Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Argonians, Bosmer (Wood Elf), Khajiit, Nord, Osimer (Orc), Redguard, and Imperial are all focused on Stamina and Health. Whereas Altmer (High Elf), Breton, and Dunmer (Dark Elf) are Magicka based.
Some classes, like Warden for example, can have spells that can be either Stamina or Magicka based, depending on the choice of the player. That allows some classes to be open to every race.
You can also create characters that do not follow the normal design for the character, like Sorcerers that use Stamina. They tend to be weapon-based, rather than spell-based. Or Dragonknights that use Magicka. So you can mix and match any race with any class and play it as either a Stamina or Magicka based character.
And since the update, khajiit and dunmers are now perfect hybrids, you can use them for either stamina or magicka (dunmers have more raw damage, khajiit have more regen and crit). You'll still have to spec into one though, you still can't make viable hybrid builds for high end game.
Again, based upon their passive skills, Khajiits are Stamina based and Dunmers are Magicka based. So they would not make good hybrids, whereas the Argonians would.
If someone is interested in doing Trials and Veteran Dungeons, then they would be wise to pick a race whose passives work with the type of character they want to create. If they don't give a damn about Trials or Veteran Dungeons and simply want to play PvE content, then none of this matters.
Did you actually read the passives ?
Explain how for argonians this is for stamina :
+1000 health
+1000 magicka
+2310 desease resist and desease immunity.
+6% healing done
4000 hp/stamina/magicka restored when drinking a potion.
There is absolutely nothing for stamina there, it's clear it's a pvp/tank/heal/magicka race.
As for khajiit and dunmers, they are now hybrids, they were completely changed.
Dunmer :
+1875 magicka
+1875 stamina
+258 magicka
+258 stamina
+2610 flame resist and burning immunity.
There is absolutely no advantage toward magicka or stamina here (there is no more flame damage bonus), you'll do the same damage speccing in any. They are no longer a magicka race only. As a matter of fact dunmers are now second best in magicka and in stamina, just behind orcs for stam and alters for magicka.
Khajiit :
+100 health regen
+85 stamina regen
+85 magicka regen
+825 health
+825 magicka
+825 stamina
+10% critical healing and crit damage ( for both magicka and stamina)
-3 stealth detection redius.
While they were a stamina race, they are now hybrids, they gained magicka regen, magicka and crit damage for magicka, so they now do as much as magicka damage they did as stamina. and they are now the dps race of choice for crit builds, either be stam or magicka.
No. The race change token (also an appearance change) is limited to your current faction: my magDK is argonian, I can choose only between Nord or Dunmer (dark elf). If you have the Adventurer's Pack (1900 crowns), you will be able to pick any race.