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Like, this entire system where you farm for epic gear with stats in gold because those stats make them better than legendaries? For Naoe this doesn't exist because her damage scales off segments, not stats on the weapon. The overwhelming majority of engravings that affect stats are thus useless for her, perhaps making the only non-legendary engraving you'll ever want to run with her "50% to recover a tool on kill".
And this thing I explained, that there's basically no reason to play for a long time as Naoe as unlike Yasuke you won't be getting stronger over time? That's kind of a big deal. The two systems designed for continuous play just don't apply for Naoe.
If Ubisoft's reading this, please pass on to the development team there should be a system to scale Naoe as well.
An easy way, right off my head, a trinket with an effect of "Effects that remove Health Segments in combat remove +1 per X unspent mastery points".
Not at all. You can also make Naoe nearly invincible. Look for example the tantou build where you can nearly perma slow down time. And it is a very slow slow effect like bullet time in other games.
Or you can change the setting to "every assassination kills" - so no need with adding more segements, if you can't kill things normally with Naoe.
That is not at all my point. My point is even when you go all-in on health with Naoe, you'll have about as much health as Yasuke's glass cannon build with "+75% damage but health reduced to 25%" engraving.
Naoe can never and will never be as good as Yasuke at open combat. That was not the design intent. Just read the descriptions for difficulty levels. She technically can win every fight, yes. Doesn't change the fact she was not meant to. It's just not her way.
Look at her ultimate unlock, the "Broken Spirit". It promotes the playstyle where you disengage from combat and reengage stealth before you have to fight the entire camp. What Yasuke gets instead? An ability where your health literally can't go below 10%. Guaranteed postures with sheathed attacks that make enemies vulnerable. A lot of crazy stuff Naoe just cannot hope to compete against.
Obviously not what the game is or should be balanced around. If Naoe doesn't have to invest into making her assassinations better - yes, you can fully invest into vulnerability damage or what have you with her instead, but it just becomes the case of a fish trying to fly.
I wonder if your reply is characteristic of this mindset where players want Naoe to be this "good at everything" kind of character while pretending Yasuke doesn't exist - as opposed to playing both characters to their own strengths.
Maybe not what the game is around. But I set to "every assassination kills with one hit", cause it is more realistic and like the first AC games. Glad they implement this option.
It is realistic, cause when you get an hidden blade in your throat, then you are 99,9% dead. No matter if you have 3, 4 or 6 segments (whatever segments will be in real live - ruffs? ;) ). If you have an exposed, naked throat (no matter how many training you have or armor you wear), you will be dead. This is how an assassine game should work.
Pretty much this, in echo. You can't even use the Kusarigami entangle without blatantly leaving yourself open during multi-encounters, where it would actually be useful.
Kusarigama is OP. Tanto is WAY OP.
I swear though, I have been at max knowledge for 10+ hours before realizing that you enter that menu.
or you could play using her stealth and make open combat completely irrelevant (like you were told to at the start of the game hahah)
like.... once you can instakill enemies with assassinations, why are you even IN combat?
Yasuke scales off putting points into abilities. Naoe scales off you, yourself, the player, getting better at stealth. It is *clearly* the design intent that Yasuke is an Origins/Odyssey/Valhalla era protagonist and Naoe is a 2/3/BF/Syndicate era protagonist
I´m on max diff.
I use a lot of kusarigama as well though. Poison on sword and bleed on kusari.
Add poison with the sword then switch to kusi for a couple of skill then back.
The knockdowns do wiff if you are not careful about positioning but in general I don´t have any problems.
Maybe you can make Yasuke stronger but I melt groups or bosses so fast that would be irrelevant anyway.
If I managed to mess up and have an entire base on alert with 10 guardians and tons of adds I just go for the objective though.
Single out the target , kill them and run away.
It´s fun as hell and feels really ninja , running away across the rooftops with a courtyard crawling with enemies.
I don´t see the problem.
apart from that Yasuke sucks to play.