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Was it a "normal" volcano eruption, or one triggered by the Hazardous Events option?
This is a tough problem. At origin the volcano was only triggered once, near the end of the game - so it didn't matter that much how much it destroyed things. But when I added the Hazardous event, it was hard not to add it as an event..
Real problem is that it's very difficult for me to "control" precisely the volcano eruption lava quantity. I actually only control how much pressure of lava I set at the bottom of the volcano pit, and the duration of it. So sometimes the eruption doesn't go to the top, sometimes it goes a bit to the side of the volcano (best case), sometimes there are really a lot lot of lava, like in your case.
It depends of a lot of things: what was the lava level at the eruption time, how were generated the volcano side tunnels, what is your computer framerate (for very low hardware, the simulation is slowed in order to save some framerate).
I don't think the white flower problem isn't that bad, as you say there are other places to get them, and I cannot really remove lava from flowing on the volcano side, as that's the main idea of an eruption. What I should try is to prevent getting really too much lava on the side, that goes down to the ocean, as it really breaks everything.
Maybe I could try to detect the lava level, and depending of the "normal" level it should be, make the eruption stop earlier, or a bit later. If I tweak it well, maybe I could solve both your case, and the case of some people who have eruption that doesn't go to the top at all.
I note it, I'll investigate it, as anyway it's always very fun to mess with volcano lava pressure =D
Regular one
I had a problem with this because i wanted to mess around in sandbox so i think you should fix it regardless of if it's an event or not
A way to avoid killing them without compromising the eruption would be to make them immune to lava
Hope you find a solution for both of these things.
A way to fix the caves being blocked by solid lava would be to have lava not solidify until it stops moving (though I'm not sure how possible that is considering that the game is made of blocks)
But I think if only a bit of lava flows on the volcan side (at least not going down all the way to the ocean) it should be better
Because that is a lot of work for something easy to avoid dealing with.
I understand this a problem if the game did not auto save every morning and if saved were YOLO.
Honestly, though, I think this event by its very nature is too game breaking and should only be triggered in the endgame like before. I like the Hazardous Event option, but as long as lava eruption is part of it it's just not fun :/
It's like the meteor shower. It just randomly pops up and destroys your stuff, without recourse.
About the meteor shower, I removed the small lava creation, it should make much less damage than before, isn't it?
(the near end game eruption stays, no problem if this one destroys the world ^^)
Oh, and lava does evaporate away. They also turn into basalf if they have a background block, or adjacent to a background block, but not if the have more than 6 pressure (1.5 liquid volume).
Does the lag affects the lava pressure rising speed? If yes, then it supposed to reach the surface, even if the simulation is slowed down. if not, then try making the rising speed constant.
One last edit, you could try stopping the lava by plugging the volcano vent and have a world that doesn't get wrecked by lava.