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350-400 including marketing is pretty likely.
Valhalla was 160-175 million (no idea if that includes marketing)
Odyssey was reportedly half a billion including marketing. The most expensive of the series to date.
And the $20m+ delay cost too
Sure, but we know that wont happen as Ubisoft stopped disclosing sale numbers when the company started going into ♥♥♥♥ with its investors and shareholders.
Then why are we waiting after more than 1 week for UBISOFT to celebrate by announcing bonuses and free late's for their employees? Instead they may be about to announce layoffs instead.
Capcom had no issues celebrating their sales/copies sold after 3 days in their posts
Strange. Though i did find that was during the allegations of workplace misconduct and abuse, leading to the resignation of several leaders and a subsequent restructuring of the company's leadership and the blockchain announcement for Breakpoint.
But probably not related, thankyou for the insight.
When journalists and gamers ask for the sales number of sold units, Ubisoft refuses to respond. All they say is that they have 3 million players PLAYING rather than how many sold copies.
Key words here. Dragon Age: Veilguard did the same thing and we all know how that turned out.
Its coming to the realisation that if youre not proud of your achievements, you dont announce them