Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
+1
That would be great!
So you see, FSX actually performs better than modern games, provided you don't use NGX and/or extreme amounts of clouds with high amounts of anti-aliasing.
BESIDES:
SLI does work in FSX, it just doesn't work in cockpits like NGX. In spot view, if you do load the single GPU so that it does 100%, SLI will be of benefit (I did a test 2 years ago I believe...). However once you switch to NGX, SLI becomes negated. Reasons back then were some gauges maybe or simply the fact that high-res cockpits are not GPU-heavy, but rather load the CPU to 100%.
And honestly, getting the 2nd card so that you can run higher levels of anti-aliasing?
In other words, forget SLI in FSX(SE). P3Dv2 is a WHOLE another story. Shadowing and shader system takes a HUGE load onto GPU, if you turn it on. Due the monstrous amount of rendering area, shadows take a big toll on the GPU, here 2nd and even 3rd card might scale quite well...
That is largely one of my reasons. Many folks are moving to UHD or QHD monitors and in DX10 the 4x or 8x Anti Aliasing can eat up significant amounts of performance or if one is using DSR.
And that AA setting is an overkill - I am using it because I can. With 2x SGSS I achieve 55fps.
SGSS = DSR btw. (performancewise)