Naval Action

Naval Action

Ink  [developer] May 20, 2016 @ 1:31pm
Ships of the line armor
We think it is too strong and should be lowered.

best suggestion is to sail frigates until wednesday.
Last edited by Ink; May 20, 2016 @ 1:31pm
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Showing 1-6 of 6 comments
Quineloe May 20, 2016 @ 2:21pm 
I thought you tested this on your testbed first.
Quineloe May 20, 2016 @ 2:22pm 
Originally posted by Magnum ( John Max ):
ship armor is fine, the bigger the ship the more armor it should have.

Also i encountered a Bug that its i think graphical and has to do with the game... apparently when you shoot the Bellepoule it either goes through and does Splash or its a clear miss...
Also the new Aiming System is horrible :/

So you're saying it's fine that 5 first rates shooting another first rate with full broadsides and take just a few pixels of armor away?
Green Death May 20, 2016 @ 2:35pm 
Originally posted by Magnum ( John Max ):
ship armor is fine, the bigger the ship the more armor it should have.

This isn't sci-fi. Hull strength of a 1st rate was greater than a frigate, but not by that much.
zentsE May 20, 2016 @ 2:37pm 
Way too strong - loosing to many cannons aswell in batlle, shots going through the hull, hitting the water. Fleet order takes way too long to finish..Will wait for hotfix, unplayable for me atm. :)
Quineloe May 20, 2016 @ 3:01pm 
By the way, this completely trivializes PVE because the AI does not wait unitl that perfect 90° angle to fire its broadside.
Azzak May 20, 2016 @ 3:55pm 
Good news, SoL versus SoL combat was way too slow.
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Showing 1-6 of 6 comments
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Date Posted: May 20, 2016 @ 1:31pm
Posts: 6