Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
GRRRRR
Also, he's not "default" in SFA, or SFIII, he's only been "default" in SFII and SFIV. so two out of five games.
There is zero reason to assume any entitlement, especially over a character people have been crying for the removal of since SFIV.
Which to remind you, these are brand new assets created from the ground up, if this game recycled assets from SFIV, then you would *almost* have a point.
so you literally can NOT see the different model for the hair, chest hair, arm hair, and shorts?
I think you're really complaining that his default costume isn't a radical enough change from his previous appearance.
He was in Alpha 3 though, and if you count EX2 as well, though technically neither Alpha 3 or EX2 were canon.
The EX series was a crossover, they're not part of the numbered entry SF games.
ill never play them but you cant have a proper sf games without the iconic characters imo
Never gonna play with him though.
Was kind of hoping for something flashier.
The good thing is its a great combo ender. Something that blanka desperately needed.
I don't know really, Capcom always treated Alpha 3 as a canon sequel until they ignored it for SFV. Up until SF4, the official belief was Bison's original body was destroyed, hence his different and slimmer look in SF2 and 4.
I won't dispute EX outside the canon, but that series was lotsa fun, and I'm really sorry to see Capcom and Arika's partnership end.
Capcom normally first build games on character archetypes, then give them identities later, then whip up a story later.
This whole "story business" was really just their way to update the games with new characters and mechanics, while fixing bugs, but adding a story to justify the purchase for casuals.