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The only 2 things you absolutely can't press anything against is light spinning mixer where he's only -2 and his forward MP double hit, which is also -2 (as Ryu you can parry this for punish though).
Everything else can be punished... but very tight timing and and spacing required
edit- also I don't think his stand roundhouse can be canceled into anything other than V-trigger... but it's a mean crush counter
10/Satsui no Hado. Would spank again.
Most of Rashid's "rush down' is minus. He isn't typically unsafe, but he does give up his turn. Spinning mixer is at best -2.
What moves are giving you problems?
Also, a tip:
-NEVER mash when he is close or uses his s.lp, from it he can go for:
Another s.lp + low Spin
Counter Hit s.mp + WHATEVER he likes: (V Trigger / cr. mk / cr.mk + V trigger / s.mk + Vtrigger / ex. eagle spike + hard mix up / cr.mk + low spin and restart hes positioning to the same place or mash it to do a knock down wich is worse)
Or 3 frame walk into you and grab, so you need to react fast
Foward + s.hp for an overhead
Thats like everything you need to know when you are under pressure, and its a lot of possibilities, so dont let he corner you, corner him first and he is ALMOST useless. (Becarefull with his "shoryuken"ex. spin mixer and his CA when he panics, or: https://www.youtube.com/watch?v=eC5Ny1r7p8k&feature=youtu.be)
Ah well, perhaps I needed even more blocking before trying to counter.
Just use your cannon spike to punish his eagle spikes, and your 3 frame cr.lp into cannon spike too if he is close, I have some very hard fights against cammys...
rashid is a perfect example of how SF5 forces you to turtle and poke as a mainstay strategy. He WANTS you to react and throw out moves after various attacks. As the guys above said, learn the openings and then it gets a lot easier. Be patient in other words and dont react to every attack.
Up close, he's very plus. He'll push himself out after about two moves though.
At mid distance, he's almost completely minus, and his average seems to be -2. You can't punish -2. You just get to go on the offensive.
You really can't corner pressure Rashid. Even if you want to deny him of the wall jump by constantly poking or jumping towards the wall sweet spot, he can easily vskill roll under when you try to jump in. As Rashid, I find it irritating when my opponents walk out of my reach whenever I try to get close. I think Rashid's weakness is wide in the open when opponents get access to more options like neutral jumps and shimmy. I prefer to be near the corner where I can easily deal the most dmg one 1 cc after baiting a dp.
Characters with good back walking speed and AA can easily deny him that reckless jump ins. His windshots are punishable on whiff or too close on block. Eagle Spikes are punishable. If you have 3fr jab you can jab after blocking an unmashed L spinning mixer. EX mixer is invul. Beware of that. I heard other Rashid saying H mixer had upperbody invul. Yet to verify.
Try to move around much and block after every quick rise. Alternate between normal and back to mess it up. Staying down is actually more dangerous unless you have invul dp. But Rashids love to bait a dp so beware. Neutral jumps seems to stop his advances sometimes but he can windshot or M mixer which are good against neutral jumps.
I do not think trying to corner him is a good idea. He has too many tools to help him get out of it, thus swapping positions with you and trapping you instead. Wall jump high/low, vskill leap/roll, Ex Eagle Spike, windshot augmented neutral jmp crossup mk, windshot augmented Ex mixer crossup mk, windshot roll tick throw, reversal Ex mixer, cr mp AA windshot mixer tick throw, excellent neutral j hp just to name a few. You get the idea. Better to stay in the open field.
When he does vtrigger, watch out for overhead attacks(jump or f+hp). They become fast and travels far augmented by the wind. At corner, it is possible to crossup the tornado by corpse-hopping with hk. So don't stay down. It is tempting to neutral or back jump hoping to deny any overheads, but that is easy target for Eagles as they become super fast and safe. Your best bet is to ca before vtrigger completes or you just have to wait it out. There are some advanced ways high level Rashids use to bully his way thru during vtrigger such as augmented mixer(+frames)/ex mixer+crossup mk/ sonic dash throw though.
Regarding turtling. Yep. By far the best strategy against Rashid. He had to do so much just to open the shells. Here're examples of the kind of homework I have to do just to beat turtles.
http://plays.tv/u/Kuodo