Assassin's Creed Shadows

Assassin's Creed Shadows

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Sales Update: 3 Million Players
From Ubisoft FB Account:

🔥 OVER 3 MILLION PLAYERS FOR AC SHADOWS! 🔥

✅2nd highest Day 1 sales revenue in Assassin's Creed franchise history.
✅Biggest Ubisoft Day 1 ever on PlayStation Digital Store.
✅Best community ever, with over 40 Million hours already played.

Justice is forged in the Shadows. 🦅

Source: https://www.facebook.com/share/p/1ABWU3Kvmo/?mibextid=wwXIfr
Last edited by Smooth_Merc; Mar 27 @ 7:49am
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Showing 31-45 of 314 comments
Originally posted by Ryu:
Originally posted by Lucifer Verone:
Ohh for god sakes man. Player numbers are different from sales numbers. How are people still getting confused by this? The entire fanbase is just are coping hard arent they?
As I said in multiple other threads, Ubisoft has always operated like that with their games, if it has a particularly great launch they celebrate it and show the amount of players it had upon launch while the amount of copies sold would only be disclosed maybe at the end of the month or something. It was the same thing with Valhalla, they said it had the biggest launch in the series' history and, to no one's surprise, it ended up being the best selling game in the series.

You're the ones who seem to be coping here.
Everything you have said is cope my friend. Nothing more than justifications for Ubisofts statements which ultimately mean nothing unless they are backed up by proper sales numbers.
Originally posted by AdahnGorion:
Originally posted by Daevinski:
The number of players doesn't mean anything. Even people who will try the game via Ubisoft+ for a couple of hours just to uninstall it will probably be counted.

I'm curious to see the number of sales of individual copies, physical or digital. You know, people who really spent money specifically on this game and not in a subscription service with many other games.

They count per activation, so a PS with 5 different users, that each play AC:S will count as 5 players. A player on steam, that refunded will also count as a player.
The only important metric we need is gross revenue. For steam (that is atleast 20% of all gross revenue) it is 28.5m

That is way to long for a game with this budget (400m)
There is no way, that the game can break even as things look so far.
Your made up numbers are meaningless lol
Originally posted by patrick68794:
Originally posted by AdahnGorion:

They count per activation, so a PS with 5 different users, that each play AC:S will count as 5 players. A player on steam, that refunded will also count as a player.
The only important metric we need is gross revenue. For steam (that is atleast 20% of all gross revenue) it is 28.5m

That is way to long for a game with this budget (400m)
There is no way, that the game can break even as things look so far.
Your made up numbers are meaningless lol
Your delusions that this game is a success are meaningless and unimportant.
Originally posted by Ryu:
As I said in multiple other threads, Ubisoft has always operated like that with their games, if it has a particularly great launch they celebrate it and show the amount of players it had upon launch while the amount of copies sold would only be disclosed maybe at the end of the month or something. It was the same thing with Valhalla, they said it had the biggest launch in the series' history and, to no one's surprise, it ended up being the best selling game in the series.

You're the ones who seem to be coping here.

Incorrect.
With most of the other released, they have announced milestones as "sales" not "players"
The player metric is pretty useless without context, whereas sales are much more tangible, albeit still vague (as what we wanna know is gross revenue)
Originally posted by Lucifer Verone:
Originally posted by Ryu:
As I said in multiple other threads, Ubisoft has always operated like that with their games, if it has a particularly great launch they celebrate it and show the amount of players it had upon launch while the amount of copies sold would only be disclosed maybe at the end of the month or something. It was the same thing with Valhalla, they said it had the biggest launch in the series' history and, to no one's surprise, it ended up being the best selling game in the series.

You're the ones who seem to be coping here.
Everything you have said is cope my friend. Nothing more than justifications for Ubisofts statements which ultimately mean nothing unless they are backed up by proper sales numbers.
Their statement means this was the second biggest launch for the franchise lol
JKDos Mar 27 @ 8:31am 
The "40,000,000 hours played" statistic seems unnecessarily to report. 3 million players just need to play 13 hours each.

I myself have played 60+ hours. If 3 million players did the same, there would be 180,000,000 hours.

But what does that have to do with Best Community? The community is extremely stuck up. There are some real jerks on here, and Reddit
Last edited by JKDos; Mar 27 @ 8:37am
Roy Mar 27 @ 8:31am 
Odyssey's first week saw 1.4 million sales. Shadows is said to be the 2nd best day 1 sales of an AC game behind Valhalla. There are 3 million players of Shadows less than a week after it launching. It's probably still outselling Odyssey's pace.
Vik Mar 27 @ 8:31am 
Originally posted by redes:
dont they have to sell 10 million full price copies of the game to break even on their debt?

20 million. Preorders. Otherwise it's a flop.
bshock Mar 27 @ 8:34am 
Originally posted by AdahnGorion:
Originally posted by Daevinski:
The number of players doesn't mean anything. Even people who will try the game via Ubisoft+ for a couple of hours just to uninstall it will probably be counted.

I'm curious to see the number of sales of individual copies, physical or digital. You know, people who really spent money specifically on this game and not in a subscription service with many other games.

They count per activation, so a PS with 5 different users, that each play AC:S will count as 5 players. A player on steam, that refunded will also count as a player.
The only important metric we need is gross revenue. For steam (that is atleast 20% of all gross revenue) it is 28.5m

That is way to long for a game with this budget (400m)
There is no way, that the game can break even as things look so far.

That is the most cope post I've read on here yet. Continuing to armchair analyst with made up numbers while ignoring the cold hard facts that have been presented.
Originally posted by XxEyeDragonxX:
Originally posted by patrick68794:
Your made up numbers are meaningless lol
Your delusions that this game is a success are meaningless and unimportant.
Officially the second most successful launch in the franchise, why does that upset you?
Originally posted by patrick68794:
Originally posted by AdahnGorion:

They count per activation, so a PS with 5 different users, that each play AC:S will count as 5 players. A player on steam, that refunded will also count as a player.
The only important metric we need is gross revenue. For steam (that is atleast 20% of all gross revenue) it is 28.5m

That is way to long for a game with this budget (400m)
There is no way, that the game can break even as things look so far.
Your made up numbers are meaningless lol

Made up?
https://gamalytic.com/game/3159330

We have an official Ubisoft post, that said PC made up 27% of all revenue and that Steam was a big part of it.... So its fairly easy.
As for production cost (without advertisement)
Here is one of many (yes everything is estimates, always is.. but they are often dead spot on, as showcased in future investor calls)
https://www.sportskeeda.com/esports/rumor-how-much-assassin-s-creed-shadows-cost-make-ubisoft-ceo-revealed-delay-affected-them-financially

The delay itself was 20m in cost... (that was official from ubisoft, as Yves said that)

These games are huge budget... some of the biggest in gaming history.. I don´t know why people still think Ubisoft is some small fish, when it comes to budget..... The vast majority of big AAA games are above 150m, but these big ringers are all above 250m and this one most likely (low estimate with advertisment budget) 400m... could be 500m as well.. without it being unrealistic, but I pick lowest estimates to be sure.

I also take largets gross revenue estimates for the unknowns, albeit its pretty easy to guess, since they revealed the % split between platforms and with steam´s open data.


None of this means, that the game is not good, that is a subjective thing, I hope people enjoy it, but trying to pan AC:S as some huge success financially is just silly.
Originally posted by bshock:
Originally posted by AdahnGorion:

They count per activation, so a PS with 5 different users, that each play AC:S will count as 5 players. A player on steam, that refunded will also count as a player.
The only important metric we need is gross revenue. For steam (that is atleast 20% of all gross revenue) it is 28.5m

That is way to long for a game with this budget (400m)
There is no way, that the game can break even as things look so far.

That is the most cope post I've read on here yet. Continuing to armchair analyst with made up numbers while ignoring the cold hard facts that have been presented.

You do understand that SF did that right?
They counted all players that had an activation, even when it was family sharing / different users on same copy..

So before we have actual definition on what "players" means, I will assume that is the case here as well (as companies will often want as much positivity as possible, without jank)

The thing is.. we have the gross revenue numbers from steam, but I am sure you will dispute them or something..... this is why Ubisoft have requested Valve to remove public data on the game (but they refuse that)
Originally posted by AdahnGorion:
Originally posted by patrick68794:
Your made up numbers are meaningless lol

Made up?
https://gamalytic.com/game/3159330

We have an official Ubisoft post, that said PC made up 27% of all revenue and that Steam was a big part of it.... So its fairly easy.
As for production cost (without advertisement)
Here is one of many (yes everything is estimates, always is.. but they are often dead spot on, as showcased in future investor calls)
https://www.sportskeeda.com/esports/rumor-how-much-assassin-s-creed-shadows-cost-make-ubisoft-ceo-revealed-delay-affected-them-financially

The delay itself was 20m in cost... (that was official from ubisoft, as Yves said that)

These games are huge budget... some of the biggest in gaming history.. I don´t know why people still think Ubisoft is some small fish, when it comes to budget..... The vast majority of big AAA games are above 150m, but these big ringers are all above 250m and this one most likely (low estimate with advertisment budget) 400m... could be 500m as well.. without it being unrealistic, but I pick lowest estimates to be sure.

I also take largets gross revenue estimates for the unknowns, albeit its pretty easy to guess, since they revealed the % split between platforms and with steam´s open data.


None of this means, that the game is not good, that is a subjective thing, I hope people enjoy it, but trying to pan AC:S as some huge success financially is just silly.
Yes, made up. You don't know what the final budget was, you don't know how many copies have been sold on Steam (gamalytics provides an estimate only and has numerous disclaimers stating their numbers aren't accurate and shouldn't be taken as such), and you don't know what percentage of total sales have been on Steam. The only real number we have is that one remark from the CEO about a delay.

We also know this is the second biggest launch for the franchise in terms of revenue, only behind Valhalla which released on more platforms and during the pandemic where spending on video games was at an all time high.
Last edited by patrick68794; Mar 27 @ 8:40am
Roy Mar 27 @ 8:39am 
Originally posted by AdahnGorion:
Originally posted by patrick68794:
Your made up numbers are meaningless lol

Made up?
https://gamalytic.com/game/3159330

We have an official Ubisoft post, that said PC made up 27% of all revenue and that Steam was a big part of it.... So its fairly easy.
As for production cost (without advertisement)
Here is one of many (yes everything is estimates, always is.. but they are often dead spot on, as showcased in future investor calls)
https://www.sportskeeda.com/esports/rumor-how-much-assassin-s-creed-shadows-cost-make-ubisoft-ceo-revealed-delay-affected-them-financially

The delay itself was 20m in cost... (that was official from ubisoft, as Yves said that)

These games are huge budget... some of the biggest in gaming history.. I don´t know why people still think Ubisoft is some small fish, when it comes to budget..... The vast majority of big AAA games are above 150m, but these big ringers are all above 250m and this one most likely (low estimate with advertisment budget) 400m... could be 500m as well.. without it being unrealistic, but I pick lowest estimates to be sure.

I also take largets gross revenue estimates for the unknowns, albeit its pretty easy to guess, since they revealed the % split between platforms and with steam´s open data.


None of this means, that the game is not good, that is a subjective thing, I hope people enjoy it, but trying to pan AC:S as some huge success financially is just silly.

It's outselling Odyssey by most assumptions. A game that sold over 10,000,000 copies between Oct 2018 and March 2020. inb4 a newly minted stock bro tells me it needs to sell 40,000,000 to be profitable.
Last edited by Roy; Mar 27 @ 8:44am
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Date Posted: Mar 27 @ 7:45am
Posts: 314