Call to Arms

Call to Arms

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 Ten wątek został przypięty, więc pewnie jest ważny
Instinct  [producent] 31 lipca 2015 o 3:51
Suggestions & Balance
Please use this topic to provide us with feedback!
Ostatnio edytowany przez: Instinct; 1 sierpnia 2015 o 6:02
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Asgar (Zbanowany) 31 lipca 2015 o 17:02 
Początkowo opublikowane przez TheNoobYouHate:
Prices for fireteam and support squad are too high, you can buy mercenaries for cheaper for same units.
i totally agree. they are cheaper, a have a guy more and seem to fight harder than the Americans.

My overall feel is that the game is pretty unbalanced right now. The GRU infantry seems extremely strong. (are they fueled by their believe?)

i also noticed some bad AI errors, they can't climb obstacles (at least it doesn't work for me), sometimes my soldiers (only US so far) just raise their head over their cover don't shoot at all at the enemy and die. Sometimes they wont even try, they just stay in their cover, completely pinned down, while GRU infantery seems almost impossible to pin down
Ostatnio edytowany przez: Asgar; 31 lipca 2015 o 17:08
Sunbeam 31 lipca 2015 o 17:13 
Początkowo opublikowane przez TheNoobYouHate:
Prices for fireteam and support squad are too high, you can buy mercenaries for cheaper for same units.
Same for USA... perhaps it's intentional to make player pay extra for fielding 3 unit instead of going for full squad
TheNoobYouHate 31 lipca 2015 o 17:20 
Początkowo opublikowane przez Sunbeam:
Początkowo opublikowane przez TheNoobYouHate:
Prices for fireteam and support squad are too high, you can buy mercenaries for cheaper for same units.
Same for USA... perhaps it's intentional to make player pay extra for fielding 3 unit instead of going for full squad


If the units had a higher teir to them, I would understand. Similar to how elite marksmen were.

Sunbeam 31 lipca 2015 o 17:25 
Początkowo opublikowane przez TheNoobYouHate:
Prices of mortar and sniper need to be adjusted.

or

Range of mortar and sniper need to be adjusted.


The cost of both is not worth the amount of damage or risk they take by being fielded.

The mortar is incredibly inaccurate, it would not be as bad if the explosion radius was bigger but still for the price in normal games it is not viable.

Most games end up going two ways, you keep buying units to hold down flags, or you do not and lose them. Either way makes buying sniper/mortar impossible, or illadvised.

The size and shape of current maps do not really allow the sniper to really be viable, most of the time to even have him shooting he would have to be within their firing range, which I think even @max distance the sniper only gets 10m breathing room, which I think is stupid.

Most modern snipers can shoot very far, but 100m* is just silly. *(I understand for balancing purpose)

Give him 150-200m range but perhaps slow the speeds of his shots down?
Or drop his cost to like 175.



I really like the idea of the prices being lowered because it would actually allow for them to be used. As it currently stands most games you are forced to buy and maintain infantry on the field or you get pushed too hard, at most I seem to be saving up 150-230 mp before counterpushes occur and I am forced to rebuy lost troops. And the sniper is just too squishy to leave him defending an area, all it takes is the enemy running up within that 10m gap to start shooting at him and he is effectively dead from suppression til they actually kill them.
Only way sniper is not worth it's money if you didn't watched out for him and he died w/o doing anything but even then you have 2nd spotter/sniper that can pick up sniper rifle... Sniper is unit that capable to kill t5 in 1 hit. How many t5 does he have to kill to be cost effective? Just 3 For USA sniper and 2 for GRM sniper. You can also take out LMG with them and so on... My Sniper team combined usually get around 40 kills per game and it's best unit in game right now. Pricing them any lower will create sniper spam, longer range will be completely useless in urban areas and totally broken in open fields.

Początkowo opublikowane przez TheNoobYouHate:
Początkowo opublikowane przez Sunbeam:
Same for USA... perhaps it's intentional to make player pay extra for fielding 3 unit instead of going for full squad


If the units had a higher teir to them, I would understand. Similar to how elite marksmen were.
If they will cost same what will be reason to have mercenaries or defensive squad? Thing with 3 unit squads is that player can field them faster to reinforce positions do to cheaper cost. For 5-6 unit squad player have to save up for longer time there fore player might not be able to reinforce position on time. 3 unit squads are for "I need infantry on the field NOW"
Ostatnio edytowany przez: Sunbeam; 31 lipca 2015 o 18:02
lickitysplit 31 lipca 2015 o 18:38 
NVG. Any way to stick that flashight effect on the heads of the Navy Seals and Assassins? Then turn it green.

That'd be way cool.

For night maps at least.


Will we be able to toggle time of day at all in the future? I find the night maps to be really beautiful.
Ostatnio edytowany przez: lickitysplit; 31 lipca 2015 o 18:39
TheNoobYouHate 31 lipca 2015 o 18:57 
Początkowo opublikowane przez jahng-goon:
NVG. Any way to stick that flashight effect on the heads of the Navy Seals and Assassins? Then turn it green.

That'd be way cool.

For night maps at least.


Will we be able to toggle time of day at all in the future? I find the night maps to be really beautiful.

they said weather and day/night toggle was a feature they will be adding.
Rooockets 31 lipca 2015 o 19:36 
For coop games, I would like to see an option which allows all players to share control of same army (aka Archon mode in new Starcraft). Since this game allows a lot of micro and direct vehicle controls, one player taking command of assault while other control logistic and supply, or one player control entire army while other having fun driving tanks seems to be awesome addition from previous AoW series.
TheNoobYouHate 31 lipca 2015 o 19:37 
For the love of god, can we please get a BAN list or BLACK list.

So many people join and refuse to accept that we do not want to play with them, mostly due to them having high ping/low perf.

MyGuy_69 31 lipca 2015 o 22:18 
(1) Camera zoom/ unit cam Camera zoom/ unit cam

In the current game the camera only zooms up to the point as seen in the picture and I'm only able to get a closer look at the soldiers by first going into first person view and then toggling out . At this point the camera remains at the soldiers level of view and allows the player to get closer to the action and gain a greater sense of the chaos in the battles. I suggest a unit cam and increasing the zoom of the freecam to gain this dynamic in the game. Maybe something similar to the 3rd person perspective cam on the vehicles that you guys are already working on but for infantry units. And maybe cameras for inside the vehicles ( inside helicopter and transport vehicles). Apache gunner/ ac-130 view ( black and white), maybe when calling in air strikes it switches to the black and white screen and you're allowed to selected targets and areas for the strike and then a apache flies by and shoots or a jet strafes or ac-130 cannons fire. - pretty far fetched.

Current max zoom: https://41.media.tumblr.com/6fabe7b3e02cfdfe1fc93bdb6e52bdca/tumblr_nsbqqezgaV1r6hd7xo3_1280.png

First person mode, toggled out:
https://40.media.tumblr.com/31207af7d6246f00691c50e7d9b4035d/tumblr_nsbqqezgaV1r6hd7xo1_1280.png

https://41.media.tumblr.com/c370b3933810b0c01b5e09dec0b8a1bd/tumblr_nsbqqezgaV1r6hd7xo2_1280.png

(2) Helicopters and Planes + paratroopers + use of radio

This has been mentioned a lot in the forums. Currently its difficult to order the AI to fly these vehicles such as performing take offs and engagements. In previous versions of men of war they'd just fly in circles in the air and would have to be manually operated to have an impact on the battle. Providing options for hover, fast roping troops into the battlefield or even landing and dropping off troops or evacuating the wounded would be an amazing addition to the game. Also the addition of paratroopers are needed in the game.
Bring in apaches

(3) Command units for squads + more organisation + smarter AI

In terms of the UI, high rank units ( or units of a higher tier group) may have special command abilities, not sure about this yet.
AI chatting to each other, calling out things like:
- contact enemy left
or responding to a command, yes captain
- performing actions such as: fragging or covering fire,
- calling out situation on the field: we have KIA after the gun fight, sgt. been hit, taking enemy fire,( light arms or mortar fire )
- Using their radios to call in air strikes and enemy positions. WE need help, over. Our position being overrun. Adding more realism
just using their radios as if talking to the player and their squad

Something like this:
https://www.youtube.com/watch?v=UcsbYR7SMMw

Tank spotted, over. Enemy units spotted, over.
or tank drivers calling engaging enemy armor

Like that: 2:07 https://www.youtube.com/watch?v=bsKXd_BBd-A&list=PL9D97IQg03t0oLwWcz_sspq_pUxVhLK86&index=4

https://www.youtube.com/watch?v=VAJDnhpvtJY&list=PL9D97IQg03t0oLwWcz_sspq_pUxVhLK86&index=6

[ maybe divide the maps into certain areas of recognizable landmarks that can be identified by the radio caller - this idea is pretty far fetched- something the wargame series could do]


As for the AI, with large battles its very chaotic with all the units running and gunning each other, no sense of order. Squad leaders should have a bigger role in squad formations and maybe with the shift+ number (1,2,3) for assigning squads, perhaps with radio chatter they can be referred to as alpha, bravo, echo, delta squads or something similar
and with radio chatter so that its controlled, the squad tab of alpha squad lights up and has the sound icon. Puts you into the commander seat of the battle

AI smarter movement: i'm sure the forum has a lot to say about this. And small things like clearing buildings and scouting. Improving the UI with attack///defend options so the units utilise different tactics. I don't want to just order them to hold position and not move. I want them to take up attacking/ defensive positions when that option is selected, not to advance too far, return fire.

(4) reviving wounded
i don't want to feel helpless when one of my squad members gets killed. I feel like i should be able to revive them. ( a bit unrealistic at certain times, like if they've taken a snipers bullet or a tank shell, i'm not expecting a return to life) but at other instances I do want to get them back up. All the elements above could be incorporated into single player missions. Such as a soldier carrying his wounded buddy on his back to safety while his squad provides suppressive fire. And then helicopter evac.

If only we had a Wargame: call to arms




Ostatnio edytowany przez: MyGuy_69; 31 lipca 2015 o 23:26
Sunbeam 31 lipca 2015 o 23:20 
t5 HP nerf plz plox it's just too high but with stacked veteransy it's just skyrocket
Also exp needed for veteransy lvling should be higher for t4/t5 units...
Carl Hamilton 1 sierpnia 2015 o 1:26 
Health and Damage of units is a big problem right now i think.

In men of war AS2, highest tier units had 350% HP.

In Call to Arms, rangers have 500% Hp and Assassins 450% Hp.

Futhermore, the standard weapons in AS2 did 150-200 damage.
The standard weapons in CtA does 75-150 damage.

I think this is a terrible change.
That units are harder to kill overall is fine.
However, currently Elites roflstomp other units. A Machinegunner has to hit an elite 6 times or more to kill it. While the elite can kill a machinegunner in 1 hit. Even ambushing elites can be difficult, as when you start shooting them they only lose a fraction of their HP turn around and one hit kill lower tier units.
When testing this yesterday, 2 guys using elites won against 4 guys not using elites.
They are so much better and so much more cost effective, that even when you have double the amount of spawn points and more micro they are near impossible to beat.

In the hands of competend players elites render all other units obsolete.

I think elites need to have at most MoW AS2 levels of health.
HEIMDAL13 1 sierpnia 2015 o 2:23 
+1 to the idea of hp nerf or damage increase, specialy elite infantry.
natnat 1 sierpnia 2015 o 4:24 
Sniper CP cost needs to be bigger than 10 i think. Choosing a sniper team should be a definite nerf on ur overal capacity of an army- needs to be 12-15 same as squad.
SΟFΔWH 1 sierpnia 2015 o 5:31 
Canadian forces? :security: :steamhappy:
Ol' Jig Chimpson 1 sierpnia 2015 o 6:12 
Suicide bombers for the GRM
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