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I have an Ubisoft account anyway and I never had problems with denuvo, I already pre ordered.
- For Ubisoft account also, it's 100% truth. Cross save and also other small ubisoft perks. At least with achievements, there is reason to collect them comparing to steam ones.
- RAM check was already debunked years ago, but for some reason people are still talking about it. They stated that it was never used and clearly demonstrated it. It's only part of EULA for legal reasons. If they used it, like the other one said it would have been something related to cheats. Clearly they work fine, so there are none of it in background.
Source ?
Source ?
Anticheats have to access RAM to be proper anti-cheats. It's mandatory. Stop lying.
Here a video to educate yourself:
https://www.youtube.com/watch?v=3JhKU_ujlhs
Dirty smelly pirate without money.
The Witcher 3 had no protection day one, and sold 50+millions copies, and was a AAA at that time. Try again.
Also try Witcher 3 (which I have 1k+ hours of), no Denuvo, still bought, never pirated. Or the many DRM free games that have been hot sellers.
denuvo is nowadays aswell not longer that bad then it was years ago. i mean, not defending the DRM since it is kind of intrusive but then again. when ubisoft releases a game should you expect that denuvo is used as DRM. same with sega and recently square enix aswell.
i pirated the witcher 3 too, not because i didnt had the money, i had backthen a potato PC and wanted to know if it even runs on my PC before i bought it (yes i own the witcher 3 xD)
so, me writing this is atleast 1 person which pirated the witcher 3 for the reason if the PC can run it or not. that means your assumption that the witcher 3 got never pirated is with this void ... lol.
i mean, you could argue now with "but you bought it in the end" yes, but fact is, i pirated it first for PC test reasons, so. it got atleast once pirated xD.
It being pirated is irrelevant to the picture, since those pirates are either repack downloaders to save bandwidth (then verifying those files in their legit version, I do this myself), try-before-buyers (like yourself), or were never gonna buy the game at all. Piracy is irrelevant to a game selling, it has no noticeable impact. Ironically, as proven with your own anecdote, piracy helped boost a game's sale.
The only negative to sales is how the game is priced, sold and presented. All corporate/developer side decisions. In Ubisoft's case, they fail on all three parts (poor regional pricing, DRM and other anti-consumer models, poor quality slop).