Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If activations were hard sales numbers they'd be projected to sell 5-7 million copies within the month. Which would be really good.
I'm using a different method to obtain rough estimates for actual hard sales numbers - which lands us at 5-7 million copies - optimistic projection, after 6 months! This would not be good for an AC mainline game.
Right now a probable estimates for total copies sold is likely around the ballpark of 1-1.5 million. This is again, not good for a mainline AC title in 2025.
It will probably lose a good amount on sales alone yea. It's the microtransactions that may or may not earn them that money back.
100 million plus? Bold claim. To do that, they'd have to sell less than 2 million copies or so. Maybe 3 if you include marketing costs. Player engagement seems too high to go with that estimate.
They'd most likely need a Black Myth Wukong sized hit to stave off large scale restructuring. Considering Black Myth Wukong hard sold over 4x Shadows' day one player activations, this is extremely unrealistic.
He's not too off the mark if you consider sales alone. They'd most likely earn ~50-55 (factoring in collectors and other editions) dollars of revenue off every individual sale. The budget was ~3-400 million, if they sell on the low end of the more balanced projection I gave, they'd lose ~50-150 million dollars.
They won't disclose sales numbers because they only do this during quarterly reports. You'll see it soon, I'm told the quarter closes on the 31st.
I'm excited to see how close my math is.
That's ludicrous. The've definitely sold over 500k copies.
I hate this game too, as a vietnamese american, but bro...let's not spread actual propaganda here.
This would mean that no less than 1.5 million players subbed to Ubisoft+ just for this game. That would mean that they made $26 million on Ubisoft+ this month alone, much of it this week, which would be equal to a quarter of their monthly revenue according to last month's figures.
I feel like if that kind of spike happened, Ubisoft+ would be making headlines.
Also, can you find me one of these tweets? The research I've done since reading this suggests they never do this, but I'm not on Twitter directly so maybe you can find something I can't.
Marketing tactics dictate that once they've gone with player counts, they can't go back to the "lower" numbers of hard copies sold
The "optimist" (I want this game to underperform so the industry is taught a lesson about anti-asian racism) in me wants to believe that they reached 1 million players before 500k hard copies sold, which...would imply that the ratio at the moment is close to or even less than 50%...implying they sold less than 1 million in their first three days...but that's quite a low confidence statement.
Can you find me those tweets? (I updated my other post with this question but it got buried by a page transfer lol.)
I don't know but I gave an "optimistic" guess. Probably subscription players are more frontloaded than outright sales at the beginning of the game's launch so they reached 1 million players before they reached 500k copies sold.