LEGO® Batman™ 3: Beyond Gotham

LEGO® Batman™ 3: Beyond Gotham

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Convenient Spider 17 DIC 2015 a las 8:14 p. m.
Nok Green Loontern Tour Quest Glitch
After the second enemy encounter, he won't move and the audio becomes very quiet. I don't know what to do. Is there any way to fix this?
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[MVM]HunterKiller 18 DIC 2015 a las 2:00 a. m. 
I had a glitch on a lantern planet (forgot which one it was) but I had to follow green loontern quest that I had to chase him and attack him, well every time I hit him the quest would cancel itself out and I had to do it again, it took me about 8-9 attempts to complete the quest before it worked.
Convenient Spider 18 DIC 2015 a las 6:23 a. m. 
I'm just going to go out on a limb and say that Green Loontern seems to be bork all around in this game, since he still doesn't want to complete the tour.
baloghbalazs27 27 AGO 2021 a las 9:58 p. m. 
I switched off FSAA.
Convenient Spider 28 AGO 2021 a las 9:24 a. m. 
I managed to complete it eventually a long while back. I forget what I did so I just assume I was lucky.
CountBubbleRat 22 FEB 2023 a las 7:11 p. m. 
Did anyone ever come up with a solution for this? Google is bringing up many people with the same glitch, but so far no solutions.
CountBubbleRat 23 FEB 2023 a las 3:00 a. m. 
Ok, if anyone is still looking for a fix for this - I managed to get past it.
I managed to keep daffy from dying during the second fight, and only used melee attacks (nothing ranged, and no ground-slams). When the last bad guy was gone daffy just kept walking as he was supposed to.
(He still died a couple of times in the first fight).
Roee 11 AGO 2023 a las 4:15 a. m. 
I just had this happen to me, and if I go as a big character and push im into one of the caves in the ground the mission "resets". He goes back into his first location and it shows the mission as If it needs to start over, but he'll just go silently straight to the ending point!
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