Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
+1
That would be great!
So you see, FSX actually performs better than modern games, provided you don't use NGX and/or extreme amounts of clouds with high amounts of anti-aliasing.
BESIDES:
SLI does work in FSX, it just doesn't work in cockpits like NGX. In spot view, if you do load the single GPU so that it does 100%, SLI will be of benefit (I did a test 2 years ago I believe...). However once you switch to NGX, SLI becomes negated. Reasons back then were some gauges maybe or simply the fact that high-res cockpits are not GPU-heavy, but rather load the CPU to 100%.
And honestly, getting the 2nd card so that you can run higher levels of anti-aliasing?
In other words, forget SLI in FSX(SE). P3Dv2 is a WHOLE another story. Shadowing and shader system takes a HUGE load onto GPU, if you turn it on. Due the monstrous amount of rendering area, shadows take a big toll on the GPU, here 2nd and even 3rd card might scale quite well...
That is largely one of my reasons. Many folks are moving to UHD or QHD monitors and in DX10 the 4x or 8x Anti Aliasing can eat up significant amounts of performance or if one is using DSR.
And that AA setting is an overkill - I am using it because I can. With 2x SGSS I achieve 55fps.
SGSS = DSR btw. (performancewise)