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By neglecting to upgrade Yasuke very often, Naoe is now a virtual one-hit wonder with a katana. I have roughly 27 unspent points...so with the engravings, etc., it really is a bit overpowered, but extremely satisfying to play.
THere's really no reason to not spend mastery points, especially with knowledge 6+ unlocking bonus passives that do more.
Abilities are way better than 10% damage increase. Honestly the generic damage increase trickets that have trade offs are noob traps. The best trickets are the ones where you stack mastery points. You're getting extra stats for something you were probably going to do anyway so essentially youre double dipping stats. The 2% crit per katana mastery points is +160% crit damage.
The only exception is damage for non legendary geat but its going to be a pain farming for perfect Epics so I don't even bother with it.
If you're going for 1% damage per unsent Mastery point, like the other person mentioned. If there were a way to stack those together, seems like it would be a lot.
There's a 2nd hidden skill tree when you reach level 6 knowledge which gives way better stats per mastery points than 1%. You would have to have a gigantic amount of mastery points for that trinket to ever be worth it.
Eventually, damage for unspent mastery points will outclass anything, provided you simply play long enough. Furthermore the game wants you to specialize and have your damage come from no more than a few buckets at a time.
Like let's imagine you're running a Yasuke Loyal Traveler build where your sheathed attacks are postured and make enemies vulnerable. You invest 73 points to get 80% damage with long katana from the mastery. 20 to get 30% damage with melee weapons. 20 to get 30% damage with posture. 20 to get 30% damage to vulnerable. Okay, now what? You're floating a ton of points, so gotta make use of them.
This system is really bad for Naoe, btw. Because she's stuck in this position where you have to invest plenty of points into Assassin, Shinobi and Tools to get her core stealth abilities, and those trees obviously don't do a whole lot for combat. So I think with Naoe the way to go are abilities that can deal health segment damage in combat, such as Hidden Hand and Shadow Piercer. The build where you go all into Tools Damage is also worth investigating, but in any event the idea is to reengage stealth ASAP.
I came from a tools build and it was really boring.
I disagree about the unspent mastery point trinket.... The Hidden Tree is 15 skills that take 20 points each
83 points for Katana tree which is 166% increased crit damage
80 ish points in the Assassin tree which 80 ish vulnerability damage top of getting skills from the tree itself.
No need for health chunks...everything dies instantly.
Then there's 300 points in the hidden tree which has better stats than 1% damage per point.
That tricket is the biggest noob trap in the game. The only way it makes sense is if youre cheating giving your a ton a mastery points.