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From what I'm seeing from this and other threads, Odyssey and Origins had similar Steam numbers to Shadows. But. this. was. 8. years. ago. I. don't. know. how. to. make. this. clearer.
You aren't wrong in that it's likely on the name alone that AC Shadows should do millions over time. Whether that will be enough to save developer jobs I don't know.
To put it into perspective, Hi Fi rush boasted that millions of players activated the game on Gamepass. Less than a year late Tango Gameworks was shuttered by Phil Spencer. Subscription services aren't going to save Ubisoft.
"A last beacon of hope". I'm not invested in the game failing at all. I merely observe that it appears to be doing badly. If it turns out it's doing crazy numbers of consoles and Ubisoft Connect subs are enough to recoup the losses, good for them.
Secondly, steam numbers aren’t being downplayed, you are attaching more importance to them than they actually have.
Time and time again with every single title release people hyperfocus on the steam numbers. People who frankly don’t know how to properly interpret the numbers.
You have literally ignored all the massively positive indicators of this games success and rather than admitting that to yourself, that you campaign was a massive fail, you hunker down.
I'll ask again, what number would finally shatter this embarrassing cope of yours?
For reference Valhalla only came out here 2 years after its original release when Ubislop realized they'd have to come crawling back to a real platform.
So this metric is stupid and useless, of course a new game debuting on Steam will have higher numbers than a game that came out 2 years after the fact. This comparison is made by idiots for idiots, so basically journos.
Compare it to games that came out day one on Steam, and you'll see even the commercial megaflop Veilguard did better numbers.
Disingenuous, or dumb, your comparison is misinformation.
Subscription service downloads didn't save Hi-fi and Tango from being shuttered.
Wishlists don't guarantee conversions
An increase on games released years ago !== success either but fading relevance.
So much for your "massively positive indicators".
I'll answer your question. 200-300K would convince me this was a hit in the first week. But it's irrelevant, because you're never going to see it go past 70k again. You might see job cuts and being acquired by Tencent tho.
HiRed_By_Ubi
Only valhalla and mirage were exclusive to epic. Origins and odyssey released on steam day 1.
Wrong. It came here after their exclusivity contract with epic games ended.
Do something about your tone, there is no need to call people “idiot”. You can disagree with someone and be respectful about it.
No, your response is misinformation, and again, do something about that tone.
It'll be whatever number it needs to be to make these people feel good about spending all their time following hate monger youtubers.
That's why 1M players was a failure, 2M players is a failure and even 10M players will still be a failure.
Get over it.
You see, the goals you are setting are completely arbitrary.
Interesting. How many days would you say you've been here on these forums? How many posts in total?
They've driven away all the people that they target to "make mad" on twitter so they have to spread out to other platforms and force their sad Social Justice War on everyone else.