuke should be strictly in English and world in Japanese.
My own main criticism is the story. Once again the tired hero journey to kick it off which UBI have used so many times but now without any AC-elements to it.
Perfomance is the part I cant really judge. It havent had any trouble and it looks great, no weird issues, but im dragging out a pc-upgrade so my new 9070xt is getting bottlenecked in a bunch of ways
Bad. 4/ or 5/10 maybe. It's servicable at best, the japanese is superior, English sound incredible basic & wooden. The japanese sounds & flows superior to me and apparently a lot of other ears, dont speak the langauge so I actually dont know it supposed to or not.
The Japanese VAs did not voice English.
Second flaw is the total absence of Isu artefacts. I didnt encounter a single of them in the entire game which makes me wonder what I was even doing there and this directly leads to the third flaw, what is outside of the animus? Who wants us to be in there for absolutely nothing?
English Version: Naoe is voiced by Masumi Tsunoda, a singer-songwriter and actor known for her role in the 2021 film Yakuza Princess.
Polygon
+1
Game Rant
+1
Japanese Version (Immersive Mode): Naoe is voiced by Miyuri Shimabukuro, a prominent Japanese voice actress.
Copy pasted from ChatGPT, you're welcome. And yes, play in immersive mode and turn the music off, goes with the whole Shinto theme of experiencing nature and stuff...
Agree. I havent finished it yet but I have come so far into the game I can see that it's not a point at all. Which is a bit weird since the last games was kinda heavy in the ISU-department and now its nothing at all. Along with the complete absence of modern day.
Modern Day, ISU & their artifacts along with the brotherhood/templar conflict is at the core of AC, without them its just a regular run of the mill adventure game. Its been watered down so much so a cloak & hidden blade is now enough to pass it of as an AC-game.
Naoe does have a little bit, extreme little bit, it is changing her perspective a little bit but without an actual brotherhood to back her up she ends up doing surface-level guesswork. That is really the key difference between her and someone like Edward in BF where he wasnt a member but the brotherhood was key to his journey
Now UBI has been terrified of digging deep into the philosophy of the factions for a very long time, that includes most games in the franchise. They seem to avoid it at all costs and I dont understand why.
This game needs more meaningful side content and maybe somewhat less "kill 10 evil people" quest boards. Why are there no cool and hard legendary enemies you can find that reward you with unique gear?
Why is there so little story focused side content? Why are there no fun minigames at all, a board game, card game, anything really. Why is the hideout so useless other than for upgrading gear and providing buffs? There is almost zero actual content at the hideout, no real interactivity with the friends and allies, you build all these tea houses, shrines, dojos etc... and then they serve no real purpose (other than stats increase). Why can't we train at the dojo and test out gear? Why is there no arena in this game? You get one short tournament questline, that's it. Nothing where you can fight waves of enemy and test your gear and build really.
I do not lament the lack of an Isu storyline... which always felt very weak and contrived for me, but I am one of those that absolutely loathe the modern day storyline in the AC games, especially everything post Demond. Desmond was kind of alright but even back then I never really wanted to play as Desmond and couldn't wait to dive back in to play the real game I actually want to play.
In short. the more grounded AC is the better in my opinion, I was already a bit surprised we get to meet an actual "Yokai" in the game (or maybe some Isu artifact corrupted entity like in Odyssey? The game never says.)
Well actually Naoe got enough assassin background in her family, it is guesswork from her indeed but actually every assassin in the series kinda stumbled in there by accident
however I have to say even Eivor in Valhalla despite not even being an actuall assassins but just using the hidden blade has more informations about the assassins available then there is in the entire game of Shadows.
Dont know what you mean, its just templars bad, assassins good and this is the exact same in this game.
Honestly it kind of feels rushed, I cant believe they havnt had a outside of Animus story planed for this game, it just wouldnt make sense cause as you said then it would be just a regular run of the mill adventure game and that cant be it, so I really hope the DLC will change something about that but even if there is a entire region filled with only Isu stuff there is still the full main game for apparently no reason.
Like 2/10, it's that bad. At least for Naoe, who is the most important VA in the game. Yasuke's English voice acting is fine, if not perfect.
He sounds a little bit like Mike Tyson but with a very warm under tone and everything he says is so diplomatic, intelectual and overly good from the bottom of his heart, its actually disgustingly nauseating.
The reason why they forcecd Desmond to do that (and not just some random guy) was simply cause he was a descendant of Altair and therefor the only one who could do that cause these ancient memmories are somehow stored in the DNA.
I dont know how you dont feel that, but thats the story of Assassins Creed, the rest is literal side content.
...and yeah apparently you see that there is content missing but you dont actually miss what this game was initially all about???