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Biggest launch in what? players? same thing and yes Valhalla sold poorly initially not throughout its lifespan. ``Ubisoft said`` if its not an official sales report it doesnt matter what Ubisoft says because it could be anything, players, downloads, copies shipped all meaningless and unreliable metrics, only real sales numbers count
Somewhere between 0 and more than 3m. Odyssey apparently sold 1.4m in physical units alone during its first week, and Shadows is having a stronger launch than Odyssey, so likely somewhere over 2m, but we just don't know specifics.
The most useful inference you can make is with the money they've made, which compared to their other releases, is the 2nd highest Day 1 sales revenue in AC history, and Ubisoft's biggest ever day one on PSN.
When you look at those numbers, being picky about how many people are buying vs subscribing becomes something of a moot point.
Schedule 1 is outselling everything. Does that mean it's a better game than all the others, and every other game on Steam is a failure? Come on now.
Also, stock doesn't react like that. CD Project have a lower stock value now than when they launched Cyberpunk, and we all know how that went.
Stock prices don't move the way you think they do - if it was that predictable, a lot more of us would be filthy rich.
Sure some players are on Ubisoft plus but that is the whole point of U+. If they did not find the subscription service to be profitable then they would have shut it down. Never underestimate the number of people who keep paying monthly even when they are in a drought between Ubisoft Games and playing other things.
Ubisoft plus is $17.99 a month. That is $215.88 a year or roughly 3 full priced games. If someone keeps their account open all year and only plays this game and some older titles then U+ will mean they actually pay the company more in the long run.
So U+ players are not some freeloaders that you can completely discount.
https://www.vgchartz.com/article/463791/us-physical-game-sales-has-been-cut-in-half-since-2021/
It's not like hundreds of thousands of players are getting it for free. Every player has either purchased it or is paying a monthly subscription to play it.
With all due respect, do you really think that kids, teens and adults who aren't embedded in gaming culture like we are, know or care about Ubisoft as a company?
We are the minority in number, as important as our voices might proportionately be, and AC has always been big on console, so I suspect the vast majority of sales have been on those platforms, where more casual buyers exist.
Sure, it's absolutely worth noting.
Though I still think people trying to tie themselves up in knots to infer a negative outcome from 3m players in the first week, however you divide it up, is some high level gymnastics.