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After doing some research on cold-weather tents, here's how I would implement this:
The tent cannot be crafted, but can sometimes be found in some residential structures (PV Farmstead, Trapper's Homestead, etc.) in varying levels of condition. It can also be found rarely in locations like the Quonset Garage and the Camp Office (and other places likely to sell tents) at between 90% and 100% condition. Maximum of one per region, regardless of location or condition (though sometimes none may spawn).
The tent weighs 4 kg, and provides a 7.5 °C warmth bonus in addition to the bonus provided by a bedroll if the player chooses to use one when sleeping in the tent. The player can also rest or pass time in the tent
The tent provides both wind and water protection to the player, but will gradually become wet like a piece of clothing if the weather is bad, increasing its weight and requiring that the tent be dried out indoors or by a fire.
A tent decays at the same rate as a standard bedroll, but requires twice as much cloth to repair with a sewing kit. A tent can be harvested for 14 cloth and 4 scrap metal, but takes 3 hours to harvest.
The tent takes 20 minutes both to set up and take down (unless ruined, in which case it can only be harvested), and cannot be set up without a light source (either the sun or a nearby campfire/lantern). The tent must be pitched on a relatively level surface, and cannot be pitched on rocks.
A moose-hide tent can be crafted with two moose hides. This tent weighs 9 kg but provides a 15 °C warmth bonus, decays at the same rate as the bearskin bedroll, and can be repaired using two leather.
yeah that sounds like a good vision :)