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Zgłoś problem z tłumaczeniem
My overall feel is that the game is pretty unbalanced right now. The GRU infantry seems extremely strong. (are they fueled by their believe?)
i also noticed some bad AI errors, they can't climb obstacles (at least it doesn't work for me), sometimes my soldiers (only US so far) just raise their head over their cover don't shoot at all at the enemy and die. Sometimes they wont even try, they just stay in their cover, completely pinned down, while GRU infantery seems almost impossible to pin down
If the units had a higher teir to them, I would understand. Similar to how elite marksmen were.
If they will cost same what will be reason to have mercenaries or defensive squad? Thing with 3 unit squads is that player can field them faster to reinforce positions do to cheaper cost. For 5-6 unit squad player have to save up for longer time there fore player might not be able to reinforce position on time. 3 unit squads are for "I need infantry on the field NOW"
That'd be way cool.
For night maps at least.
Will we be able to toggle time of day at all in the future? I find the night maps to be really beautiful.
they said weather and day/night toggle was a feature they will be adding.
So many people join and refuse to accept that we do not want to play with them, mostly due to them having high ping/low perf.
In the current game the camera only zooms up to the point as seen in the picture and I'm only able to get a closer look at the soldiers by first going into first person view and then toggling out . At this point the camera remains at the soldiers level of view and allows the player to get closer to the action and gain a greater sense of the chaos in the battles. I suggest a unit cam and increasing the zoom of the freecam to gain this dynamic in the game. Maybe something similar to the 3rd person perspective cam on the vehicles that you guys are already working on but for infantry units. And maybe cameras for inside the vehicles ( inside helicopter and transport vehicles). Apache gunner/ ac-130 view ( black and white), maybe when calling in air strikes it switches to the black and white screen and you're allowed to selected targets and areas for the strike and then a apache flies by and shoots or a jet strafes or ac-130 cannons fire. - pretty far fetched.
Current max zoom: https://41.media.tumblr.com/6fabe7b3e02cfdfe1fc93bdb6e52bdca/tumblr_nsbqqezgaV1r6hd7xo3_1280.png
First person mode, toggled out:
https://40.media.tumblr.com/31207af7d6246f00691c50e7d9b4035d/tumblr_nsbqqezgaV1r6hd7xo1_1280.png
https://41.media.tumblr.com/c370b3933810b0c01b5e09dec0b8a1bd/tumblr_nsbqqezgaV1r6hd7xo2_1280.png
(2) Helicopters and Planes + paratroopers + use of radio
This has been mentioned a lot in the forums. Currently its difficult to order the AI to fly these vehicles such as performing take offs and engagements. In previous versions of men of war they'd just fly in circles in the air and would have to be manually operated to have an impact on the battle. Providing options for hover, fast roping troops into the battlefield or even landing and dropping off troops or evacuating the wounded would be an amazing addition to the game. Also the addition of paratroopers are needed in the game.
Bring in apaches
(3) Command units for squads + more organisation + smarter AI
In terms of the UI, high rank units ( or units of a higher tier group) may have special command abilities, not sure about this yet.
AI chatting to each other, calling out things like:
- contact enemy left
or responding to a command, yes captain
- performing actions such as: fragging or covering fire,
- calling out situation on the field: we have KIA after the gun fight, sgt. been hit, taking enemy fire,( light arms or mortar fire )
- Using their radios to call in air strikes and enemy positions. WE need help, over. Our position being overrun. Adding more realism
just using their radios as if talking to the player and their squad
Something like this:
https://www.youtube.com/watch?v=UcsbYR7SMMw
Tank spotted, over. Enemy units spotted, over.
or tank drivers calling engaging enemy armor
Like that: 2:07 https://www.youtube.com/watch?v=bsKXd_BBd-A&list=PL9D97IQg03t0oLwWcz_sspq_pUxVhLK86&index=4
https://www.youtube.com/watch?v=VAJDnhpvtJY&list=PL9D97IQg03t0oLwWcz_sspq_pUxVhLK86&index=6
[ maybe divide the maps into certain areas of recognizable landmarks that can be identified by the radio caller - this idea is pretty far fetched- something the wargame series could do]
As for the AI, with large battles its very chaotic with all the units running and gunning each other, no sense of order. Squad leaders should have a bigger role in squad formations and maybe with the shift+ number (1,2,3) for assigning squads, perhaps with radio chatter they can be referred to as alpha, bravo, echo, delta squads or something similar
and with radio chatter so that its controlled, the squad tab of alpha squad lights up and has the sound icon. Puts you into the commander seat of the battle
AI smarter movement: i'm sure the forum has a lot to say about this. And small things like clearing buildings and scouting. Improving the UI with attack///defend options so the units utilise different tactics. I don't want to just order them to hold position and not move. I want them to take up attacking/ defensive positions when that option is selected, not to advance too far, return fire.
(4) reviving wounded
i don't want to feel helpless when one of my squad members gets killed. I feel like i should be able to revive them. ( a bit unrealistic at certain times, like if they've taken a snipers bullet or a tank shell, i'm not expecting a return to life) but at other instances I do want to get them back up. All the elements above could be incorporated into single player missions. Such as a soldier carrying his wounded buddy on his back to safety while his squad provides suppressive fire. And then helicopter evac.
If only we had a Wargame: call to arms
Also exp needed for veteransy lvling should be higher for t4/t5 units...
In men of war AS2, highest tier units had 350% HP.
In Call to Arms, rangers have 500% Hp and Assassins 450% Hp.
Futhermore, the standard weapons in AS2 did 150-200 damage.
The standard weapons in CtA does 75-150 damage.
I think this is a terrible change.
That units are harder to kill overall is fine.
However, currently Elites roflstomp other units. A Machinegunner has to hit an elite 6 times or more to kill it. While the elite can kill a machinegunner in 1 hit. Even ambushing elites can be difficult, as when you start shooting them they only lose a fraction of their HP turn around and one hit kill lower tier units.
When testing this yesterday, 2 guys using elites won against 4 guys not using elites.
They are so much better and so much more cost effective, that even when you have double the amount of spawn points and more micro they are near impossible to beat.
In the hands of competend players elites render all other units obsolete.
I think elites need to have at most MoW AS2 levels of health.