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SFV is different sometimes make me want to $%^@#$%^&*$^&$&#
Dont even get me started with how double helix started this ♥♥♥♥♥♥♥♥ season pass trend during Killer Instinct Xbox One Day 1 to which Capcom copied making things a 100x times worst.
i would rather have a game with large selection of characters to play with future DLC content like what SS4 has done. sadly i have to wait a ♥♥♥♥♥♥♥ year to play this character saget.. and wait 4 years to play goken and oni.. or evil ryu lol seriously.. this is ♥♥♥♥♥♥♥♥♥.
It looks like you have clearly not followed the Street Fighter history long enough.
The Arcade Edition and any other new game modes/features are "free" for all SFV owners, because the SFV business model
is financed through optional cosmetics, like stages, costumes, titles and other non pay to win elements.
This is why all SFV owners have access to
- free version updates
- Fight Money DLC character unlocks
- new free game modes/balancing
- CFN servers for PC vs PS4
In SFIV you didn't had the fight money option, you always had to pay to access the newest characters/game modes, the SFIV multiplayer base became fragmented between different game versions and you could not play with console players either.
Not to mention the SFIV
- hidden DLC on disc debacle
- cheated ranked points, which were stored locally in the PC version
- "dead on arrival" team battle mode and tournament mode, because of impatient lobby players
- variable FPS / dynamic FPS multiplayer option issues on PC
- underwater sort of slowdowns, when the opponent caused lag/FPS issues (death sentence for all charge characters)
- removed time trial modes/CPU challenges in later SFIV versions
- mindless autopilot vortex setups on knockdown (especially Akuma + Ibuki)
- the first year online was basically "Sagat + Ken fighter" and the last USFIV versions were plagued with Yun, Elena, Evil Ryu and Ken
- invincible frames dragon punch "mashing" during blockstun + FADC was very popular and had a relatively low risk
- "omega mode" was one of the worst features in USFIV, it was fun for 30 minutes to mash around and that's all, a completely unbalanced mess, it was the beginning of the end of USFIV.
The best multiplayer feature of SFIV were the endless lobbies with friends (similar to SFV battle lounges), but with Steam text chat integration + Steam friends to lobby invites + region filter options to filter the players for your lobby, although it sadly allowed only the same country and not continent.
People who bought SFIV also felt like they wasted their money because SFIV was a separate game and all versions were not compatible, so to play with most player base you had to buy new version.
he just threw the fishing pole into the water
This is actually why I came back to SF5 with the release of AE. SF4 was not great on release and I figured I've given the game enough time to develop it's meta and recieve updates. I like it a lot more than I did my first go around, but I don't understand why they reduced the amount of FM they offer. The game feels much more like a sequel to 3rd strike than anything else, which I'm okay with as that's probably my favorite Street Fighter.
I can take a lot of BS, but this clearly proves that you need better googels.