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It's an option - you can change them.
I am talking about few things:
1. In original game you hit space button - you jump forward because you have an up button for jumping upward, (sometimes it's getting very annoying when i have to make a hard jump and instead of jumping I'm seeing Abe's animation of freightened being too close to a cliff) nowadays space just doubles the up button...
2. ...and speaking of which, the up button now is just for jumping, when I could use it for entering doors, getting grenades, getting directions. Now when I come close to those objects I am just jumping and running around thinking that maybe I am not close enough due force of habit.
3. Overcomlicated (compared to the original) throwing system.
The function of "Up", for example: A key used for movement shouldn't also be a context sensitive action button.
Allowing to manually aim throwable objects with the mouse is much easier than guessing where the object is going to go by pressing an arrow key, especially considering N'n'T's level layout isn't based on a grid, unlike AO's.
I suggest you try to adapt to it if you can. Remember: N'n'T isn't the same game, and behaves a bit differently.
As for (1), there is an option "sideways hop" which activates "forward jumping". But I totally agree with (2) and (3).
Also, I absolutely don't understand why the "default" keyboard layout now is this awful WASD. I think almost everyone who played the original game immediately changed controls to classic up-down-left-right etc. Something like this: http://steamcommunity.com/sharedfiles/filedetails/?id=399179408
Yes, this is an option, and we can freely change it, but I really don't understand why "classic" players are FORCED to do this. Ok, let the "default" be default, but why there is no any "classic" option?..
Thanks for "sideways hop" thing.
However, I do think there needs to be a way to make the number pad on your keyboard Gamespeak without messing up classic movement controls. I always used the number keys at the top of my keyboard but I imagine many people didn't and it became problematic when I tried it out.
And even after going through the whole game and doing Alf's Rescue, I could just not get used to UP not being more than just jump. It's hard to overwrite 15 years long habits.
So, we have nearly "classic" gameplay except for (2) and (3), mentioned by Cors...