Resident Evil

Resident Evil

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Terranigma Jun 4, 2018 @ 3:48am
Crimson head spawn placement and triggers
I have a couple of special questions regarding crimson heads:

- Can they stand up by themselves or do you have to trigger them by approaching them? Is it possible that they are already on their feet without having triggered them by entering the room again?

- Are they going to spawn where their former zombie-self was standing or where their zombie-self died or will they spawn in another fixed place depending on the room? (As a general rule, I know at least one exception)

- Can they break through doors without having triggered them as a spawn?

Thanks.
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Showing 1-6 of 6 comments
DessIntress Jun 4, 2018 @ 4:06am 
They have a time-trigger. Each difficulty has another time value.
You can avoid them, by not killing the former zombies. No dead zombie = no crimson head (besides of elder)

They should spawn at the same position if you don't leave the room for a specific time. Otherwise they can be anywhere if you enter the room.

So far i know, they can't break through doors in lower difficulties, besides of one scripted point. But i've rarely seen a crimson head since most zombies survived and i was fast enough or have burned them down. (maybe 1 or 2 per run, but later)
Last edited by DessIntress; Jun 4, 2018 @ 4:08am
Terranigma Jun 4, 2018 @ 4:20am 
I have the following situation: I started playing on hard and got to the early room where you get the arrow tip. I lured the two zombies into the hallway where the tip is located and knifed them to death.

I know from previous playthroughs that I'm never going through that spot in the room again. However I'm curious if there'll be three roaming crimson heads in the room when I'm going back to fight Yawn again and if they could spawn in my way.

I don't know much about crimson head behaviour because I mostly dodged, decapitated or burned my zombies.
DessIntress Jun 4, 2018 @ 6:07am 
You mean the floor with the mirrors in the corners? (not the one with the mirror wall)
At least one crimson head should spawn in this floor.
He stands up when you move to the position for the fake key placement/puzzle (with the fake key in your inventory). Just move forwards and ignore him when he stands up... he is later on another position - mostly between the first door and the first corner to the arrow, if you come from the stairs. And you can still dodge/avoid him but beware if you enter the floor through the first door, because crimson would stand directly on your side.
I can't say exactly if and how it relates to other crimsons in this room

Last edited by DessIntress; Jun 4, 2018 @ 6:09am
Nerevar Jun 4, 2018 @ 11:07am 
Originally posted by Eleum Loyce - EarthBound:
I have the following situation: I started playing on hard and got to the early room where you get the arrow tip. I lured the two zombies into the hallway where the tip is located and knifed them to death.

I know from previous playthroughs that I'm never going through that spot in the room again. However I'm curious if there'll be three roaming crimson heads in the room when I'm going back to fight Yawn again and if they could spawn in my way.

I don't know much about crimson head behaviour because I mostly dodged, decapitated or burned my zombies.

if you play on hard you should already know the game as hard cannot be played till you already beat the game once atleast. so you should know how to avoid crimsons and where they are. there is only 2 100% crimson heads in each playtrough normally and one is a boss you must fight to get out.

the only other CH is the thing with the fake key like above poster already explained. he is easy to fully avoid.

CH spawn even when youre not in thier room. but they are in a dormant state until you reenter the room after they spawned. which means they will only break doors if you triggered thier aggro by going inside thier room again. alot of rooms dont need to be visted a second time thus this is not an issue. just make sure there is no corpses left in the areas you have to cross alot of times till the hunters spawn. once hunters spawn all zombies/corpses in hunter rooms get auto removed by the game by default no matter if CH or not.

take note that some doors cannot be broken as some rooms are considred "zombie safe" by the game. the fake key corridor is such a place. so that crimson or any crimson from the mirror hall can never enter this room at all. same for the crow side room (the new room besides kenneths corpse) which is also zombie safe. the upper dining hall is not safe tough same for the hallway towards the saferoom. so aslong as you exit trough one of the 2 rooms i menationed they cannot follow you at all and will return to thier default positions.

Last edited by Nerevar; Jun 4, 2018 @ 11:10am
talgaby Jun 5, 2018 @ 12:40am 
After you kill a zombie, a random timer starts. Its duration range is based on the difficulty and the zombie's randomly assigned "rank". It can range from 5 minutes to almost two hours.
If the zombie is not burned in the timeframe or you do not reach the story segment that removes certain enemies from certain locations, then the next time you enter that location, the corpse will be replaced by a crimson head.
Any other time after that, once the crimson head has stood up, its spawn location will be the same as for the normal zombies, not where it originally laid. So if one is at a really stupid spot, you can "activate it", leave the room, and reenter, its position will be reset.

Although it is generally easier to just avoid killing base zombies so you don't have to deal with crimsons.
Terranigma Jun 6, 2018 @ 3:52am 
I'm going for Yawn now and can confirm the things you guys have told me.

Crimson heads can indeed be already on their feet without having triggered them to stand up once you enter the room. They also seem to spawn in their zombie standing place.

Oh, and crimson head prototype 1 + flash grenade + 1 bullet = meat salad
Last edited by Terranigma; Jun 6, 2018 @ 3:54am
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Date Posted: Jun 4, 2018 @ 3:48am
Posts: 6