Assassin's Creed Shadows

Assassin's Creed Shadows

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make assassins creed multiplayer again please.
it would be fun
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Showing 1-15 of 23 comments
space Mar 24 @ 5:20pm 
"again"

this has been a predominantly single player franchise and the only game that had coop is unity
Used to love the excitement of a chase in the old AC2 era multiplayer.
Shield Mar 24 @ 5:21pm 
Co-op is confirmed but far off
Swxyy Mar 24 @ 5:22pm 
Originally posted by Shield:
Co-op is confirmed but far off
wym "confirmed"
33333333 Mar 24 @ 5:23pm 
uh oh now they are fighting among themselves haha
None of you guys have played brotherhood apparently
Caduryn Mar 24 @ 5:24pm 
Originally posted by Shield:
Co-op is confirmed but far off
????
Shield Mar 24 @ 5:24pm 
Originally posted by Swxyy:
Originally posted by Shield:
Co-op is confirmed but far off
wym "confirmed"
It is codenamed league and in internal development. It's probably slated for release even after DLC1, claws of awaji. its a far off thing.

https://insider-gaming.com/exclusive-assassins-creed-shadows-co-op-mode/
33333333 Mar 24 @ 5:25pm 
Originally posted by Caduryn:
Originally posted by Shield:
Co-op is confirmed but far off
????
UH OH
Shoebiix Mar 24 @ 5:27pm 
I remember ACIII multiplayer that was amazing to hunt and to being chased
Originally posted by space:
"again"

this has been a predominantly single player franchise and the only game that had coop is unity
Assassins Creed Revelations (Waaay before Unity) had a Player vs Player mode. They didn't expand on it since it didn't get much pull, but it does exist. Idk if the servers still work though. It's the reason you get the "Ancestor Character Pack" DLC for that game. It used to be really fun when it came out, just didn't make market as intended, so it was extra effort wasted.

I can see it being a hit or miss if they tried to do it again tbh. There are a lot of people that might like it, and a lot that might not. From a development perspective, it's too risky to throw in without a big call for it again.

Basically the way it worked was that you would pick a hero character with their own abilities, and try to take out the designated target before the other person. You would all have disguises and try to out manoeuvre one another, or, unalive the competition. It was overly complicated, but once you had the hang of it, it was competitive as heck. I think another reason it failed was because there was no couch coop for it (which was all the rage for Xbox games at the time),

I think they might have attempted to do it a second time in AC3, but idr. Unity was basically the "Let's try this again" game, but we all saw how that ended up. After Unity, I think they just, gave up on PvP and Coop content. It would be interesting to see COOP for Shadows though, one person playing as Yauske and the other as Naoe.

But before that, they need to rework the Skill Trees and give Naoe more weapons/Yauske more stealth. Because the way they have it set up, is way too limiting for roles, Especially considering Yauske literally has stealth gear, but no means to capitalise on it.
Last edited by GrimRose0w0; Mar 24 @ 5:35pm
Shield Mar 24 @ 5:31pm 
Originally posted by GrimRose0w0TTV:
Originally posted by space:
"again"

this has been a predominantly single player franchise and the only game that had coop is unity
Assassins Creed Revelations (Waaay before Unity) had a Player vs Player mode. They didn't expand on it since it didn't get much pull, but it does exist. Idk if the servers still work though. It's the reason you get the "Ancestor Character Pack" DLC for that game. It used to be really fun when it came out, just didn't make market as intended, so it was extra effort wasted.

I can see it being a hit or miss if they tried to do it again tbh. There are a lot of people that might like it, and a lot that might not. From a development perspective, it's too risky to throw in without a big call for it again.
uibisoft's pvp can honestly hit sometimes, i would buy a game thats entirely just watch dogs hacking
Originally posted by Shield:
Originally posted by GrimRose0w0TTV:
Assassins Creed Revelations (Waaay before Unity) had a Player vs Player mode. They didn't expand on it since it didn't get much pull, but it does exist. Idk if the servers still work though. It's the reason you get the "Ancestor Character Pack" DLC for that game. It used to be really fun when it came out, just didn't make market as intended, so it was extra effort wasted.

I can see it being a hit or miss if they tried to do it again tbh. There are a lot of people that might like it, and a lot that might not. From a development perspective, it's too risky to throw in without a big call for it again.
uibisoft's pvp can honestly hit sometimes, i would buy a game thats entirely just watch dogs hacking
Agreed, especially the 1rst watch dogz. The PvP in that was fun as heck.
I would just hope they look back into the old PvP for AC, because the whole shtick was that the Templars were using the Animus to train their modern day soldiers by simulating Assassins from X's DNA structure. It was the first time you got to play as a "Templar".
er1ks0n Mar 24 @ 5:39pm 
Originally posted by space:
"again"

this has been a predominantly single player franchise and the only game that had coop is unity

Bro pulled this info out of his a**
I will say I might be wrong on Revelations, I am pretty sure there was a PVP, but it might not have been Revelations, and just AC3, (I could be remembering it wrong), point being, the Templar PvP game mode was a awesome addition to the old games. I remember playing it on the Xbox 360 back in the day. It kinda reminded me of Spies and Mercs from Splinter Cell Blacklist, but Assassins Creed style.
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Date Posted: Mar 24 @ 5:19pm
Posts: 23