Assassin's Creed Shadows

Assassin's Creed Shadows

Voir les stats:
Ce sujet a été verrouillé
Sales Update: 3 Million Players
From Ubisoft FB Account:

🔥 OVER 3 MILLION PLAYERS FOR AC SHADOWS! 🔥

✅2nd highest Day 1 sales revenue in Assassin's Creed franchise history.
✅Biggest Ubisoft Day 1 ever on PlayStation Digital Store.
✅Best community ever, with over 40 Million hours already played.

Justice is forged in the Shadows. 🦅

Source: https://www.facebook.com/share/p/1ABWU3Kvmo/?mibextid=wwXIfr
Dernière modification de Smooth_Merc; 27 mars à 7h49
< >
Affichage des commentaires 121 à 135 sur 314
WolfEisberg a écrit :
patrick68794 a écrit :
Odyssey was absolutely on Steam day 1 lol release date was October 5th, 2018. Guess when it was released on Steam?

https://steamdb.info/app/812140/

October 5th, 2018

Yup, it's hilarious that he thinks people should take him serious when he can't even get the most basic facts correct. Everything he says is based on made up BS including the release dates on Steam.
Exactly lol and he couldn't even admit to the fact that he was wrong about it, he just ignored it like it never happened.
Doc Robotnik a écrit :
tfa a écrit :
The PSN biggest day one ever thing comes with a big caveat. The popularity of digital game sales on consoles has grown immensely since AC Valhalla launched in 2020. In fact in the US physical console games sales have been cut in half since 2021.

https://www.vgchartz.com/article/463791/us-physical-game-sales-has-been-cut-in-half-since-2021/

Sure, it's absolutely worth noting.

Though I still think people trying to tie themselves up in knots to infer a negative outcome from 3m players in the first week, however you divide it up, is some high level gymnastics.
I'm just being realistic. What 3 million really means is up for debate. For all we know many of them could be people signing up for Ubi sub for one month to play and then cancel.

Not hating on the game. It looks good on a technical basis, can't say anything for it's gameplay since I haven't played it yet.
AG2590 a écrit :
Doc Robotnik a écrit :

Veilguard sold no more than 1.5m copies in its first 3 months (per EA). Note, "reached 1.5m players".

Shadows has doubled that reach within 1 week, despite a lower peak Steam concurrency. Almost like it's a bigger game on console!

So no, Veilguard didn't sell better at launch.

Also, AC Valhalla was the biggest launch in AC history, and was also it's biggest PC launch ever, as it was also available on EGS and Ubisoft's own store.

I don't know where you're getting your info from, but I'd double check it

We don't have stats on what Shadows has sold, neither do you. All Ubisoft is saying is "players" and that's for good reason.

Yes, it's because they also have a subscription service. It's why Microsoft used 'players' when they announced '10m players' for Forza Horizon 5, and that game has now apparently sold 5-7m copies on Steam alone.

Players and revenue is more meaningful than 'copies sold and subscribers', when games have multiple price points and multiple points of access.
Dernière modification de Doc Robotnik; 27 mars à 10h48
Love how everybody talk about players and not sales. LoL
AdahnGorion a écrit :
patrick68794 a écrit :
Odyssey was absolutely on Steam day 1 lol release date was October 5th, 2018. Guess when it was released on Steam?

https://steamdb.info/app/812140/

October 5th, 2018

Odyssey was released October 2nd.
It was not on steam day one. Have fun.

Dagtag a écrit :
It was, this has been pointed out repeatedly

It was not.

https://www.metacritic.com/game/assassins-creed-odyssey/
Released On: Oct 2, 2018

Oct 2nd was early access for certain editions, Steam for the same early access.

https://www.reddit.com/r/assassinscreed/comments/9j5zzh/ac_odyssey_preload_and_launch_times/

So again, you can't even get the most basic facts correct, you think people should believe what you say that is 100% based on made up BS?
Love how everybody talk about players and not sales. LoL
Ubisoft also confirmed that it was the second biggest launch for the franchise in terms of revenue
tfa a écrit :
I'm just being realistic. What 3 million really means is up for debate. For all we know many of them could be people signing up for Ubi sub for one month to play and then cancel.

The majority of those people were never going to buy the game anyway. So $18 is greater than $0. If a few of those players take several months to finish the game or forget to unsubscribe then even better.

Also of note should be the fact that it does not look like the full Ubisoft plus with day 1 releases is available on Playstation so all of those players paid full price.
AG2590 a écrit :
Doc Robotnik a écrit :

Veilguard sold no more than 1.5m copies in its first 3 months (per EA). Note, "reached 1.5m players".

Shadows has doubled that reach within 1 week, despite a lower peak Steam concurrency. Almost like it's a bigger game on console!

So no, Veilguard didn't sell better at launch.

Also, AC Valhalla was the biggest launch in AC history, and was also it's biggest PC launch ever, as it was also available on EGS and Ubisoft's own store.

I don't know where you're getting your info from, but I'd double check it

We don't have stats on what Shadows has sold, neither do you. All Ubisoft is saying is "players" and that's for good reason.

Oh? And what "good reason" is that? How do you know?
Slothering a écrit :
Valhalla sold poorly initially?

Prove it. Only people that can say if something sold poorly or not at the same people who can determine what the expectations are. So ONLY Ubisoft can say if it sold poorly initially or not. So prove it with statements from Ubisoft.

If you cannot, then you are doing the same as others here, using made up BS solely based on your own feelings and ignorance.
Dernière modification de WolfEisberg; 27 mars à 10h34
WolfEisberg a écrit :
AdahnGorion a écrit :

Odyssey was released October 2nd.
It was not on steam day one. Have fun.



It was not.

https://www.metacritic.com/game/assassins-creed-odyssey/
Released On: Oct 2, 2018

Oct 2nd was early access for certain editions, Steam for the same early access.

https://www.reddit.com/r/assassinscreed/comments/9j5zzh/ac_odyssey_preload_and_launch_times/

So again, you can't even get the most basic facts correct, you think people should believe what you say that is 100% based on made up BS?

Fair enough.
I was under the impression, that it released earlier on Ubi´s on launcher as the official release date was the 2nd.

That being said, it does not really change anything... day 1 revenue back in 2018, long long long ago.. in a much much cheaper game to develop..

What is important is if you make a net profit/loss and this game is in a loss atm.
AdahnGorion a écrit :
WolfEisberg a écrit :

Oct 2nd was early access for certain editions, Steam for the same early access.

https://www.reddit.com/r/assassinscreed/comments/9j5zzh/ac_odyssey_preload_and_launch_times/

So again, you can't even get the most basic facts correct, you think people should believe what you say that is 100% based on made up BS?

Fair enough.
I was under the impression, that it released earlier on Ubi´s on launcher as the official release date was the 2nd.

That being said, it does not really change anything... day 1 revenue back in 2018, long long long ago.. in a much much cheaper game to develop..

What is important is if you make a net profit/loss and this game is in a loss atm.

Lol, you don't know what the budget for this game is. Again, you using made up BS.

Also rarely do successful games make a profit in the first week, so you saying it isn't profitable right now means absolutely nothing, just like everything you say.
WolfEisberg a écrit :
AdahnGorion a écrit :

Fair enough.
I was under the impression, that it released earlier on Ubi´s on launcher as the official release date was the 2nd.

That being said, it does not really change anything... day 1 revenue back in 2018, long long long ago.. in a much much cheaper game to develop..

What is important is if you make a net profit/loss and this game is in a loss atm.

Lol, you don't know what the budget for this game is. Again, you using made up BS.

Also rarely do successful games make a profit in the first week, so you saying it isn't profitable right now means absolutely nothing, just like everything you say.

I already listed sources many times for the 400m estimate (that is with marketing, but its a low estimate) I also listed Valhalla and Odyssey.
Again It is immensly funny, that so many people here think this is a little indie game.......

If this game had been a smash hit and profitable, they would have been rather avid to communicating this to shareholders.. instead they are holding off and making up "it might reach this projection"

Veilguard had a similar situation. If you look at actual successful AAA games, then you will notice, that they have been handled quite differently.

Feel free to share your own sources on revenue and development cost.
Dernière modification de AdahnGorion; 27 mars à 11h03
Daevinski a écrit :
The number of players doesn't mean anything. Even people who will try the game via Ubisoft+ for a couple of hours just to uninstall it will probably be counted.

I'm curious to see the number of sales of individual copies, physical or digital. You know, people who really spent money specifically on this game and not in a subscription service with many other games.
< >
Affichage des commentaires 121 à 135 sur 314
Par page : 1530 50

Posté le 27 mars à 7h45
Messages : 314