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Wait until you get ambushed by eight shinobi on expert as Naoe <_<
The only truly difficult enemies are either overleveled to the point where they one hit you, or Yamabushi (because they one hit me). But storming castles full of soldiers shouldnt be that easy.
Having AI be passive and dumb is a good way to teach newcomers how to play and without punishing them.
Fighting the Noble boss as Naoe on expert was harder then any boss fight I remember on Dark Souls or Elden Ring. She's so damn weak compared to Yasuke.
Ive said it years to Ubisoft, they should remove dodge, side-step is enough, especially areas are so narrow and small.
Maybe thety should just do both, use dodge in open world and side-step in cities. Toggle.
I am still early in the game. Maybe that changes.
They should turn abilities into opportunities what arent avaiable all the time, etc.
Nah, the main problem really is in the "I will wait until the other guys stops attacking you" AI. Even if the Adrenaline is loading too fast (it is, but that's entirely different topic), it's still not that much of a problem since you'd be just "duelling" a single dude out of the entire group of them standing doing nothing, just without the skills. At best you'd be duelling a dude with a shooting gallery behind him.
Single combatants, like bosses or minibosses (or elites/daishos/guardians), also have way too long periods of cooldown. On highest difficulty they should be able to chain two or three combos, and actively pursue you to be in range to start the chain. Or be given some extra skills from the player's repertoire. I like fighting Shinobi/dual daggers enemies because they somewhat try to control the space.