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Every NPC talk animation or going "inside" give me black loading screen that is longer than a full fast travel, how come ?
Yeah dev's need to start to understand how eye strain happens if their goal is for people to be playing their games a lot - so many games to do this sort of thing and have no idea they are repetitively doing something that actively makes people want to stop playing their game, whether they realise it or not; I bet there's a lot of players that 'feel fatigued' and stop playing games before they would have done because of this and have no idea it's because the game's causing them eye strain.
Thanks for the suggestion, this is a great idea for most people.
I have however tried a lot of things already including this (that others may also try), also:
- reducing monitor brightness
- making sure the monitor is the same brightness as the background (backlight on your wall behind monitor)
- turning down RGB values and reducing blue light more than the others
- moving the monitor further backwards so that the focal point of the eye matches the eye's natural resting point (~140cm and above is enough)
- reducing contrast in games
- looking away from the monitor during transitions (annoying)
- getting an eye test
- testing/checking blood pressure
- taking breaks
All of which take the responsibility onto myself, however if game developers could do the equivalent of what a lot of app developers are doing now and including a dark mode - that thing being: considering eye strain and fatigue from using their product and taking very simple steps to, at the very least, not exacerbate the problem that is essentially and at its core, caused by staring into a panel of led's for stretches of time, then I'm sure that just as how dark mode is found to be beneficial to many people who have never otherwise considered the problem or the benefits of a change, 'low eye fatigue mode' or general design decisions that consider eye fatigue would be extremely well received by players.