Resident Evil

Resident Evil

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Johnny[HUN] Dec 31, 2018 @ 4:29am
In RE3 does the nemesis chase you through the entire game?
I liked RE1 and 2, but i head that in RE3 the nemesis is invicible and can't be killed, so he chases you in the game. Its only at somewhere the end, or the entire game? I wanted to try it but I dont like the pressure
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Showing 1-15 of 23 comments
Johnny[HUN] Dec 31, 2018 @ 6:38am 
Originally posted by holychair:
Nemesis can be killed at every encounter if you so wish. He then will drop bonus items like e.g. weapon parts (and not chase you until the next scripted encounter later in the game). There's only like 3 encounters where you actually HAVE to fight him, though. One is midgame, the other 2 are at the end (and close together).

If you flee an "optional" encounter, he will usually follow you through a couple of rooms, but then disappear until the next scripted encounter (when you progressed further in the game).

So, no, he won't chase you through the entire game. Most parts of the game are actually quite "Nemesis free".

thanks !
talgaby Dec 31, 2018 @ 10:01am 
This notion comes from it being the only enemy in the early games who will cross rooms consistently to follow you. Usually it is around 5 rooms max before he disappears. Also, he is not *that* tough on normal mode and is a good source of nice items/ammo.
James.Havoc Jan 1, 2019 @ 4:33am 
What? The Eagle Pistol has a significant better chance for critical hits, than the regular pistol.
The only downside of it (as for the Custom Shotgun) is, that it only uses the regular 9mm bullets.
James.Havoc Jan 1, 2019 @ 7:08am 
Dont if I can find the exact source again since (if I remember correctly) it was metionend in a (print) guide for RE3.
In terms of numbers the value of +5% chance of a critical hit floats around there.

Originally posted by Johnny:
I liked RE1 and 2, but i head that in RE3 the nemesis is invicible and can't be killed, so he chases you in the game. Its only at somewhere the end, or the entire game? I wanted to try it but I dont like the pressure
I didn't bother to read the rest of the peoples comments so sorry if this has already been said.

If you don't like the pressure than you sure as hell won't like the remake of Resident Evil 2 because you will be constantly pursued by Mr X in the police station from the gameplay i have seen. I have personally not played the 2nd game so idk how similar it will be to the remake so take what i said with a grain of salt.
Johnny[HUN] Jan 2, 2019 @ 6:49am 
Originally posted by Pro-Pain:
Originally posted by Johnny:
I liked RE1 and 2, but i head that in RE3 the nemesis is invicible and can't be killed, so he chases you in the game. Its only at somewhere the end, or the entire game? I wanted to try it but I dont like the pressure
I didn't bother to read the rest of the peoples comments so sorry if this has already been said.

If you don't like the pressure than you sure as hell won't like the remake of Resident Evil 2 because you will be constantly pursued by Mr X in the police station from the gameplay i have seen. I have personally not played the 2nd game so idk how similar it will be to the remake so take what i said with a grain of salt.

im sure im gonna skip RE2 remaster, i hate these spooky sch1ts, I dont get it why they had to bend this way, none of the resident evil games (except 7) were horrors, nor intended to be :/
James.Havoc Jan 2, 2019 @ 8:26am 
Originally posted by holychair:
Originally posted by James.Havoc:
Dont if I can find the exact source again since (if I remember correctly) it was metionend in a (print) guide for RE3.
In terms of numbers the value of +5% chance of a critical hit floats around there.

I actually ordered the "official strategy guide" for RE2+3 about half a year ago to get more specific info on stuff, but as it's out of print the bookstore seems to have trouble to get it for me (they also didn't cancel my order either, though). I'm always missing out on all those print media while they're still easy to get ...

Edit: I just now found that Carci said in his 2015 GDQ run of RE3 that the Eagle has a 1/10 crit chance.


Hm, thats odd. I've just asked a colleque who collects guides for RE games and some other titles and he has pretty much all (german) guides that where available at that time.
Including the offical guide to Resident Evil 3 from Future Press. There they are quoted:

"Aufgrund des Zielfernrohres sind kritische Treffer mit einer Wahrscheinlichkeit von 1/16 möglich.. Landet Jill einen kritischen Treffer, hat der Schuss die Feuerkraft eines Magnumgeschosses."

Roughly translated it would say somthing like

Due to the rifle scope critical hits are possible with a probability of 1/16 .. If Jill lands a critical hit, the shot has the firepower of a Magnum bullet.

Not really 5%, tho...^^'
_____________________________

I have personally not played the 2nd game so idk how similar it will be to the remake ....

He's not really persistent in RE2. He never follows you into another room except one time, where he burst through a wall. But thats a script, so he even does that when you took him down moments earlier.
Compared to Nemesis he is/was a total Sloth.
talgaby Jan 2, 2019 @ 8:39am 
The custom handgun should have somewhat higher base damage (I think it is +5 damage or something, the normal pistol does 12-20, depending on the enemy) and the crit chance should be double. Also, it is the only weapon that can land a critical hit on Nemesis/bosses, which hits the same as a normal grenade round.

The custom shotgun is a strange beast, since it does around +20% more damage to standard enemies, but it is about 10-20% weaker on bosses… Plus it has a shorter range for damage drop-off.
Johnny[HUN] Jan 2, 2019 @ 12:16pm 
I just saw the Resident Evil 2 Remake's Mr X. and since you can kill him, and wont chase you after, only when the game spawns again, its not a big deal. So if you say you can kill the Nemesis multiple times, or stop chasing you after 4-5 room maybe its not so hardcore.... Or am I wrong? :D And by the way, if the nemesis dissappear after a couple room, does that count a kill? Or he will chase you sooner than when you kill him temporary?

And the Mr X in resident evil 2 is the same enemy every time, or these are different enemies?
Last edited by Johnny[HUN]; Jan 2, 2019 @ 12:18pm
talgaby Jan 2, 2019 @ 1:10pm 
1/16 would be quite logical for the normal handgun. It means you only need to write one address and make a shot critical if the RNG sets its value between 00h to 03h or FCh to FFh. For a game on an old Cell architecture like the PSX makes it easier to calculate randomness. It is almost surely that the old RE1 actually had either 8 or 16% chance for the handgun crit for the same reason.
RE4 is the first game confirmed to have an actual 0–99 system and flat 10% chance for crits on the handgun. However, PSX era CPUs were not really suited for very elaborate random number generation, it was easier to just use two-byte addresses. Also, the RE1 remake implemented the same more advanced system, this is also why the pistol feels different on it. (And the other reason being that they totally rebalanced all health and damage values and added a new randomiser on them, not the old RE1/RE2 one.)
Last edited by talgaby; Jan 2, 2019 @ 1:11pm
Trygger Jan 2, 2019 @ 2:04pm 
He can be "killed" but he comes back later.

He doesn't chase you through the entire game. It's possible one or two apperances are actually complete random if he shows up or not but the rest are mostly scripted to occur depending on what choices you make.

He DOES chase you from room to room, but he'll eventually give up. I don't remember if it's a factor of how many rooms he chases you through, or if he only chases you up to certain rooms. He never enters save rooms and will simply wait outside.

He also only goes through doors when they're not in the camera shot. (Both because he's trying to act sneaky and because of technical limitations, they can't really animate him going through the doors that are part of a pre-rendered background, so they opt for off-screen enterances)
Mahmoud Jan 2, 2019 @ 10:11pm 
Nemesis can also chase you in the alter and actually kill unconscious Jill, if you don't stop him earlier with Carlos. He can break through the door.
Mahmoud Jan 3, 2019 @ 11:17am 
Originally posted by holychair:
Originally posted by Mahmoud:
Nemesis can also chase you in the alter and actually kill unconscious Jill, if you don't stop him earlier with Carlos. He can break through the door.

Really? I never had him do that - but if true, that's actually a great jumpscare for a change. I probably would have thrown my controller in the air if that would have happened to me unexpectedly. (I usually do Nemesis% runs anyway, though.)
https://www.youtube.com/watch?v=RMNKXnftOtY
Doc Holiday Jan 6, 2019 @ 11:15am 
Well I just finished RE Remake, 0 and 2 consecutively a bunch of times and then I went to play this one, RE3.

I RAGE QUIT this game on the first Nemesis encounter. I simply can't win the battle, and I refuse to run away. I rage quit this game. Going to be the only one of the classic series I won't play. I'm salty
Doc Holiday Jan 6, 2019 @ 1:13pm 
Originally posted by holychair:
Originally posted by Doc Holiday:
Well I just finished RE Remake, 0 and 2 consecutively a bunch of times and then I went to play this one, RE3.

I RAGE QUIT this game on the first Nemesis encounter. I simply can't win the battle, and I refuse to run away. I rage quit this game. Going to be the only one of the classic series I won't play. I'm salty

The first encounter is the most difficult to win as your weapons are still weak. So don't be salty. Nemesis is MEANT to be overwhelming at first. In my first playthrough I would flee and only fight the mandatory encounters (one midgame and two at the end). Once you have done that, you will be good enough to try and fight him on your subsequent playthroughs on optional encounters too.

Don't give up on this game, it's a great ending to the first trilogy. Seeing Raccoon City destroyed by nuclear weapons while you're narrowly escaping in your extraction helicopter alone is already worth it!
Yeah I just came back to the game and beat him on the first two encounters and got the Desert Eagle. Had to exploit his AI twice though.

I just looked it up on YT and didn't know these old games had auto aim in the options. I've been playing all of them with manual aim, lol. Gonna switch in the options for the next encounters
Last edited by Doc Holiday; Jan 6, 2019 @ 1:21pm
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Date Posted: Dec 31, 2018 @ 4:29am
Posts: 23