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In order for it to look and play like today's RE1, they would first need a remake that takes the whole thing to a higher level graphically and functionally.
A remaster only works with the existing material and that means, roughly speaking, that you can't get around all the edges, corners and bad lighting, but can only implement HD/4k textures and a few minor changes. That is also the main reason why remasters usually also contain the old bugs - Fast work without real passion or possibilities. So they leave as it is. At best, Capcom could make a port to the MT framework, as they did with CV for CVX HD. But that is a long way from RE1 quality as we can see with a console. (far far away)
The PS and DC titles do not offer much room for improvement, as such a thing was hardly conceivable back then. Otherwise, less than 10 years later, there would probably not have been a remake of RE1, but only a pure remaster and then the remake. (Currently it is the other way round: a remake with the same engine as RE0 (GC) and then years later a remaster of it for all the platforms like pc, xbox, playstation and so on)
If they want to make it in the RE1 HD REMASTERED "style/quality", the version available on Steam etc., then they would have to call it a remake and not a remaster. There is a world of difference between the two words. RE1 is a remaster of a remake. Simple. And if they want to raise the old CV or even 2, 3 to that level, even if it is already very old, they would need a complete remake. Precisely because they have nothing useful to build on.
And btw: Reimagination is just an artistic word for remake. To check this, we just have to look up in the dictionary what a remake actually means in film and game. (In short: a redesign and reinterpretation of the story and the events are within the realm of possibility).
It's a marketing gimmick that a lot of people still jump on today.
Like: "Our game is not a remake, our game is a reimagination!" Sounds more interesting, different, somehow special...
That's also why 2, 3, 4 are officially sold in stores as a remake, precisely because they are one. Nobody forces a developer to make a 1:1 copy of the original when remaking a game.
A completely different question that you would have to ask Capcom, and whose answer could ruin everything anyway, is whether the original source code still exists. The source code of many old games from that time is lost forever. In that case, a remake would be unavoidable. And when you consider that nothing has happened with the classics for over 20 years, unless a remake has been made...
That's a completely different thing than, for example, loading an ISO into an emulator/wrapper.
And because you always start with Tomb Raider.
The game has a completely different engine.
I'm also not aware of any statements that a remaster of it isn't possible.
But here too, they've basically only improved the textures and the lighting. That's what makes the biggest visual difference to the original. All in all, it looks more colorful and brighter, but not really that much "better". Typical remaster - which, by the way, is far from what you've described here for RE.
https://www.youtube.com/watch?v=dnsH3ljm5Dc
code veronica is getting a remake, strong rumours anyway
I'm about as big of a purist as they come, but the Remakes have been a complete game changer for this franchise, allowing them to realize the true vision of the games that they were unable to at the time because of the technical limitations. Resident Evil 1 is going to be brought to life in a way you could've never imagined as a kid when it gets its Remake, and I suggest you embrace and enjoy that.