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Its a Sandbox, so there has to be boundaries at some stage. The "thin ice" is how they make the boundary on the ocean, so they don't put rock walls and trees out there unnecessarily. Once you hear the cracking either back up quickly or run, backwards until you don't hear the sounds anymore and you will be OK.
grate for a first time exprince... really bade for reply value
So, eventually there will be a much larger map as a whole.
It's just now it is under development.
I have never fallen through the ice, but I did come across that area, and heard the ice cracking and responded to it and survived.
I also checked the temperature at the time and it was up in the -20C's. That entire day the temperature was -10C with freezing winds and blinding storms while I was out on the lake.
I'm sorry, but at those temperatures there is no 'thin ice'. Maybe if the temperature let up on certain days and got up to 3-4C that you might have some melting happening on shallower lake areas... but no.. just no.
This is just one of the 'random traps' Hinterlands has put into the game to create some pseudo-difficulty which is based on pure chance and arbitrary difficulty (kind of like random ankle sprains).
There needs to be some forethought to this to make sense. I would accept at the least thin ice on shallow ponds, but at the temperatures we're consistently dealing with in the game so far, everything should be frozen solid, and able to even drive cars or at least snowmobile across it.
Again, ask an average Canadian about this who actually do activities in sub-0C temperatures (antyihng 3 hour drive above US border is going to have this), and you'd realize how this and many other 'challenges' in the game are simply ridiculous.
We know its alpha.
This is why everyone gives their opinions, so the developer can make decisions based on what is working and what isn't.
It's not supposed to be used as a 'carte blanche' to excuse any valid criticisms or opinions of the game.
Especially if you're technically an investor, and have put money towards it.