Arms of God

Arms of God

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Loadout management needs improvement
So I want to start off with saying, I'm glad we got 100% refund and loadouts. This is a great start.

However, the ugly really comes into how annoying it is to set up loadouts.

Managing your edicts, blessings, upgrades, and weapon availability per loadout is tedious. There needs to be a better way to manage these things, when in fact a lot of it is work duplication. The fact that I need to go to 4 different menus to essentially manage the same things (original ban in edict, upgrade refund in the appropriate area) makes loadout management a chore.

If I am being honest, the idea that both normal and upgrade versions of stuff drop is itself a pool dilution that is unnecessary in my eyes, and gets in the way of management.

And I get it "it's only tedious once per load" except it's not really, since as you play you need to keep going through the same tedium as you get more resources to unlock new things in each load.

I do want to reinforce again, that I am not trying to be overly critical, I am happy with the direction development is taking, but the load management as it stands is dampening some of the enthusiasm I feel for the game.
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I just want to put in a few words in defense of the normal and upgraded versions of certain prayers being distinct objects, at least within the current system of having a minimum number of prayers equipped. Having the option to include both within the pool not only lets you skew the pool at a given rarity towards a certain effect at the cost of it sometimes being at reduced effectiveness or with worse drawbacks which can be an interesting tradeoff at times, it's also keeping one more slot of the 60 filled with a bonus relevant to your build instead of one you'll never purchase. So for sufficiently narrow builds they're a big help for reducing pool dilution rather than a source of it.
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