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Ubisoft with how they are structured at the moment need to make big productions that sell at least 10 million copies with each release. But the company is infested with people who create problems in this regard.
I'm not just talking about the "woke" crowd who is so focussed on their political agendas that they can't focus on actually making something fun or rather their idea of fun is wildly different from what average players consider fun.
But you also have people who are so focussed on draining as much money from the wallets with awful monetization schemes which will also inevitably collide with the aspect of actually making the game fun.
How can anyone consider ACS good when you can quite literally buy strong equipment (not just style but with actual stats) for real money in the ingame store? It's insane to me to even consider giving money to Ubisoft as a customer at the moment.
Sad? It's absolutely glorious. lmfao
When I look back, some of my favourite games n the OG Xbox were Ubisoft games.
Splinter Cell, Sands of Time, XIII, Far Cry etc… were all awesome and totally unique.
My last Ubisoft game was BG&E 20th Anniversary. My last AssCred game was Black Flag. I just couldn’t take the bloat, grind and repetition anymore. Which is really sad because the various time and location settings of the series really interest me; I just wish they were standalone games and not part of the overall AssCred franchise. The franchise mentality combined with the bloat and grind just killed my interest in their games.
Maybe that’s what they hope this Tencent deal will help them get back to; smaller games with reasonable budgets and reasonable expectations for success.
About 2 years ago I actually went back to the AC series and started to play through them in Order (1, 2, Brotherhood, Revelations, 3, 4, Unity, Syndicate). I completed the main story lines in all of them up to Syndicate and if you ever consider taking another look at AC then Syndicate might still be considered good as it was the last one which was basically a true AC game. It already had some RPG elements in it but in terms of combat, general gameplay and writing it was still fun. Also moving around the city was pretty fast. I think they really dropped the ball when they completely changed the formula in Origins and stuck with that.
Anyway Ubisoft has some general issues with the design of their games where they are lacking good new ideas. Let's be honest here. What does ACS actually add to the franchise? Riding around on a horse? Been there, done that. Having two main characters? See Syndicate (and done better there). Having a base of operations? Has been done multiple times before as well. Side activities? Had tons of those (done better as well) in earlier entries.
When I look at people praising ACS every single time it's either about environments looking good (water, trees and whatever else they see) where I still think Black Flag with its environments is at the top of the AC franchise. Or some might praise stuff they can destroy (cutting bamboo). How are they supposed to be selling points for a game?
Is that fair? Maybe not, but it is the way of things. And I would have a hard time finding any sympathy for Veilguard's writers or decision makers.
https://www.youtube.com/watch?v=yY-P3D63Z18
And yeah, I don't have a lot of sympathy for the Veilguard writers either, because that part of the last Dragon Age was bad. The rest was decent to good though, so I do feel bad for the rest of the Veilguard dev team; I don't think there was anything else they could have reasonably done to keep their jobs.
A mid, nay even a senior game dev, doesn't really have that much control over the ideological direction of a project like this. They have to fall in line or be jobless and do leet code for eternity while begging for a job on LinkedIn. They don't deserve any resentment or backlash.
They should do what everyone else should strive to do -- work for themselves.