Assassin's Creed Shadows

Assassin's Creed Shadows

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Sales Update: 3 Million Players
From Ubisoft FB Account:

🔥 OVER 3 MILLION PLAYERS FOR AC SHADOWS! 🔥

✅2nd highest Day 1 sales revenue in Assassin's Creed franchise history.
✅Biggest Ubisoft Day 1 ever on PlayStation Digital Store.
✅Best community ever, with over 40 Million hours already played.

Justice is forged in the Shadows. 🦅

Source: https://www.facebook.com/share/p/1ABWU3Kvmo/?mibextid=wwXIfr
Ostatnio edytowany przez: Smooth_Merc; 27 marca o 7:49
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Wyświetlanie 91-105 z 314 komentarzy
Początkowo opublikowane przez Ryu:
Początkowo opublikowane przez AG2590:
Players do not mean sales
2nd highest day 1 meaning behind AC Valhalla which sold poorly initially
Irrelevant.

AC Shadows is doomed, as is Ubisoft. Veilguard sold better and peaked higher.
Valhalla sold poorly initially? Ubisoft literally stated it had the biggest launch in series history. I swear you guys are getting more and more delusional. lmao

Biggest launch in what? players? same thing and yes Valhalla sold poorly initially not throughout its lifespan. ``Ubisoft said`` if its not an official sales report it doesnt matter what Ubisoft says because it could be anything, players, downloads, copies shipped all meaningless and unreliable metrics, only real sales numbers count
Początkowo opublikowane przez Tiasmoon:
If they had released it on gamepass the game would have done even worse since a lot more people have gamepass.
Its on UbiPass on Xbox consoles, at least thats what the UbiStore page says, so I dont see many people paying full price there either.
Ostatnio edytowany przez: Diernayr; 27 marca o 9:40
Ubisoft is going out of business and you're laughing.
If it was doing so well why is there still a massive decline in stock price and look at that shameful player count imagine being an "AAAA" Game and getting beaten by an indie game like Schedule 1
Początkowo opublikowane przez Slothering:
Sales?

Somewhere between 0 and more than 3m. Odyssey apparently sold 1.4m in physical units alone during its first week, and Shadows is having a stronger launch than Odyssey, so likely somewhere over 2m, but we just don't know specifics.

The most useful inference you can make is with the money they've made, which compared to their other releases, is the 2nd highest Day 1 sales revenue in AC history, and Ubisoft's biggest ever day one on PSN.

When you look at those numbers, being picky about how many people are buying vs subscribing becomes something of a moot point.
Początkowo opublikowane przez Ghostorias:
If it was doing so well why is there still a massive decline in stock price and look at that shameful player count imagine being an "AAAA" Game and getting beaten by an indie game like Schedule 1

Schedule 1 is outselling everything. Does that mean it's a better game than all the others, and every other game on Steam is a failure? Come on now.

Also, stock doesn't react like that. CD Project have a lower stock value now than when they launched Cyberpunk, and we all know how that went.

Stock prices don't move the way you think they do - if it was that predictable, a lot more of us would be filthy rich.
Ostatnio edytowany przez: Doc Robotnik; 27 marca o 9:48
Początkowo opublikowane przez Doc Robotnik:
Początkowo opublikowane przez Slothering:
Sales?

Somewhere between 0 and more than 3m. Odyssey apparently sold 1.4m in physical units alone during its first week, and Shadows is having a stronger launch than Odyssey, so likely somewhere over 2m, but we just don't know specifics.

The most useful inference you can make is with the money they've made, which compared to their other releases, is the 2nd highest Day 1 sales revenue in AC history, and Ubisoft's biggest ever day one on PSN.

When you look at those numbers, being picky about how many people are buying vs subscribing becomes something of a moot point.
Profit is a function of both cost and revenue though so if it cost more to make this game, they need to sell more to break even. You also don't know that more players on day 1 equates to more sales and can't reasonably assume anything based on past products. It's very possible that more people are wary of a game like this and want to try it on the subscription platform first rather than go all-in on a $70 purchase day 1 due to declining company reputation.
While these are talking points for sure, worded to create the most positive impact they can it seems like those willing to dismiss the 2nd highest day 1 sales and biggest day 1 on PlayStation are just trying to cope at this stage.

Sure some players are on Ubisoft plus but that is the whole point of U+. If they did not find the subscription service to be profitable then they would have shut it down. Never underestimate the number of people who keep paying monthly even when they are in a drought between Ubisoft Games and playing other things.

Ubisoft plus is $17.99 a month. That is $215.88 a year or roughly 3 full priced games. If someone keeps their account open all year and only plays this game and some older titles then U+ will mean they actually pay the company more in the long run.

So U+ players are not some freeloaders that you can completely discount.
tfa 27 marca o 9:51 
Początkowo opublikowane przez Doc Robotnik:
Początkowo opublikowane przez Slothering:
Sales?

Somewhere between 0 and more than 3m. Odyssey apparently sold 1.4m in physical units alone during its first week, and Shadows is having a stronger launch than Odyssey, so likely somewhere over 2m, but we just don't know specifics.

The most useful inference you can make is with the money they've made, which compared to their other releases, is the 2nd highest Day 1 sales revenue in AC history, and Ubisoft's biggest ever day one on PSN.

When you look at those numbers, being picky about how many people are buying vs subscribing becomes something of a moot point.
The PSN biggest day one ever thing comes with a big caveat. The popularity of digital game sales on consoles has grown immensely since AC Valhalla launched in 2020. In fact in the US physical console games sales have been cut in half since 2021.

https://www.vgchartz.com/article/463791/us-physical-game-sales-has-been-cut-in-half-since-2021/
Ostatnio edytowany przez: tfa; 27 marca o 9:52
Once again i am seeing number of players and not sales number's.
Początkowo opublikowane przez darksquallleon:
Once again i am seeing number of players and not sales number's.

It's not like hundreds of thousands of players are getting it for free. Every player has either purchased it or is paying a monthly subscription to play it.
Początkowo opublikowane przez monkey shackler:
Początkowo opublikowane przez Doc Robotnik:

Somewhere between 0 and more than 3m. Odyssey apparently sold 1.4m in physical units alone during its first week, and Shadows is having a stronger launch than Odyssey, so likely somewhere over 2m, but we just don't know specifics.

The most useful inference you can make is with the money they've made, which compared to their other releases, is the 2nd highest Day 1 sales revenue in AC history, and Ubisoft's biggest ever day one on PSN.

When you look at those numbers, being picky about how many people are buying vs subscribing becomes something of a moot point.
Profit is a function of both cost and revenue though so if it cost more to make this game, they need to sell more to break even. You also don't know that more players on day 1 equates to more sales and can't reasonably assume anything based on past products. It's very possible that more people are wary of a game like this and want to try it on the subscription platform first rather than go all-in on a $70 purchase day 1 due to declining company reputation.


With all due respect, do you really think that kids, teens and adults who aren't embedded in gaming culture like we are, know or care about Ubisoft as a company?

We are the minority in number, as important as our voices might proportionately be, and AC has always been big on console, so I suspect the vast majority of sales have been on those platforms, where more casual buyers exist.
Ostatnio edytowany przez: Doc Robotnik; 27 marca o 9:56
Początkowo opublikowane przez tfa:
Początkowo opublikowane przez Doc Robotnik:

Somewhere between 0 and more than 3m. Odyssey apparently sold 1.4m in physical units alone during its first week, and Shadows is having a stronger launch than Odyssey, so likely somewhere over 2m, but we just don't know specifics.

The most useful inference you can make is with the money they've made, which compared to their other releases, is the 2nd highest Day 1 sales revenue in AC history, and Ubisoft's biggest ever day one on PSN.

When you look at those numbers, being picky about how many people are buying vs subscribing becomes something of a moot point.
The PSN biggest day one ever thing comes with a big caveat. The popularity of digital game sales on consoles has grown immensely since AC Valhalla launched in 2020. In fact in the US physical console games sales have been cut in half since 2021.

https://www.vgchartz.com/article/463791/us-physical-game-sales-has-been-cut-in-half-since-2021/

Sure, it's absolutely worth noting.

Though I still think people trying to tie themselves up in knots to infer a negative outcome from 3m players in the first week, however you divide it up, is some high level gymnastics.
Początkowo opublikowane przez Doc Robotnik:
Początkowo opublikowane przez monkey shackler:
Profit is a function of both cost and revenue though so if it cost more to make this game, they need to sell more to break even. You also don't know that more players on day 1 equates to more sales and can't reasonably assume anything based on past products. It's very possible that more people are wary of a game like this and want to try it on the subscription platform first rather than go all-in on a $70 purchase day 1 due to declining company reputation.


With all due respect, do you really think that kids, teens and adults who aren't embedded in gaming culture like we are, know or care about Ubisoft as a company?

We are the minority in number, as important as our voices might proportionately be, and AC has always been big on console, so I suspect the vast majority of sales have been on those platforms, where more casual buyers exist.
I'm just saying that it's impossible to know anything right now. All we have now for hard figures are the cope self-congratulations from Ubisoft to Ubisoft on social media. That's a bad sign for them.
Początkowo opublikowane przez AG2590:
Początkowo opublikowane przez Ryu:
Valhalla sold poorly initially? Ubisoft literally stated it had the biggest launch in series history. I swear you guys are getting more and more delusional. lmao

So launch and sales aren't the same thing, are you mentally inept?
Do you understand what INITIALLY means?
And AC Valhalla had the largest launch in franchise. What's your point?
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