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Incorrect.
With most of the other released, they have announced milestones as "sales" not "players"
The player metric is pretty useless without context, whereas sales are much more tangible, albeit still vague (as what we wanna know is gross revenue)
I myself have played 60+ hours. If 3 million players did the same, there would be 180,000,000 hours.
But what does that have to do with Best Community? The community is extremely stuck up. There are some real jerks on here, and Reddit
20 million. Preorders. Otherwise it's a flop.
That is the most cope post I've read on here yet. Continuing to armchair analyst with made up numbers while ignoring the cold hard facts that have been presented.
Made up?
https://gamalytic.com/game/3159330
We have an official Ubisoft post, that said PC made up 27% of all revenue and that Steam was a big part of it.... So its fairly easy.
As for production cost (without advertisement)
Here is one of many (yes everything is estimates, always is.. but they are often dead spot on, as showcased in future investor calls)
https://www.sportskeeda.com/esports/rumor-how-much-assassin-s-creed-shadows-cost-make-ubisoft-ceo-revealed-delay-affected-them-financially
The delay itself was 20m in cost... (that was official from ubisoft, as Yves said that)
These games are huge budget... some of the biggest in gaming history.. I don´t know why people still think Ubisoft is some small fish, when it comes to budget..... The vast majority of big AAA games are above 150m, but these big ringers are all above 250m and this one most likely (low estimate with advertisment budget) 400m... could be 500m as well.. without it being unrealistic, but I pick lowest estimates to be sure.
I also take largets gross revenue estimates for the unknowns, albeit its pretty easy to guess, since they revealed the % split between platforms and with steam´s open data.
None of this means, that the game is not good, that is a subjective thing, I hope people enjoy it, but trying to pan AC:S as some huge success financially is just silly.
You do understand that SF did that right?
They counted all players that had an activation, even when it was family sharing / different users on same copy..
So before we have actual definition on what "players" means, I will assume that is the case here as well (as companies will often want as much positivity as possible, without jank)
The thing is.. we have the gross revenue numbers from steam, but I am sure you will dispute them or something..... this is why Ubisoft have requested Valve to remove public data on the game (but they refuse that)
We also know this is the second biggest launch for the franchise in terms of revenue, only behind Valhalla which released on more platforms and during the pandemic where spending on video games was at an all time high.
It's outselling Odyssey by most assumptions. A game that sold over 10,000,000 copies between Oct 2018 and March 2020. inb4 a newly minted stock bro tells me it needs to sell 40,000,000 to be profitable.