Resident Evil

Resident Evil

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Monk Nov 19, 2017 @ 4:55pm
Hunters need to die in a fire
♥♥♥♥♥♥ ♥♥♥♥ insta kill bastards

♥♥♥♥♥♥ LOVE THIS GAME THOUGH!!

RE REMASTERED IS LIKE TAKING THE PERFECT ♥♥♥♥, PURE QUALITY
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Showing 1-15 of 19 comments
talgaby Nov 19, 2017 @ 11:31pm 
Hunters are meant to be scary. This is sadly the only game where they really are. They are a bit scary in RE3 and are a total joke by Revelations 1 (where you sometimes take them on by the dozen).
James.Havoc Nov 20, 2017 @ 7:30am 
Uh....try the Hunters from the Original Resident Evil...
The Hunters from Code Veronica were also quite tough, especially the Sweeper variant...
Monk Nov 20, 2017 @ 10:14am 
Originally posted by James.Havoc:
Uh....try the Hunters from the Original Resident Evil...
The Hunters from Code Veronica were also quite tough, especially the Sweeper variant...

What's the difference between the original and remaster?
ReeNoiP Nov 20, 2017 @ 1:20pm 
Originally posted by UNIVERSESIXHITTT:
Originally posted by James.Havoc:
Uh....try the Hunters from the Original Resident Evil...
The Hunters from Code Veronica were also quite tough, especially the Sweeper variant...

What's the difference between the original and remaster?
There was no auto aim, so missing that critical magnum shot was a lot more likely. No defensive items either.

It might just be me, but I remember them being more agressive and using the jump attack more often.
Mark F. Smith Nov 20, 2017 @ 9:31pm 
Originally posted by talgaby:
Hunters are meant to be scary. This is sadly the only game where they really are. They are a bit scary in RE3 and are a total joke by Revelations 1 (where you sometimes take them on by the dozen).

They're not though, but that sweet, sweet decapitation did ruin my no-save run 3 times in the past.

In RE3 they are faster and more agile, but also weaker and have much smaller chance to decap you.

In Rev1 they are a joke cause the game is nearly a direct port of the original Nintendo DS version, where control limitations are a major factor. This sadly means that yes, they are that very same joke, but go play the original DS Rev1, suddenly they aren't such a joke anymore.
LilG Nov 21, 2017 @ 12:26am 
Hunters still scare me after all this time,all their variants looks pretty cool. I liked how you get the scene where a Hunter enters the mansion & you can hear their claws on the floor so you know when there's a hunter about.
The hit kill was pretty annoying or the gamma type in RE3 that would swallow you whole as an instant kill move.

Try to make sure your health isn't in the yellow or lower if I remember right that usually makes them use the decapitation move more often.
Monk Nov 21, 2017 @ 6:14am 
Originally posted by LilG:
Hunters still scare me after all this time,all their variants looks pretty cool. I liked how you get the scene where a Hunter enters the mansion & you can hear their claws on the floor so you know when there's a hunter about.
The hit kill was pretty annoying or the gamma type in RE3 that would swallow you whole as an instant kill move.

Try to make sure your health isn't in the yellow or lower if I remember right that usually makes them use the decapitation move more often.

As far as I remember mine was in the ~fine status but still got swiped.
James.Havoc Nov 21, 2017 @ 7:25am 
Originally posted by UNIVERSESIXHITTT:
Originally posted by James.Havoc:
Uh....try the Hunters from the Original Resident Evil...
The Hunters from Code Veronica were also quite tough, especially the Sweeper variant...

What's the difference between the original and remaster?

Besides what ReeNoIp already said they were more aggressive. They didn't waste any time when they going for an attack. But the very nasty thing about was the problem, that cant hit them while they've been in the air. (The only weapons I've found who could do that were the M249 and the Mac10)
Additional to that, the damage you could take in RE1 (especially as Jill) was very low. Two hunters could really ruin your day....even without any jumping attack.
talgaby Nov 21, 2017 @ 11:13pm 
Hunters can be aggressive here as well, on 30 fps. For some reason they are easier on 120 fps, but dogs are a lot worse there.
Monk Nov 22, 2017 @ 6:15am 
Originally posted by talgaby:
Hunters can be aggressive here as well, on 30 fps. For some reason they are easier on 120 fps, but dogs are a lot worse there.


Agreed about the dogs.

Just beat the game with chris 2 days ago with the amazing time of wait for it... 8 hours and 35 minutes.

Speedran it straight after and managed sub 3 hours!
IIFriggII Nov 23, 2017 @ 4:15am 
its suppose to be a horror game.
if you can easily/reasonably fight your way through stuff the scary part goes away.
remember playing the original and you constantly had to think about where you went because actual fighting was hard (lack of ammo and slow controls, bad aim, and a lot less gameplay experience irl).
it made it feel scary instead of action packet and you would move slower through area's because it would mean something. which is something most horror games completely and utterly miss these days. the atmosphere was awesome.

looking forward to playing through it again in a remastered version and hope they didnt fck up the atmosphere and feel ^^


Originally posted by talgaby:
Hunters can be aggressive here as well, on 30 fps. For some reason they are easier on 120 fps, but dogs are a lot worse there.
i Really dont hope game speed is tied to fps o.O
would be pretty sad...
Last edited by IIFriggII; Nov 23, 2017 @ 4:16am
Uzi Master Nov 23, 2017 @ 5:47pm 
Originally posted by UNIVERSESIXHITTT:
What's the difference between the original and remaster?

Of note, the people replying are talking about the original Resident evil, not the original version of the REmake, of which the remaster has few gameplay differences.

Also note that only the original American version lacked auto-aim, and in addition it boosted the health of most enemies.

In most other versions of the original resident evil, you did have auto-aim by default and hunters were one shot be the magnum, and most grenade rounds. Dangerous, but not nearly so as they were for Americans.

Oh, and as for you being one-shot at fine; fine status does not mean 100% health. The threshold for hunter insta-kill is right above the threshhold for fine status I believe. Chris has higher total health, which makes it more likely to fall in that little range, since the insta-kill is based on total health.
Last edited by Uzi Master; Nov 23, 2017 @ 5:50pm
Monk Nov 23, 2017 @ 5:51pm 
Originally posted by Uzi Master:
Originally posted by UNIVERSESIXHITTT:
What's the difference between the original and remaster?

Of note, the people replying are talking about the original Resident evil, not the original version of the REmake, of which the remaster has few gameplay differences.

Also note that only the original American version lacked auto-aim, and in addition it boosted the health of most enemies.

In most other versions of the original resident evil, you did have auto-aim by default and hunters were one shot be the magnum, and most grenade rounds. Dangerous, but not nearly so as they were for Americans.

Oh, and as for you being one-shot at fine; fine status does not mean 100% health. The threshold for hunter insta-kill is right above the threshhold for fine status I believe. Chris has higher total health, which makes it more likely to fall in that little range, since the insta-kill is based on total health.

Yeah I know that's what my original question was on.
talgaby Nov 23, 2017 @ 11:38pm 
Originally posted by Tjaranis:
i Really dont hope game speed is tied to fps o.O
would be pretty sad...
Nah, not the speed, just enemy reactions. Their AI "ticks" differently on different framerates. Dogs react faster on high fps, but Hunters become so fast that they actually tend to reach the point where they stop and scream once they see you, giving you roughly 2 seconds to either deal with them or just reach the exit. On low fps, they tend to get to the non-instakill leaping attack upon seeing you, so they ironically react faster.
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Date Posted: Nov 19, 2017 @ 4:55pm
Posts: 19