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Thats to be expected. I do believe its inevitable it will ship millions over time. But 30k concurrent players in launch week looks abyssmal from my point of view.
Oh they would if they could, that's why they keep focusing on "players" or "activations". They didn't reach a million sales yet.
But why must we downplay the effects of the mistakes Ubisoft made up until the release of the game? How will they ever learn if we just go "who cares" to minor mistakes as mistaking the entire language. Maybe they went too far with the Japanese people. Yeah, some will play, but can we argue that it looks like it turned off a lot of others?
I watch things like this and veilguard and it feels as if we are in the nadir of video game writing in the triple A space.
Seeing the comments in this thread it appears many of you get more enjoyment from "owning" bigots.
Buddha bless you.
Reached like 68K concurrent and Ubisoft says Steam is 27% of activations for Shadows. Concurrent players are not total players, otherwise they would have sold 184,700 copies. Copies sold by last Saturday was somewhere between 1 and 2 million given the 'activation' of 2 million copies reported by Ubisoft. We'll see where it falls in VGChartz soon enough. There will be less speculation about the game ever seeing profit then.
My country also scores low on English proficiency rankings, and yet here we are.
I was in tears with the bullet train level and giant enemy crab.
Per your flawed logic people from my country would also not write reviews in English?
As he said most Japanese people can't speak English, I don't really see how your flawed logic applies here.