Assassin's Creed Shadows

Assassin's Creed Shadows

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Tomatokek Mar 29 @ 8:35am
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The Truth About AC Shadow's "Success"
The Truth is, AC shadows wasn't very successful. At least not successful enough. On steam, it peaks at a measly 64k players (terrible for a AAA Assassins creed game). A new indie game that came out called "Schedule 1" quadrupled that with 234k. Moner Hunter wilds peaked at 1 MILLION 384k.

That's embarrassing for Ubisoft. To put it in perspective, Dragon Age: VGuard peaked at 84K and that released on multiple platforms and that was a huge failure. This game was not the hit they needed. Lets just call this what it is, a financial failure.

Are there people playing on the Uplay store and consoles? Yeah, sure. Still terrible numbers for what should have been a massive PC release. The amount of money put into this was insane too. 2 hours of credits.

Now Tencent has recently just bought a big percentage of shares and they are about to fire a ton of people. I think its important for executives to learn from this, so this doesn't keep happening...

Its important to document this and understand how and why this happened. People are tired of the virtue signaling and same formula over and over and I am sure there is much more to this, but I believe these are the main reasons. People just don't like to be pandered to.

If you liked the game, awesome. More power to you and I am glad you got a game you enjoy out of it. I am not saying you shouldn't like it, I am just saying this is why it failed.

Source: Steamdb.info. Look it up.
Last edited by Tomatokek; Mar 29 @ 8:39am
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Showing 1-15 of 89 comments
Lain½ Mar 29 @ 9:55am 
:steamsalty: :steamsalty: :steamsalty: :steamsalty: :steamsalty:
5ean5ean Mar 29 @ 10:07am 
Originally posted by Tomatokek:
The Truth is, AC shadows wasn't very successful. At least not successful enough. On steam, it peaks at a measly 64k players (terrible for a AAA Assassins creed game). A new indie game that came out called "Schedule 1" quadrupled that with 234k. Moner Hunter wilds peaked at 1 MILLION 384k.

That's embarrassing for Ubisoft. To put it in perspective, Dragon Age: VGuard peaked at 84K and that released on multiple platforms and that was a huge failure. This game was not the hit they needed. Lets just call this what it is, a financial failure.

Are there people playing on the Uplay store and consoles? Yeah, sure. Still terrible numbers for what should have been a massive PC release. The amount of money put into this was insane too. 2 hours of credits.

Now Tencent has recently just bought a big percentage of shares and they are about to fire a ton of people. I think its important for executives to learn from this, so this doesn't keep happening...

Its important to document this and understand how and why this happened. People are tired of the virtue signaling and same formula over and over and I am sure there is much more to this, but I believe these are the main reasons. People just don't like to be pandered to.

If you liked the game, awesome. More power to you and I am glad you got a game you enjoy out of it. I am not saying you shouldn't like it, I am just saying this is why it failed.

Source: Steamdb.info. Look it up.

These people are a broken record. 2nd most successful launch in AC Creed history. The hate campaign has failed.... please get real problems.
Last edited by 5ean5ean; Mar 29 @ 10:07am
Clockeye Mar 29 @ 10:13am 
"they have more employers then employees"

lmao
ARmy2510 Mar 29 @ 10:16am 
I love AC Shadows.
Krakouka Mar 29 @ 10:16am 
This game reminds me Odyssey for its deep immersion. Not only it deserves success, but it has success !
Steam isn't important for the AC franchise though. AC Valhalla was the most succesfull AC game long before it was even released on Steam.
Hardwire Mar 29 @ 10:26am 
Originally posted by 5ean5ean:
Originally posted by Tomatokek:
The Truth is, AC shadows wasn't very successful. At least not successful enough. On steam, it peaks at a measly 64k players (terrible for a AAA Assassins creed game). A new indie game that came out called "Schedule 1" quadrupled that with 234k. Moner Hunter wilds peaked at 1 MILLION 384k.

That's embarrassing for Ubisoft. To put it in perspective, Dragon Age: VGuard peaked at 84K and that released on multiple platforms and that was a huge failure. This game was not the hit they needed. Lets just call this what it is, a financial failure.

Are there people playing on the Uplay store and consoles? Yeah, sure. Still terrible numbers for what should have been a massive PC release. The amount of money put into this was insane too. 2 hours of credits.

Now Tencent has recently just bought a big percentage of shares and they are about to fire a ton of people. I think its important for executives to learn from this, so this doesn't keep happening...

Its important to document this and understand how and why this happened. People are tired of the virtue signaling and same formula over and over and I am sure there is much more to this, but I believe these are the main reasons. People just don't like to be pandered to.

If you liked the game, awesome. More power to you and I am glad you got a game you enjoy out of it. I am not saying you shouldn't like it, I am just saying this is why it failed.

Source: Steamdb.info. Look it up.

These people are a broken record. 2nd most successful launch in AC Creed history. The hate campaign has failed.... please get real problems.
sept its not and even the employess at ubisoft are pissed about it they are sueing over the tencent deal rofl cope more
Nyx Mar 29 @ 10:31am 
Titanic was a flop because it didn't do Avengers Endgame numbers.
I am very smart.
Hardwire Mar 29 @ 10:32am 
Originally posted by Nyx:
Titanic was a flop because it didn't do Avengers Endgame numbers.
I am very smart.
its closer to she hulk numbers
Clockeye Mar 29 @ 1:27pm 
Originally posted by Nyx:
Titanic was a flop because it didn't do Avengers Endgame numbers.
I am very smart.
titanic made more then avengers
'Are there people playing on the Uplay store and consoles? Yeah, sure. Still terrible numbers for what should have been a massive PC release. ''


'' re there people playing on the Uplay store and consoles? Yeah, sure.''

so steam isn't the only platform w numbers, and console has always been more popular for ubisoft games, so..
Clockeye Mar 29 @ 1:36pm 
Originally posted by bites the dust:
'Are there people playing on the Uplay store and consoles? Yeah, sure. Still terrible numbers for what should have been a massive PC release. ''


'' re there people playing on the Uplay store and consoles? Yeah, sure.''

so steam isn't the only platform w numbers, and console has always been more popular for ubisoft games, so..
so....where are the number of sales at? That alone will shut this debate globally, yet where they at????
Originally posted by Clockeye:
Originally posted by bites the dust:
'Are there people playing on the Uplay store and consoles? Yeah, sure. Still terrible numbers for what should have been a massive PC release. ''


'' re there people playing on the Uplay store and consoles? Yeah, sure.''

so steam isn't the only platform w numbers, and console has always been more popular for ubisoft games, so..
so....where are the number of sales at? That alone will shut this debate globally, yet where they at????


dunno, where are they?
Derah Mar 29 @ 2:14pm 
4
Originally posted by Tomatokek:
The Truth is, AC shadows wasn't very successful. At least not successful enough. On steam, it peaks at a measly 64k players (terrible for a AAA Assassins creed game).

The rest of your post already fell apart by this example of stupidity.

"Terrible for a AAA Assassin's Creed Game". Dude, have you SEEN the numbers for the other Assassin's Creed games on steam? Shadows already surpassed them all. Yes, all of them.

AC Mirage peaked at 7.8k concurrent.
AC Valhalla peaked at 15.6k concurrent.
AC Odyssey peaked at 62k concurrent.
AC Origins peaked at 41.5k concurrent.
AC Syndicate peaked at 4.7k concurrent.
AC Unity peaked at 12k concurrent.
AC Black Flag peaked at 16k concurrent.
AC 3 peaked at 15k concurrent.
AC 2 peaked at 3.6k concurrent.
AC Shadows peaked at 64k Concurrent.

Source, Steamdb.info

So congratulations, you just showed everyone what an inbred imbecile you are. Just going by steam numbers alone, this is the most successful AC game so far.

And that's ignoring the fact that this is a console-centrict franchise, that Valhalla barely scratched 15k concurrent on steam yet it sold 20 million copies and made over a billion dollars, or that there's plenty of extraordinarily successful games that have sold TONS of copies and still have few steam players.

Red Dead Redemption 2
The Witcher 3
Ghost of Tsushima
God of War
God of War Ragnarok
Persona 5 Royal
Hades
Hades 2
Horizon Zero Dawn
Horizon Forbidden West
Spider-Man
Spider-Man 2
Persona 3 Reload
Doom 2016
Doom Eternal
Lies of P

The list goes on and on. These are all games that were incredibly successful, and yet every single game on this list was unable to get past the 100k concurrent player mark on steam. (The Witcher and Doom Eternal had slightly above 100k, but never managed to reach past 110k)

You gonna call all of these a failure too? The rest of your post is not worth going over, you already demonstrated your idiocy with that verbal diarrhea there.
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