Assassin's Creed Shadows

Assassin's Creed Shadows

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The game is about Naoe
For months everyone was talking about Yasuke this Yasuke hat but after 15 hours i can safely say that no, the main protoganist is Naoe and Yasuke is just the secondary option a bodyguard for Naoe if you will. He doesn't even have a hidden blade so how is he suppose to be an assassin? I kinda wished Ubisoft pushed Naoe more in their ad campaign because I only heard of Naoe a week before the release of the game.
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Showing 1-14 of 14 comments
Lucas the Thief (Banned) Mar 22 @ 1:17pm 
A game about a woman of color they’d scream even more about that. Just look at how they are with Ghost of Yotei, Witcher 4 and Intergalactic
Hays Mar 22 @ 1:18pm 
I agree, they are defo not equal and this is Naoe's story really.

You can play both but you will 100% use Naoe more often, she is faster, stealthy, can climb...

Yasuke cant even get to some of the view points.

I personally only play Yasuke when I have to (his side activities) and sometimes I play him if im raiding a castle and cannot be bothered to be stealthy about it.
senrign Mar 22 @ 2:59pm 
Haters will avoid this post lol
Originally posted by Hays:
I agree, they are defo not equal and this is Naoe's story really.

You can play both but you will 100% use Naoe more often, she is faster, stealthy, can climb...

Yasuke cant even get to some of the view points.

I personally only play Yasuke when I have to (his side activities) and sometimes I play him if im raiding a castle and cannot be bothered to be stealthy about it.

Definetly, and same here. Its like the dog in mad max, you only bring him out find the mines otherwise him & the car is completly useless compared to the regular
Shield Mar 22 @ 3:03pm 
I honestly think it's a flub on Ubisoft's part. They purported the game as a dual protagonist, pick-who-you-want experience and while it definitely can be, it should have been obvious that wasn't resonating with the public.

Naoe as the main character and Yasuke as a secondary character you can even play as without restrictions, I think, would have gone a lot better.
Hays Mar 22 @ 3:06pm 
Originally posted by Shield:
I honestly think it's a flub on Ubisoft's part. They purported the game as a dual protagonist, pick-who-you-want experience and while it definitely can be, it should have been obvious that wasn't resonating with the public.

Naoe as the main character and Yasuke as a secondary character you can even play as without restrictions, I think, would have gone a lot better.
Exactly that, they should have announced that Yasuke is just a supportive character pretty much
Originally posted by Hays:
Originally posted by Shield:
I honestly think it's a flub on Ubisoft's part. They purported the game as a dual protagonist, pick-who-you-want experience and while it definitely can be, it should have been obvious that wasn't resonating with the public.

Naoe as the main character and Yasuke as a secondary character you can even play as without restrictions, I think, would have gone a lot better.
Exactly that, they should have announced that Yasuke is just a supportive character pretty much
They didn't want to give into the haters by pandering to them and they stuck to their guns and it paid off.
Last edited by HiRed_ThuG; Mar 22 @ 3:08pm
Shield Mar 22 @ 3:12pm 
Originally posted by Hays:
Originally posted by Shield:
I honestly think it's a flub on Ubisoft's part. They purported the game as a dual protagonist, pick-who-you-want experience and while it definitely can be, it should have been obvious that wasn't resonating with the public.

Naoe as the main character and Yasuke as a secondary character you can even play as without restrictions, I think, would have gone a lot better.
Exactly that, they should have announced that Yasuke is just a supportive character pretty much
I think so too. My wife and I went in expecting a story that tried to do too much, but have been all-in on Naoe's little Western-but-not vengeance quest. We're excited to see Yasuke re-appear, but we love Naoe lol




Originally posted by HiRed_ThuG:
Originally posted by Hays:
Exactly that, they should have announced that Yasuke is just a supportive character pretty much
They didn't want to give into the haters by pandering to them and they stuck to their guns and it paid off.
I can say even I, as an AC Enjoyer and definitely not a bigot, was also confused and put off by the marketing, particularly the confusion around what Yasuke is exactly supposed to do. And then what exactly it meant for both of them that Yasuke was the combat one and Naoe was the sneak one.

Turns out Naoe is the classic AC experience all in one, and Yasuke is just there if you're sick of doing that after 4 times in a row and instead just wanna bust the door(s) down and kill everyone. IMO, anyway.
Hays Mar 22 @ 3:24pm 
Originally posted by Shield:
Originally posted by Hays:
Exactly that, they should have announced that Yasuke is just a supportive character pretty much
I think so too. My wife and I went in expecting a story that tried to do too much, but have been all-in on Naoe's little Western-but-not vengeance quest. We're excited to see Yasuke re-appear, but we love Naoe lol




Originally posted by HiRed_ThuG:
They didn't want to give into the haters by pandering to them and they stuck to their guns and it paid off.
I can say even I, as an AC Enjoyer and definitely not a bigot, was also confused and put off by the marketing, particularly the confusion around what Yasuke is exactly supposed to do. And then what exactly it meant for both of them that Yasuke was the combat one and Naoe was the sneak one.

Turns out Naoe is the classic AC experience all in one, and Yasuke is just there if you're sick of doing that after 4 times in a row and instead just wanna bust the door(s) down and kill everyone. IMO, anyway.
Yasuke is still very fun imo, defo like switching to him sometimes. He is so OP in combat and his kills are super brutal with every weapon!
100% this. As a matter of fact seven hours into the game I am wondering how much Yasuke is involved. Ubisoft did two things that other developers need to seriously think about. They stuck to their guns against a country and a vocal but influential gaming minority.

But, they also showed a Black Male character is liked by the greater gaming demographic, that isn't a constant stereotype. Ubisoft Canada is showing up a lot AAA game studios right now. Yasuke could be an original character who traveled around Japan and even the world going on adventures. He can have stand alone DLC and other stories in gaming.

I see why MS suddenly wanted to buy Ubisoft, especially with Gamepass. I can't think of a better established Black character than Yasuke in the video-game landscape, and I now wonder who will capitalize one it?
Which is good. Since i am traditionally mostly fan of stealth
Lestrad Mar 22 @ 7:47pm 
The idea of having dual protagonists has been done before, but in the case of the Fry twins, they were both assassins. One didn't play any different from the other. This is unfortunately not the case with Yasuke.

Samurai are fundamentally different in almost every conceivable way. In this regard, I feel both the odd choice of starting point, and their misuse of Yasuke is what let down the idea of having two different "classes" of character. In my opinion, there is no reason this could not have worked.

First, we have to talk about Nobunaga. Ignoring the disservice his portrayal does such a complex figure, their odd choice of starting the storyline during his decline directly affects Yasuke's story. Nobunaga's campaign lasted some 20 years or so - not a long time in the grand scheme of things. Given men and women were both considered adults at a younger age due to shorter life expectancy, there is no reason why they couldn't have started the storyline around that same time.

The story could then more naturally follow Yasuke's rise to samurai via his participation in the major historical battles of Nobunaga's campaign (more fitting for a samurai) and a more believable rise from oddity, to ashigaru, to samurai. AC Odyssey proved Ubi knows how to fake a large scale battle. Likewise you could have Naoe's story during Nobunaga's several incursions into Iga culminating in the massacre we later see. More character development. More depth. Just... more.

Ubi wanted to make Yasuke a samurai, like in other "samurai" games (Ghosts of Tsushima and Rise of the Ronin), they fail to commit to the authentic samurai experience one expects. Instead, as fun as his over-powered nature might be, Yasuke feels out of place. Not because of DEI, but because the inherent stealth-based nature of the game never gives Yasuke the appropriate chance to shine.
Lucas the Thief (Banned) Mar 22 @ 7:49pm 
Originally posted by Lestrad:
The idea of having dual protagonists has been done before, but in the case of the Fry twins, they were both assassins. One didn't play any different from the other. This is unfortunately not the case with Yasuke.

Samurai are fundamentally different in almost every conceivable way. In this regard, I feel both the odd choice of starting point, and their misuse of Yasuke is what let down the idea of having two different "classes" of character. In my opinion, there is no reason this could not have worked.

First, we have to talk about Nobunaga. Ignoring the disservice his portrayal does such a complex figure, their odd choice of starting the storyline during his decline directly affects Yasuke's story. Nobunaga's campaign lasted some 20 years or so - not a long time in the grand scheme of things. Given men and women were both considered adults at a younger age due to shorter life expectancy, there is no reason why they couldn't have started the storyline around that same time.

The story could then more naturally follow Yasuke's rise to samurai via his participation in the major historical battles of Nobunaga's campaign (more fitting for a samurai) and a more believable rise from oddity, to ashigaru, to samurai. AC Odyssey proved Ubi knows how to fake a large scale battle. Likewise you could have Naoe's story during Nobunaga's several incursions into Iga culminating in the massacre we later see. More character development. More depth. Just... more.

Ubi wanted to make Yasuke a samurai, like in other "samurai" games (Ghosts of Tsushima and Rise of the Ronin), they fail to commit to the authentic samurai experience one expects. Instead, as fun as his over-powered nature might be, Yasuke feels out of place. Not because of DEI, but because the inherent stealth-based nature of the game never gives Yasuke the appropriate chance to shine.
While those are valid points, i feel like I must point out that would work if the game was a free standing game and not an Assassin's Creed game that just happened to include him and 20 years is a pretty long time to have an entire game take place during.
When playing as Naoe, it's so easy to use her to blitz through enemies and when playing as Yasuke, why bother with swordfight when you get a gun that blow away everything in your path? Amazing game, I'll give it 7 out of 10!
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Date Posted: Mar 22 @ 1:15pm
Posts: 14