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Meanwhile I hope you find this useful:
Maintenance and Comfort are explained here:
http://en-wiki.projectaura.com/Colony_Maintenance%26Comfort
Kits are charged when you have a surplus, so instead of losing it, if you have a kit it will be stored there.
For the drone, to produce its bonus, you need to put it to patroll:
(Go to govern panel/drones and click on the maintenance drone).
http://en-wiki.projectaura.com/Colony_Drones
Drones basically have 3 posible states:
1. Inactive
2. Patrolling
3. On Mission (when you assign a given task, like to examine an outside climate threat)
*Note the amount of drones of a type is limited to your drone tech and the total flight paths in use is limited by your colony level.
We are releasing a new patch in the coming days with a bit of extra balance applied.
Thank you for your feedback ;)
On the other hand, I really feel like my hands are tied most of this game. I am at the whim of random chance for invention doc spawn, and the rate of that has been low. As my friend asked "why not just leave the game running overnight so you can actually do something?" I'm working at a steady pace, but even on the fastest setting, I spend a lot of time between cycles just waiting.
For the next patch, we have plans to make this bonus relevant also to your chance to produce Invention Docs while researching. *Any suggestion is welcome.
I feel like I am being punished at every turn when trying to expand. You are forced to use all of the tech trees to some degree (unless I am doing something wrong?) but it is really hard to actually maintain it. Maintenaince forces you to choose certain buildings, power forced you to choose certain places and comfort hard caps your population limit. I thought the balancing act was figuring out how to Tetris all of my buildings on the platforms!
Once I build the other corporation headquarters thing, the game started to glitch out: a lot of message boxes went away.
http://en-wiki.projectaura.com/Colony_Diplomacy
It is a known issue we are working on, an engine memory leak. The current solution is to restart the game.
Again thanks for feedback ;)
This pic ilustrates corps relation:
http://en-wiki.projectaura.com/Colony_Diplomacy#Relationships_Among_Corps
So try to start with 2 not-rival ones.
As for comments:
1) make comfort and maintenance more accessible. From what I can tell, to get more comfort, you need:
- a zeppelin
- ship factory, and I don't even know how many materials
- ships to get comfort materials
- an assembly tunnel, which is a huge feat
This takes forever. In the meantime, I can't do anything because I can't get more comfort.
Maintenance is gotten through the drone, but you have to build a ship factory.
2) to raise morale, you build better residental, or more food options. One is the industrial kitchen was too expensive for me to build at the moment I looked and logically thought that all I had was water and seaweed. There are cooking options here.
The alternative was bio dome (through the Eco Corp). I got it up, but found out that I needed to get green invention docs to get seeds, or burn my influence to get pineapple, which I couldn't recover seeds from because I needed green core invention docs. Blocked again.
3) metal sorting: if you don't have the invention docs to get straight metal pull from the water, you have to wait for sorting, for a low low chance to get metal. However, the advanced factories take huge quantities of these rare metals... I can't afford a ship factory to make better ships.
4) Influence: you can't earn it, you have to make it. But building corps makes other mad at you, and if you can't outproduce influence, you will inevitably get negative reprocussions. The style parks are right out because they are negligable influence production and are excessively costly.
5) like comfort and maintenance, getting energy amplifiers can be hard because the tree is inaccessible and convoluted. You run out of energy production way before you can even get amplifiers/batteries of any quality. The tidal towers are vaguely useless because their production to return value is low.
I don't know what all of that is intentional, and what all is just "waiting for feedback". Either way, I am going to play this game and enjoy it. The art is beautiful and the management is wonderful. There is so much colony to expand into and so much to make, but I feel like I am waiting behind a chance drop grind wall to go anywhere.
I can't produce electrum yet. I needed to get the Eco for food and morale, but also Neo Industrials so I could get better energy output.
Depending on your affinity selection you may find extra interesting ones. Note also, once you raise a friendly relation with a Corp it will sell you security boxes.
The initial packings combined with market + your strategy can be a great boost. It is not a good idea going for plenty of buildings and colonists on start, you need to grow carefully. A colony with 20 colonists with an average 100 morale produces the same wasting 1/2 than another with 40 colonists with an average of 50.
*BTW, you can purchase Alpha ships in the (VR) market.
I would go for food variety on start. Cosmos will sell you a finished product (orange juice). If you went with conservatives you can pick seaworms also for food. If you are going to farm early, you may ignore the industrial corp and focus on low energy consumption. *If you develop tidal tower tech can be very good on early for energy generation.
*Entertainment/Vestiges (you can see it in the knowledge tech panel) is also a must for the morale.
Placing properly your buildings and managing energy is also important, you know you can setup the amount of energy going to your platforms for production boost?
Quests may bring an extra way to gain influence/rep.
BTW, Supercomputer infra (from the Cosmos) will help you on invention docs production as well.
Something to check here could be to start early with a workshop (for the toolkits to store your surplus on what you foresee will lack). I guess with packings + market could be doable so you don't waste all that maint/comfort on start.
Leveling up can be the solution to your problems. It will grant you an extra 25 maintenance and comfort daily, and what you lose is a global 1 morale.
So, getting a way to find an extra food source (to counter that -1 morale): market or worms if you are conservative, seeding if you are eco...
Doing the campaign is a great guide for the startup, but there are other ways ofc. It is a matter to keep an eye on your population stats.