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actually anyone pulling 15k dps can handle any non-dlc hardmode veteran dungeons. And u can pull that dps before 50 Lv. Also the problem still occurs by the side of endgame players. In example, a healer boi grinds to 500+ cp. And wants to play dd for a while. Probably he/she doesn't know how rotation works cuz healer builds have more spamming skill which causes them to suck at rotation with pulling only 10-15k.
The problem is not the levels or champ points of players but their skill. Once upon a time, when i was 130cp, tried a vet dungeon (direfrost keep). i couldn't come over the mechanics, pulled 7k dps. But afterwards, learned how rotations work like a few weeks later (this depends on player also).
When the latency in Cyrodiil is bad enough, I can use the following combo on you before your client likely has time to even update: Snipe (from Sneak) > Ambush (maybe before the Snipe even hits you) > Light Attack > Incapacitating Strike (now you're stunned also) > Light Attack > Killer's Blade to finish you off.
All of that can happen in the span of about 2.5 seconds. For you, it will seem instant, since latency is so bad that your client doesn't update everything individually. If the average player's latency in Cyrodiil was around 60ms, you'd at least have a fighting chance to dodge some of that as soon as you noticed the first ability hit you.
It's really simple. Get used to it if you intend to PvP inside of Cyrodiil. Is it acceptable? No, not really. But nothing is happening in regards to Cyrodiil latency as far as anyone knows, so we just deal with it, sadly.
That said, there should be some kind of "trial" for DPS/Heals/Tanks that they have to complete before being allowed to enter dungeons as said role(s).
While 25k isn't a lot of DPS by any means, it's also incredibly easy to dip below that with the simplest of mistakes by a lot of class rotations. Some other classes, like Sorcerer, are much, much more simple rotation-wise, and a lot less punishing.
Where as Sorcs have a lot of instant, low-animation (that can still be canceled!) ground AoEs, other classes/builds do not. Like Endless Hail, for example.. by the time that animation finishes and starts dealing damage, Wall of Elements (or whatever it is) has been on the ground dealing damage for a solid 2 seconds already.
Even if Volley/EH's animation is canceled, it still takes a second or so to start ticking compared to other abilities. So by the time a Stamina player uses Endless Hail, lets the animation finish, then use Caltrops, and then possibly switch to their front bar to spam Steel Tornado.. the other players have wittled away about 50-60% of the entire group's health.
So naturally, that player's damage is going to look low, and the other DPS is probably going to look abnormally high (80k+); I've had it happen, both ways, I dunno how many times.
Boss fights, though.. pure single-target, 25k is a pretty easy number to achieve; especially for casters, since their likelihood to have to move is a lot lower than melee in most scenarios.
Still, though, there should be a solo arena-type trial where people have to score so high before they're allowed to enter veteran dungeons. A place where they learn things like situational awareness, how to quickly take down key targets (casters, healers, archers, etc.), learn how to block, what they can block, and when to interrupt, etc.
The game would generally be a better place if there were something like that. Either done on a class-by-class basis, or perhaps a one-time, account-wide thing.
Now, I don't mean it needs to be anywhere near as hard as Veteran Maelstrom Arena, but just enough to challenge the general player a bit and teach them basic mechanics that they need to know.
Its a induced lag, and nothing is done about it, because ESO PvP is cheaters galore, the cheaters dream.
Even if everyone you encountered was using macros, the amount of data required to cause the kind of latency in Cyrodiil is well beyond what your client is actually sending.
The lag in Cyrodiil is strictly bad hardware on the server itself, and likely its geographical location compared to the majority of players.
That said, as far as "macros" go.. there's a hardcoded global cooldown between almost every ability that cannot be bypassed. The only exceptions to this USED to be Bash.
If you were to continually be killed by the same player over and over, using the same string of techniques that ALSO included Bash, then it was a pretty good indicator that they were, indeed, using a macro.
However, everything happening in your typical death in Cyrodiil can be done by hand, without the use of a script/etc., quite a bit faster than what most of those macros could do.
Not only that, but another dead giveaway of someone using one was that their character would be stuck in a strange animation when the moved; like a halfway charged attack.
From what I was able to gather, the whole GCD between the majority of abilities, and animation canceling itself, was overhauled and reduced in speed with the DBH update.
DISCLAIMER: This message may be delayed, as the vigorous cheating and use of macros in Cyrodiil is slowing the servers down. We apologize for any inconvenience caused.