Call to Arms

Call to Arms

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Instinct  [sviluppatore] 31 lug 2015, ore 3:51
Suggestions & Balance
Please use this topic to provide us with feedback!
Ultima modifica da Instinct; 1 ago 2015, ore 6:02
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Just saw the new airfield hanger building:

http://images.akamai.steamusercontent.com/ugc/401178534921857613/BEBEA03CA2614C55026FE55DBAB65A7A7FB3ABD5/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to=*,*|2048:1152&background-color=black

Would be cool to have those hardened concrete aircraft hangers as another new airfield-type building:

Example 1[3.bp.blogspot.com]

Example 2 [3.bp.blogspot.com]

Very common in the middle east, would look great!
Ultima modifica da Nocturnal Supremacy; 31 ott 2015, ore 9:39
Messaggio originale di soldier6661111:
Messaggio originale di Gabriel:
Currently we need to be able to reload all kind of weapons there are ingame, like rocket launchers (RPG-7, and maybe add SMAW to USA), tows and cannons.
We need that ammo truck for them
You mean to resupply, not reload right? If you mean reload well some are one shot weapons only.
yeah, sorry
Messaggio originale di Sunbeam:
Something about particle effects for gun firing
dust_shoot_big
dust_shoot_norm
dust_shoot_small
When gun shoots it doesn't create dark smoke coming form the middle of object
https://www.youtube.com/watch?v=SPHxyLxJba0
https://www.youtube.com/watch?v=8EWxJPZbKSk
https://www.youtube.com/watch?v=6O17pq5vPCc
https://www.youtube.com/watch?v=E2OlLUZ4jEk
https://www.youtube.com/watch?v=X2iANCObfHs


Light smoke comes out from the gun. There can be some dust lifted from the ground but it doesn't come from the middle of object nor is dark but depends on environment.... I would say that
dust_shoot_big_old
dust_shoot_norm _old
dust_shoot_small_old
much better if you want to represent dust lifted from the ground and it also doesn't block view in DC that much.


if the amo is apds o apfds (sabot), the plastick parts that separeta after exit the cannon hit the graund and put more dust.

Not to mention that the amo has a tracer, and the heat on the barrel, or the radar for ammo detection (the morters wont get movile for sport).
Why the f*ck cant a M242 penetrate a BMP2 frontally? This is highly unrealistic. In fact, it even struggles against a BTR80 that is facing its backside towards the bradley. It should be able to penetrate anything the GRM can throw at it frontally.
Ultima modifica da FANTA DEFENDER; 31 ott 2015, ore 11:35
Because it fires magic and rainbows?
New "zerg survival" mode is only good for XP farming...
The ai ahahah super OP
please guys implement the smoke wall defense for the armored vehicles
Messaggio originale di Declan.E:
The ai ahahah super OP


OK, some feedback on the AI.

I'm beating the AI about 3/4 of the time playing as USA on hard. Generally, the AI does a good job of attacking in force and keeping mobile to find the vulnerable points. It defends reasonably well, but sometimes tends to abandon a hard won point to pursue another one. Where it is weak is responding to being flanked and executing flanking maneuvers. I have seen the AI try to flank once.

The AI as GRM seems to do much better on congested maps than open ones, consistent with the strengths of the GRM faction.

Regarding vehicles, the AI uses them liberally, but tends to drive them into congested points and then just parks, leaving them vulnerable to flanking attacks. The AI doesn't support vehicles well with infantry and generally brings them (vehicles) too close to enemy infantry, instead of staying at range and keeping mobile. In the most recent update, I think the AI is supporting vehicles better with infantry, but it is probably to soon to conclude anything.

In summary, the AI is passable, even decent, but doesn't use vehicles well and doesn't seem able to conduct flanking maneuvers. Hope this is helpful to the developers.
Please fix what you did to direct control, it's completly broken on vehicles. The fixed camera position ruins it. There used to be a mod to fix what you did, I think that's enough feedback for you to realise people don't like it.
Messaggio originale di CI_Emilio:
please guys implement the smoke wall defense for the armored vehicles

+1

The smoke launchers on vehicles need to work.
A terrian setting that would slowly damage troops as they cross over it would be neat.

Could be used to show that a dirty bomb got exploded there or radioactive waste, I think this would be a neat feature to have in some maps MP and SP.
Btr-80 aim time between targets should be decresed, rigth now its like having an aim bot. Also frag grenades should not make humvee's explode.
should frag grenade make other cars explode?
Messaggio originale di Carl Hamilton:
should frag grenade make other cars explode?

I think they shouldn't explode either, but in terms of gameplay, armored cars should not be killed from a simple frag grenade.
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Data di pubblicazione: 31 lug 2015, ore 3:51
Messaggi: 2,575