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Didn't this just come out in EA days ago?
but as far as i remember they had to make alot of changes in order to get to that point.
However i wouldnt say Graphics are bad, they are quite clean and crisp, more like the issue is that they did not polish out a complete satisfying picture. Like its missing the professional polish of a very talented lighting artist.
Then next to that they do miss the performance saving tricks many other games do have, like if they save performance its literally like cutting out objects with level of detail from one second to another, most visible in the rear mirror.
You can literally see the track several hundred meters back at enormous details, but cars would vanish after 10 meters, still showing and rendering their headlights at full resolution.
Not just does this look absolutely bad, it also tanks on performance while not giving the player required awareness.
I hope they get the optimization properly sorted out in this Game, because the amount of detail in order to save performance requires a smooth reduction of visuals and not pop in and pop out symptoms that are distracting.
If you think about how "much" power a Playstation 5 has and how much visual quality you do get in Gran Turismo 7 and set that in comparison to a PC Platform, that has double the performance and compare it at what you get in Assetto Corsa Evo, then it gets more and more clear.
And the PS5 Pro adds another layer of possible visuals onto the already good looking game.
Im always concerned about if small studios are able to get these things done, its not like racing games are easy tasks, racing games are literally MMORPGs in terms of costs and manpower required for developement.
Like the amount of detail work and perfectionism required in order to make a satisfying racing game is just insane and when you miss out on these minor details, you literally cut your amount of customers in half everytime you miss on something, you thought, it wasnt important.
And its just not that, Windows alone as a gaming platform isnt doing well for racing games either because we do not have audio hardware acceleration natively supported, like Playstation 3 or Playstation 5 and the Audio is also literally taking a big poop onto Windows Games with ease, especially at Racing Games.
The lack of Reverb, properly calculated by ingame objects in realtime and their distances is causing the audio of cars to become boring and annoying super fast.
Thats an Issue Gran Turismo 7 also does not have, every time you cross the corner of track XYZ it sounds differently, because you arent on the exact same line or your opponents are at different spots and their sounds vary the atmosphere etc..
Its like playing a Formula 1 game on PC, the V6 Engine of these cars sound so damn awful, even tho Codemasters usually delivers decent sound, the lack of properly calculated reverb makes it sound stupid anyways, no matter what effort they take.
That said, Assetto Corsa Evo doesnt even make use of WWise, which is important to atleast get half decent audio at a Windows game.
the rest had a decent quality i would say, but nothing "major impressive".
Depends what you mean with regular games. You mean tripple-A titles that get 50-200 million dollar budgets? Thats just a matter of money, games with lower budgets cant have realistic graphics on the same level.
Racing sims like ACEvo are also a bit niche, which means less money available as well.
Otherwise even big games like Forza or Gran Turismo also have to run on consoles in 60fps, since framerate+performance are important with racing. Those tend to look utterly amazing tho.
I do sort of feel like AC Evo looks more realistic in some ways its pretty immersive in my opinion with the fog and shadows/lighting.
I Feel like Gt7 and even ACC has super high color saturation kind of like every scene is a bright sunny day with a polished up show car that is sparkling all the time lol.
I have really been enjoying the driving though I do also feel like interior looks a bit dull on some cars, I also didnt think the rain looked that good on the windshield but the environment going into the night with rain was still really immersive. I'm running pretty low settings on some sliders so that could be part of it at 4k
When they used UE4 for ACC it had to many issues for making a dedicated racing game.