Arms of God

Arms of God

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FAQ - Early Access Launch
Q: When exactly does Arms of God launch, and when can I play in my timezone?
Arms of God enters Early Access on June 8, 2026, going live on Steam at 4 PM CEST / 7 AM PDT / 10 PM CST. Since that single moment lands on different clocks worldwide, check the launch timing map for your exact local time (for example, 3 PM BST in London, 10 AM EDT in New York, 11 PM KST in Seoul). In some regions the unlock rolls over into June 9 local time.

Q: How much does Arms of God cost, and is there a launch discount?
The Early Access price is $11.50 USD / €11.75 / 39.99 PLN / ¥48 CNY / £10.32, with regional pricing adjustments in place for many countries, especially those with lower purchasing power. There's a 15% launch discount at release, so the opening window is the cheapest time to grab it.
Q: What's included in the Early Access version?
The base game ships with a substantial amount of content:
  • 4 Acts, each with 15 handcrafted levels (60 levels total)
  • 3 difficulty levels
  • 10 playable heroes, each with a unique active ability
  • 65 unique weapons that can be upgraded and merged into powerful combinations
  • 8 events
  • Almost 200 blessings and weapon upgrades combined
  • A metaprogression HUB
  • A large variety of enemies, including 10 bosses
This is the Early Access foundation. More characters, weapons, locations, and endgame content are planned throughout EA.
Q: Are there any DLCs or a bundle at launch?
Yes, two DLCs are available at launch alongside the base game. The Official Soundtrack features 13 original tracks created by Polish musician Adam Dzieżyk. The Supporter Pack adds extra armor colors (cosmetics mode), a Digital Art Book, wallpapers and the Main Theme from OST. There's also a Complete Edition bundle containing the main game plus both DLCs, with an additional 25% discount available for 14 days after launch.
Q: What platforms is it on at launch?
Right now Arms of God is on PC via Steam only. We're planning ports to Nintendo Switch, Xbox, and PlayStation for the 1.0 version, but those are still plans, not promises. More details will come closer to then.
Q: What aiming and accessibility options are there?
Even though the core is fast-paced autoshooter combat, there are five aiming modes to fit different playstyles and accessibility needs: Autoshooter, In-Cone Aiming, Manual Aiming, Mouse-Only Mode, and Keyboard-Only Mode. You can switch between them at any time in the settings menu, including mid-run.
Q: Does it run on Steam Deck?
We're not officially "Steam Deck Verified" yet, but the game runs very smoothly on Steam Deck. You can read more in our Steam announcement: https://steamcommunity.com/games/3100310/announcements/detail/660484779820450342
Q: How do I report bugs or give feedback during Early Access?
Use the official bug report form or join the Discord community. As an Early Access title, Arms of God will keep getting regular updates, balancing passes, hotfixes, and quality-of-life improvements, and community feedback genuinely shapes development on the road to 1.0.
Q: What's on the roadmap toward version 1.0?
Planned additions include new weapons, new enemies, more difficulty levels, a leaderboard, and additional game modes such as an endless mode. The full 1.0 release is currently planned for Q1 2027.

Future updates will continue expanding the game. But I can already reveal one additional detail: after completing all four Acts, players will face even greater challenges ahead - the Endgame. Future updates will introduce Daily Challenges, Weekly Contracts, and new Seasons, each offering opportunities to uncover new pieces of the Arms of God universe and continue the fight for humanity's future.

Q: How long is Arms of God?
A full playthrough of all 60 levels takes at least around 4 hours. That said, this is a roguelite - the game is built around replaying runs, not reaching a single finish line. Clearing every difficulty level and digging into the full progression system takes experienced players roughly 15-30 hours, and that number grows as you chase tougher builds, harder difficulties, and mastery of each hero.

Q: Is there metaprogression between runs?
Yes. The Cathedral skill tree lets you permanently unlock and reinforce builds across runs, so every run feeds into the next. Progress doesn't reset when you die - it compounds.

Q: Is there a story or does it end after one run?
There is a story, and it's more layered than the initial setup suggests. The narrative unfolds through locations, characters, and discoveries as you push deeper into the campaign. It's also not told only through text fragments - the storytelling runs through the whole environment, with each level being distinct and tracing the hero's path toward the goal. Best discovered in-game rather than read about here.

Q: What should I expect from a single run?
A full run through all 60 levels across 4 Acts takes at least 4 hours. Early runs will likely be shorter as you learn the combat, enemy patterns, and weapon synergies. The game gets significantly deeper once you start understanding the merge system and building around it intentionally.
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Really looking forward to it :)
That's great—just under two hours to go. I'm really excited about the setting and the features revealed so far.
The price is absolutely reasonable—thanks!
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Showing 1-2 of 2 comments
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