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Eventually they explained it all away and had the player fighting those demigods, initially in groups with other NPCs and eventually even by themselves. That just took away from the atmosphere and turned the protag into some generic dovahkiin chosen one that takes on demigods single handedly, lost interest after all of that, liked the subtlety of the old storylines better
Gameplay wise it's a horrid grind
You never tried out LOTRO? O_o
RuneScape was fun and has some unique flavor but a lot of the combat also boils down to standing still whacking at something until dead. (A trope that is not TOTALLY rectified in ESO I might add but it does the best job of it I've seen so far).
It does remind me a bit more of the diablo series but the diablo series focuses on numbers a lot more than RuneScape does, so the combat feels more fluid (it never takes THAT long to kill things on normal in diablo). The quest lines are probably middle of the road. Runescapes quests are old and it shows in their storylines.
In short, it was ahead of it's time but now-a-days it's age is showing. However it is at least fairly unique.
I have! LOTRO is pretty generic though. I mean it essentially just takes the WoW formula, adds some maturity and grit, then re-skins it into lord of the rings.
Not a bad thing necessarily mind you but the content and PvE is all pretty standard.
The quests are fairly generic MMO fair, nothing you do really has much impact (to be fare this may have been improved upon since I last played years ago).
If I had to choose a generic MMO to play it'd likely be star wars over LOTRO.
LOTRO has the better group content though, it's art style is also great IMO.
There are positives to them that may be undermined here simply because they did not appeal to me in my quest for an mmo with engaging combat and great questing.
There's nothing 'wrong' with these other MMO's in that they fulfill a demand in the market and everybody has different tastes.
However I had noticed among my friends and acquaintances that it seemed like many people felt the same way I did (looking for a more mature setting, good combat, engaging quests, etc etc).
So with that in mind I decided to write this little synopsis to possibly save other like-minded individuals the time and money I had to go through in trying all of these out to find something that fit me.
Additionally ESO gets a bad wrap due to it's launch status. However, from what I've seen, I'm here to say that this is the best MMO on the market for people like me. So if you find yourself nodding 'yes' to most of the things I was looking for then I highly recommend you give this game a go (or possibly ANOTHER go if you tried it a while ago).
There's simply nothing else like it on the market.
SWTOR is amazing if you duo it with a friend. Lets you have the fun of contested RP conversations while still making use of your companion characters. Makes the game feel fresh on most playthroughs because we're always finding new dialogue.
But for that to work best you really need someone who plays exactly the same time you do. Its what I have a wife for. (okay not the only reason.) Its considerably less fun when grouped with full groups, especially when you don't know them. For reasons you mentioned. People want to skip past the best stuff.
ESO fares better with other people around. Solid stories for the most part. Took us forever to finally give ESO a try but we're enjoying it quite a bit. Highly reccomended for solo and group play.
If I were to make any change to ESO it would be to have the option of instances for your group. So many times we hit a dungeon only to find it cleared by the other 20 people who rushed in ahead. Kind of takes the fun out of things and often makes the narritive harder to follow.
a developer focuses on story-based games. If you think swtor have a "generic combat"
then you should stop playing games.
Nothing to see here, just an another eso fanboy. Move along people.
I like the fact GW2 WvW isn't so heavy gear based as all the rest and is decent to the casual pvper, but the class imbalance is pretty bad I will admit that.
Player bases in both GW2 and ESO so far I seen has been friendly overall.
To each their own. I definitely felt it is very reminiscent of WoW like combat.
If you'd like to elaborate feel free.
But I don't see how it strays from the typical stand still, go through skill rotation, spec for tank/healer/dps, etc format. It's basically just a reskin of typical MMO combat.
Of course if this angers you feel free to voice why.
Well sure I'm a fanboy in the since that I'm a 'fan' of ESO.
I tried SWTOR and found the combat here much MUCH more engaging. Take from that what you will mate.
I should also say that as someone who has tried all of these MMO's it should say something as to the fact that I AM a fanboy of ESO rather than, say, a SWTOR fanboy.
If it was better, in my opinion, i'd be playing that and be on their forums.
Agreed, although I actually do like the fact that ESO includes gear progression.
GW2 began to feel super same-y in the World v World since everyones gear was dampened. For whatever reason I felt there might be less 'cookie-cutter' builds in GW2 but whenever I actually stop to think on that sentiment I am not sure I agree with myself.
There were definitely cookie cutter builds in GW2 and, in the end, the options for viability were pretty narrow.
That may have changed since I played though.
All that being said I really did have a ton of fun in GW2 but, for the aforementioned reasons, I ended up liking this title more.
There is always something shinier around the corner