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I made this game because I really loved Terraria, and I thought there were a lot of things I would have liked to be different. So yes it belongs to the Terraria genre, but the gameplay is really different.
Will there be character customization?
And so... Workshop?
And... *nix support?
Unfortunately no character customization, and for now neither workshop nor lunix support... I would love to do all three (and mac support too) but that will depend on the sales so I prefer not to give any empty promises
steam is becoming deluded with minecraft/terriera/starbound clones thats all im saying. and yes i know the concept of early acess but rather then buy a game that has "some" diffrent features from another. Id like to see something that stands out more on its on and doesnt look "almost" like whats already out there.
just saying. but hey good luck.
So more seriously no it's not a clone mostly because the "tower defense" aspect is not just a feature of the game. It's the core of the gameplay, you spend a lot of time thinking how to organize your defenses to be most effective, and improving them, like in a tower defense game. And when you are not doing it directly, you are exploring & collecting resources required to do it.
it's like they have no concept of the difference between aesthetics and mechanics
Hey devguy. Good luck with this game. I like the premise and am looking forward to the final product.
emmmh, "craft the world"?
I don't mind about "clone" games. All games are more or less clones to each other. What matters is the feeling and the fun. As long as your game is fun, we are going to play it.
The only thing i'm worried about your approach is those night hordes that could force you to play in a way with less freedom than in other building-sandbox games.
Good luck and see you in a couple of days!
About the "less freedom" approach you may be right. What I did is that only monsters you have already killed attack you at night. So if you choose to take your time and do not attack new monsters, the nights won't be too hard to survive, and if you build enough defenses you won't even have to shoot as the turrets will do all the stuff. So you can do some crafting and planning for your next explorations during the night.
If this game stays without a coop multiplayer, its no thing for me. There are enough games to enjoy with the same concept and they have a good singleplayer AND coop. I would like to play it because i like the style and some ideas of the mechanics (water cycle sounds promising and interesting), however, without any coop this has no sense for me.
So i hope it will have coop in future, if so i will add the game to my lib. I will now dig a bit deeper into information, because i just looked at some basic information and directly went in to say that.
So if you already mention that you will coop, somewhere on the front page, excuse me ;o)
Edit: i can see you said multiplayer modes on the front page, but i couldnt find some specific information about it, nor could i find out whether this will be competitive or cooperative.
I imagine the game could be fun in the way Terraria was/is, with playing in such a sandbox world with a friend together. Build stuff together, fight together and if you want so, also against each other.
So will something like that happen or not?
Oh, yes, also Banished. Too much games and too few time, i agree :P
About night, after seeing gameplay video, the problem is that probably you will have to kill enemies anyway (at least those jumping dogs) because they seem to spawn everywhere and go after you so no choose here. But cannot judge before play so i'll wait until then.
Anyway, seemed interesting. After looking the gameplay video, i know it is. Thank you!
I have planned to develop the multiplayer, but it's not done yet. And as i don't want to make empty promises I did not add it as a game feature in steam, nor in the game description (only in the early access planned content).
What i cannot say is when it will be done : if the early access has enough sales i will be able to work full time on it and it should take around 5 months to finish the game, if not i will have to work on other missions as i did during the greenlight. That will delay the release until maybe 2016.
That's why i set the price at $3 only for now, and $12 when all solo and multiplayer content will be done. No false promises, you pay only for what is done. And if you buy it now all future content will be bonus :)
Anyway, what i intend to do for multiplayer is a basic coop / team vs team, working as the solo campaign, and also a few multiplayer modes, on smaller maps with special rules, to be able to play some fun and short games. Like a mode "Flood" where is rains all the times, you start in the deep underground and you have to climp up to the surface and try to survive as long as possible.. or prevent the others to do so
@emp456 : they spawn outside the screen, so if you stay in your base during the nigh no problem, your defenses can protect you. You can also build advanced outpost, or build the teleporters to go back quickly to your base